Added new osg::TextureBase, osg::Texture1D, osg::Texture2D, and osg::Texture3D
classes, and changed osg::Texture and osg::TextureCubeMap so that they now derive from osg::TextureBase.
This commit is contained in:
@@ -381,6 +381,22 @@ SOURCE=..\..\src\osg\Texture.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\TextureBase.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Texture1D.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Texture2D.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Texture3D.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\TextureCubeMap.cpp
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# End Source File
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# Begin Source File
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@@ -753,6 +769,22 @@ SOURCE=..\..\Include\Osg\Texture
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TextureBase
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Texture1D
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Texture2D
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Texture3D
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TextureCubeMap
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# End Source File
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# Begin Source File
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@@ -278,6 +278,14 @@ SOURCE=..\..\..\src\osgPlugins\osg\Texture.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\TextureBase.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\Texture2D.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\TextureCubeMap.cpp
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# End Source File
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# Begin Source File
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@@ -94,164 +94,84 @@ LINK32=link.exe
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_AccelOperator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_CenteredPlacer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Emitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_FluidFrictionOperator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ForceOperator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_LinearInterpolator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ModularEmitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ModularProgram.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_MultiSegmentPlacer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Particle.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleProcessor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleSystem.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleSystemUpdater.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_PointPlacer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Program.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_RadialShooter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_RandomRateCounter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SectorPlacer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SegmentPlacer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_VariableRateCounter.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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