Added new osg::TextureBase, osg::Texture1D, osg::Texture2D, and osg::Texture3D
classes, and changed osg::Texture and osg::TextureCubeMap so that they now derive from osg::TextureBase.
This commit is contained in:
@@ -1,6 +1,7 @@
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#include <osg/CopyOp>
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#include <osg/Node>
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#include <osg/StateSet>
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#include <osg/TextureBase>
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#include <osg/Texture>
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#include <osg/Drawable>
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#include <osg/Array>
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@@ -48,26 +49,42 @@ StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
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{
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if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
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{
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const Texture* text = dynamic_cast<const Texture*>(attr);
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if (text)
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const TextureBase* textbase = dynamic_cast<const TextureBase*>(attr);
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if (textbase)
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{
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return operator()(text);
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return operator()(textbase);
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}
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else
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{
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// const Texture* text = dynamic_cast<const Texture*>(attr);
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// if (text)
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// {
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// return operator()(text);
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// }
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// else
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return dynamic_cast<StateAttribute*>(attr->clone(*this));
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}
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else
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return dynamic_cast<StateAttribute*>(attr->clone(*this));
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}
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else
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return const_cast<StateAttribute*>(attr);
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}
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Texture* CopyOp::operator() (const Texture* text) const
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TextureBase* CopyOp::operator() (const TextureBase* text) const
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{
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if (text && _flags&DEEP_COPY_TEXTURES)
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return dynamic_cast<Texture*>(text->clone(*this));
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return dynamic_cast<TextureBase*>(text->clone(*this));
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else
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return const_cast<Texture*>(text);
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return const_cast<TextureBase*>(text);
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}
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// Texture* CopyOp::operator() (const Texture* text) const
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// {
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// if (text && _flags&DEEP_COPY_TEXTURES)
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// return dynamic_cast<Texture*>(text->clone(*this));
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// else
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// return const_cast<Texture*>(text);
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// }
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Image* CopyOp::operator() (const Image* image) const
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{
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if (image && _flags&DEEP_COPY_IMAGES)
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@@ -7,7 +7,7 @@
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/StateSet>
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#include <osg/Texture>
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#include <osg/Texture2D>
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using namespace osg;
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@@ -415,7 +415,7 @@ void Image::ensureValidSizeForTexturing()
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int new_s = computeNearestPowerOfTwo(_s);
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int new_t = computeNearestPowerOfTwo(_t);
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static GLint max_size=Texture::getMaxTextureSize();
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static GLint max_size=TextureBase::getMaxTextureSize();
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if (new_s>max_size) new_s = max_size;
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if (new_t>max_size) new_t = max_size;
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@@ -454,7 +454,7 @@ Geode* osg::createGeodeForImage(osg::Image* image,const float s,const float t)
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float x = y*(s/t);
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// set up the texture.
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osg::Texture* texture = osgNew osg::Texture;
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osg::Texture2D* texture = osgNew osg::Texture2D;
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texture->setImage(image);
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// set up the drawstate.
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@@ -8,7 +8,7 @@
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#include <osg/Geometry>
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#include <osg/ImpostorSprite>
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#include <osg/Texture>
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#include <osg/Texture2D>
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#include <osg/TexEnv>
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#include <osg/AlphaFunc>
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#include <osg/Notify>
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@@ -107,7 +107,7 @@ const bool ImpostorSprite::computeBound() const
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return true;
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}
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void ImpostorSprite::setTexture(Texture* tex,int s,int t)
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void ImpostorSprite::setTexture(Texture2D* tex,int s,int t)
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{
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_texture = tex;
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_s = s;
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@@ -253,9 +253,9 @@ ImpostorSprite* ImpostorSpriteManager::createOrReuseImpostorSprite(int s,int t,i
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stateset->setAttributeAndModes( _alphafunc.get(), StateAttribute::ON );
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Texture* texture = osgNew Texture;
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texture->setFilter(Texture::MIN_FILTER,Texture::LINEAR);
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texture->setFilter(Texture::MAG_FILTER,Texture::LINEAR);
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Texture2D* texture = osgNew Texture2D;
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texture->setFilter(Texture2D::MIN_FILTER,Texture2D::LINEAR);
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texture->setFilter(Texture2D::MAG_FILTER,Texture2D::LINEAR);
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stateset->setTextureAttributeAndModes(0,texture,StateAttribute::ON);
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stateset->setTextureAttribute(0,_texenv.get());
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@@ -75,6 +75,10 @@ CXXFILES =\
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TexGen.cpp\
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TexMat.cpp\
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Texture.cpp\
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TextureBase.cpp\
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Texture1D.cpp\
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Texture2D.cpp\
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Texture3D.cpp\
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TextureCubeMap.cpp\
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Timer.cpp\
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Transform.cpp\
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@@ -1,8 +1,8 @@
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// Ideas and code borrowed from GLUT pointburst demo
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// written by Mark J. Kilgard
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#include <osg/GL>
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#include <osg/GLExtensions>
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#include <osg/GL>
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#include <osg/Point>
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#include <osg/Notify>
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@@ -1,6 +1,6 @@
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#include <osg/GLExtensions>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/GLExtensions>
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#include <osg/GLU>
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#include <algorithm>
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@@ -1,5 +1,5 @@
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#include <osg/TexEnvCombine>
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#include <osg/GLExtensions>
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#include <osg/TexEnvCombine>
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using namespace osg;
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@@ -1,36 +1,22 @@
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#include <osg/GLExtensions>
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#include <osg/Texture>
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#ifdef TEXTURE_USE_DEPRECATED_API
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osg/ref_ptr>
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#include <osg/Image>
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#include <osg/Texture>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/GLExtensions>
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#include <osg/GLU>
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typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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using namespace osg;
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Texture::DeletedTextureObjectCache Texture::s_deletedTextureObjectCache;
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Texture::Texture():
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_unrefImageAfterApply(false),
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_target(GL_TEXTURE_2D),
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_wrap_s(CLAMP),
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_wrap_t(CLAMP),
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_wrap_r(CLAMP),
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_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
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_mag_filter(LINEAR),
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_maxAnisotropy(1.0f),
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_texParamtersDirty(true),
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_internalFormatMode(USE_IMAGE_DATA_FORMAT),
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_internalFormatValue(0),
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_borderColor(0.0, 0.0, 0.0, 0.0),
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_textureWidth(0),
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_textureHeight(0),
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_numMimpmapLevels(0),
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@@ -42,28 +28,11 @@ Texture::Texture():
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_subloadImageWidth(0),
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_subloadImageHeight(0)
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{
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_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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}
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Texture::Texture(const Texture& text,const CopyOp& copyop):
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StateAttribute(text,copyop),
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_handleList(),
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_modifiedTag(),
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TextureBase(text,copyop),
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_image(copyop(text._image.get())),
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_unrefImageAfterApply(text._unrefImageAfterApply),
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_target(text._target),
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_wrap_s(text._wrap_s),
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_wrap_t(text._wrap_t),
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_wrap_r(text._wrap_r),
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_min_filter(text._min_filter),
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_mag_filter(text._mag_filter),
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_maxAnisotropy(text._maxAnisotropy),
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_texParamtersDirty(false),
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_internalFormatMode(text._internalFormatMode),
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_internalFormatValue(text._internalFormatValue),
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_borderColor(text._borderColor),
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_textureWidth(text._textureWidth),
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_textureHeight(text._textureHeight),
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_numMimpmapLevels(text._numMimpmapLevels),
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@@ -79,8 +48,6 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
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Texture::~Texture()
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{
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// delete old texture objects.
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dirtyTextureObject();
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}
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int Texture::compare(const StateAttribute& sa) const
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@@ -109,14 +76,12 @@ int Texture::compare(const StateAttribute& sa) const
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}
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}
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int result = compareTextureBase(rhs);
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if (result!=0) return result;
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_wrap_s)
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COMPARE_StateAttribute_Parameter(_wrap_t)
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COMPARE_StateAttribute_Parameter(_wrap_r)
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COMPARE_StateAttribute_Parameter(_min_filter)
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COMPARE_StateAttribute_Parameter(_mag_filter)
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COMPARE_StateAttribute_Parameter(_internalFormatMode)
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COMPARE_StateAttribute_Parameter(_internalFormatValue)
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_textureHeight)
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COMPARE_StateAttribute_Parameter(_subloadMode)
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@@ -149,75 +114,6 @@ void Texture::setImage(Image* image)
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_image = image;
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}
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void Texture::setWrap(const WrapParameter which, const WrapMode wrap)
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{
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switch( which )
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{
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case WRAP_S : _wrap_s = wrap; _texParamtersDirty = true; break;
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case WRAP_T : _wrap_t = wrap; _texParamtersDirty = true; break;
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case WRAP_R : _wrap_r = wrap; _texParamtersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
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}
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}
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const Texture::WrapMode Texture::getWrap(const WrapParameter which) const
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{
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switch( which )
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{
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case WRAP_S : return _wrap_s;
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case WRAP_T : return _wrap_t;
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case WRAP_R : return _wrap_r;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
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}
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}
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void Texture::setFilter(const FilterParameter which, const FilterMode filter)
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{
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switch( which )
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{
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case MIN_FILTER : _min_filter = filter; _texParamtersDirty = true; break;
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case MAG_FILTER : _mag_filter = filter; _texParamtersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
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}
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}
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const Texture::FilterMode Texture::getFilter(const FilterParameter which) const
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{
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switch( which )
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{
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case MIN_FILTER : return _min_filter;
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case MAG_FILTER : return _mag_filter;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
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}
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}
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void Texture::setMaxAnisotropy(float anis)
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{
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if (_maxAnisotropy!=anis)
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{
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_maxAnisotropy = anis;
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_texParamtersDirty = true;
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}
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}
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/** Force a recompile on next apply() of associated OpenGL texture objects.*/
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void Texture::dirtyTextureObject()
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{
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for(uint i=0;i<_handleList.size();++i)
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{
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if (_handleList[i] != 0)
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{
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Texture::deleteTextureObject(i,_handleList[i]);
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_handleList[i] = 0;
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}
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}
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}
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void Texture::apply(State& state) const
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{
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@@ -232,13 +128,13 @@ void Texture::apply(State& state) const
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{
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if (_subloadMode == OFF)
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{
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glBindTexture( _target, handle );
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if (_texParamtersDirty) applyTexParameters(_target,state);
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glBindTexture( GL_TEXTURE_2D, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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}
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else if (_image.valid() && _image->data())
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{
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glBindTexture( _target, handle );
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if (_texParamtersDirty) applyTexParameters(_target,state);
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glBindTexture( GL_TEXTURE_2D, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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uint& modifiedTag = getModifiedTag(contextID);
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if (_subloadMode == AUTO ||
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@@ -246,7 +142,7 @@ void Texture::apply(State& state) const
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH,_image->s());
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glTexSubImage2D(_target, 0,
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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_subloadTextureOffsetX, _subloadTextureOffsetY,
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(_subloadImageWidth>0)?_subloadImageWidth:_image->s(), (_subloadImageHeight>0)?_subloadImageHeight:_image->t(),
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(GLenum) _image->getPixelFormat(), (GLenum) _image->getDataType(),
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@@ -259,7 +155,7 @@ void Texture::apply(State& state) const
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}
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else if (_subloadMode == USE_CALLBACK)
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{
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_subloadCallback->subload(_target,*this,state);
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_subloadCallback->subload(GL_TEXTURE_2D,*this,state);
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}
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}
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@@ -268,392 +164,30 @@ void Texture::apply(State& state) const
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{
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glGenTextures( 1L, (GLuint *)&handle );
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glBindTexture( _target, handle );
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glBindTexture( GL_TEXTURE_2D, handle );
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applyTexParameters(_target,state);
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applyTexImage(_target,_image.get(),state);
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applyTexParameters(GL_TEXTURE_2D,state);
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applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
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// in theory the following line is redundent, but in practice
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// have found that the first frame drawn doesn't apply the textures
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// unless a second bind is called?!!
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// perhaps it is the first glBind which is not required...
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glBindTexture( _target, handle );
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if (_unrefImageAfterApply)
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_image = 0;
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glBindTexture( GL_TEXTURE_2D, handle );
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}
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}
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void Texture::compile(State& state) const
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{
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apply(state);
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}
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void Texture::applyTexParameters(GLenum target, State&) const
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{
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WrapMode ws = _wrap_s, wt = _wrap_t;
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// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
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static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
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if (!s_mirroredSupported)
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{
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if (ws == MIRROR)
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ws = REPEAT;
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if (wt == MIRROR)
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wt = REPEAT;
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}
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// GL_EXT_texture_edge_clamp, fall-back CLAMP
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static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
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if (!s_edgeClampSupported)
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{
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if (ws == CLAMP_TO_EDGE)
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ws = CLAMP;
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if (wt == CLAMP_TO_EDGE)
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wt = CLAMP;
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}
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static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
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if(!s_borderClampSupported)
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{
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if(ws == CLAMP_TO_BORDER)
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ws = CLAMP;
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if(wt == CLAMP_TO_BORDER)
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wt = CLAMP;
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}
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glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
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glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
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glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
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glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
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if (_maxAnisotropy>1.0f)
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{
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// check for support for anisotropic filter,
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// note since this is static varible it is intialised
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// only on the first time entering this code block,
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// is then never reevaluated on subsequent calls.
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static bool s_anisotropicSupported =
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isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
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if (s_anisotropicSupported)
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{
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// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
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// by gl.h (or via glext.h) or by include/osg/Texture.
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glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
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}
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}
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if (s_borderClampSupported)
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{
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glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
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}
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_texParamtersDirty=false;
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}
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void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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{
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||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
if (_subloadMode == OFF)
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
|
||||
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = false;
|
||||
GLint internalFormat = image->getInternalTextureFormat();
|
||||
switch(_internalFormatMode)
|
||||
{
|
||||
case(USE_IMAGE_DATA_FORMAT):
|
||||
internalFormat = image->getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_ARB_COMPRESSION):
|
||||
if (s_ARB_Compression)
|
||||
{
|
||||
compressed = true;
|
||||
switch(image->getPixelFormat())
|
||||
{
|
||||
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
|
||||
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image->getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT1_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
compressed = true;
|
||||
switch(image->getPixelFormat())
|
||||
{
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
default: internalFormat = image->getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image->getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT3_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
compressed = true;
|
||||
switch(image->getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
default: internalFormat = _image->getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image->getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT5_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
compressed = true;
|
||||
switch(image->getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: internalFormat = image->getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image->getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_USER_DEFINED_FORMAT):
|
||||
internalFormat = _internalFormatValue;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
_internalFormatValue = internalFormat;
|
||||
|
||||
// an experiment to look at the changes in performance
|
||||
// when use 16 bit textures rather than 24/32bit textures.
|
||||
// internalFormat = GL_RGBA4;
|
||||
|
||||
|
||||
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
|
||||
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
|
||||
|
||||
if (_subloadMode == OFF) {
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
if ( !compressed )
|
||||
{
|
||||
_numMimpmapLevels = 1;
|
||||
glTexImage2D( target, 0, internalFormat,
|
||||
image->s(), image->t(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
_numMimpmapLevels = 1;
|
||||
GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, 0, internalFormat,
|
||||
image->s(), image->t(),0,
|
||||
size,
|
||||
image->data());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
_numMimpmapLevels = 1;
|
||||
|
||||
|
||||
gluBuild2DMipmaps( target, internalFormat,
|
||||
image->s(),image->t(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
_numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
for( size_t k = 0 ; k < _numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glTexImage2D( target, k, internalFormat,
|
||||
width, height, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( size_t k = 0 ; k < _numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, k, internalFormat,
|
||||
width, height, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_textureWidth = image->s();
|
||||
_textureHeight = image->t();
|
||||
}
|
||||
else if (_subloadMode == USE_CALLBACK)
|
||||
{
|
||||
_subloadCallback->load(target,*this,state);
|
||||
}
|
||||
else
|
||||
{
|
||||
static bool s_SGIS_GenMipmap = isGLExtensionSupported("GL_SGIS_generate_mipmap");
|
||||
|
||||
if (s_SGIS_GenMipmap && (_min_filter != LINEAR && _min_filter != NEAREST))
|
||||
{
|
||||
_numMimpmapLevels = 1; // will leave this at one, since the mipmap will be created internally by OpenGL.
|
||||
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
_numMimpmapLevels = 1;
|
||||
}
|
||||
|
||||
GLsizei width = (_subloadImageWidth>0)?_subloadImageWidth:image->s();
|
||||
GLsizei height = (_subloadImageHeight>0)?_subloadImageHeight:image->t();
|
||||
|
||||
if (_textureWidth==0)
|
||||
{
|
||||
// need to calculate texture dimension
|
||||
_textureWidth = 1;
|
||||
for (; _textureWidth < (static_cast<GLsizei>(_subloadTextureOffsetX) + width); _textureWidth <<= 1) {}
|
||||
}
|
||||
|
||||
if (_textureHeight==0)
|
||||
{
|
||||
// need to calculate texture dimension
|
||||
_textureHeight = 1;
|
||||
for (; _textureHeight < (static_cast<GLsizei>(_subloadTextureOffsetY) + height); _textureHeight <<= 1) {}
|
||||
}
|
||||
|
||||
// reserve appropriate texture memory
|
||||
glTexImage2D(target, 0, internalFormat,
|
||||
_textureWidth, _textureHeight, 0,
|
||||
(GLenum) image->getPixelFormat(), (GLenum) image->getDataType(),
|
||||
NULL);
|
||||
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,image->s());
|
||||
|
||||
glTexSubImage2D(target, 0,
|
||||
_subloadTextureOffsetX, _subloadTextureOffsetY,
|
||||
width, height,
|
||||
(GLenum) image->getPixelFormat(), (GLenum) image->getDataType(),
|
||||
image->data(_subloadImageOffsetX,_subloadImageOffsetY));
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
|
||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void Texture::deleteTextureObject(uint contextID,GLuint handle)
|
||||
void Texture::computeInternalFormat() const
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedTextureObjectCache[contextID].insert(handle);
|
||||
}
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
}
|
||||
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void Texture::flushDeletedTextureObjects(uint contextID)
|
||||
{
|
||||
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
|
||||
if (citr!=s_deletedTextureObjectCache.end())
|
||||
{
|
||||
std::set<uint>& textureObjectSet = citr->second;
|
||||
for(std::set<uint>::iterator titr=textureObjectSet.begin();
|
||||
titr!=textureObjectSet.end();
|
||||
++titr)
|
||||
{
|
||||
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
|
||||
}
|
||||
s_deletedTextureObjectCache.erase(citr);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
@@ -693,18 +227,13 @@ void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
// Get a new 2d texture handle.
|
||||
glGenTextures( 1, &handle );
|
||||
|
||||
glBindTexture( _target, handle );
|
||||
applyTexParameters(_target,state);
|
||||
glCopyTexImage2D( _target, 0, GL_RGBA, x, y, width, height, 0 );
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
|
||||
|
||||
|
||||
/* Redundant, delete later */
|
||||
// glBindTexture( _target, handle );
|
||||
|
||||
_textureWidth = width;
|
||||
_textureHeight = height;
|
||||
|
||||
// cout<<"copyTexImage2D x="<<x<<" y="<<y<<" w="<<width<<" h="<<height<< std::endl;
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
@@ -721,12 +250,12 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( _target, handle );
|
||||
applyTexParameters(_target,state);
|
||||
glCopyTexSubImage2D( _target, 0, xoffset,yoffset, x, y, width, height);
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
|
||||
|
||||
/* Redundant, delete later */
|
||||
glBindTexture( _target, handle );
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
@@ -740,30 +269,4 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
|
||||
}
|
||||
}
|
||||
|
||||
GLint Texture::getMaxTextureSize()
|
||||
{
|
||||
static GLint s_maxTextureSize = 0;
|
||||
if (s_maxTextureSize == 0)
|
||||
{
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
|
||||
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
{
|
||||
GLint osg_max_size = atoi(ptr);
|
||||
|
||||
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
|
||||
|
||||
if (osg_max_size<s_maxTextureSize)
|
||||
{
|
||||
|
||||
s_maxTextureSize = osg_max_size;
|
||||
}
|
||||
|
||||
}
|
||||
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
|
||||
}
|
||||
return s_maxTextureSize;
|
||||
}
|
||||
#endif // USE_DEPRECATED_API
|
||||
|
||||
335
src/osg/Texture1D.cpp
Normal file
335
src/osg/Texture1D.cpp
Normal file
@@ -0,0 +1,335 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Texture1D>
|
||||
#include <osg/State>
|
||||
#include <osg/GLU>
|
||||
|
||||
typedef void (APIENTRY * MyCompressedTexImage1DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
|
||||
using namespace osg;
|
||||
|
||||
Texture1D::Texture1D():
|
||||
_textureWidth(0),
|
||||
_numMimpmapLevels(0)
|
||||
{
|
||||
}
|
||||
|
||||
Texture1D::Texture1D(const Texture1D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
_subloadCallback(text._subloadCallback)
|
||||
{
|
||||
}
|
||||
|
||||
Texture1D::~Texture1D()
|
||||
{
|
||||
}
|
||||
|
||||
int Texture1D::compare(const StateAttribute& sa) const
|
||||
{
|
||||
// check the types are equal and then create the rhs variable
|
||||
// used by the COMPARE_StateAttribute_Paramter macro's below.
|
||||
COMPARE_StateAttribute_Types(Texture1D,sa)
|
||||
|
||||
if (_image!=rhs._image) // smart pointer comparison.
|
||||
{
|
||||
if (_image.valid())
|
||||
{
|
||||
if (rhs._image.valid())
|
||||
{
|
||||
if (_image->getFileName()<rhs._image->getFileName()) return -1;
|
||||
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1; // valid lhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
else if (rhs._image.valid())
|
||||
{
|
||||
return -1; // valid rhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_textureWidth)
|
||||
COMPARE_StateAttribute_Parameter(_subloadCallback)
|
||||
|
||||
return 0; // passed all the above comparison macro's, must be equal.
|
||||
}
|
||||
|
||||
void Texture1D::setImage(Image* image)
|
||||
{
|
||||
// delete old texture objects.
|
||||
for(TextureNameList::iterator itr=_handleList.begin();
|
||||
itr!=_handleList.end();
|
||||
++itr)
|
||||
{
|
||||
if (*itr != 0)
|
||||
{
|
||||
// contact global texture object handler to delete texture objects
|
||||
// in appropriate context.
|
||||
// glDeleteTextures( 1L, (const GLuint *)itr );
|
||||
*itr = 0;
|
||||
}
|
||||
}
|
||||
|
||||
_image = image;
|
||||
}
|
||||
|
||||
|
||||
void Texture1D::apply(State& state) const
|
||||
{
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle != 0)
|
||||
{
|
||||
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_1D,state);
|
||||
|
||||
if (_subloadCallback.valid())
|
||||
{
|
||||
_subloadCallback->subload(*this,state);
|
||||
}
|
||||
|
||||
}
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_1D,state);
|
||||
|
||||
_subloadCallback->load(*this,state);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_1D,state);
|
||||
|
||||
applyTexImage1D(GL_TEXTURE_1D,_image.get(),state, _textureWidth, _numMimpmapLevels);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_1D, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
void Texture1D::computeInternalFormat() const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
}
|
||||
|
||||
void Texture1D::applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& numMimpmapLevels) const
|
||||
{
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
static MyCompressedTexImage1DArbProc glCompressedTexImage1D_ptr =
|
||||
(MyCompressedTexImage1DArbProc)getGLExtensionFuncPtr("glCompressedTexImage1DARB");
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
if ( !compressed )
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
glTexImage1D( target, 0, _internalFormat,
|
||||
image->s(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else if(glCompressedTexImage1D_ptr)
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
|
||||
glCompressedTexImage1D_ptr(target, 0, _internalFormat,
|
||||
image->s(), 0,
|
||||
size,
|
||||
image->data());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild1DMipmaps( target, _internalFormat,
|
||||
image->s(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && width ;k++)
|
||||
{
|
||||
|
||||
glTexImage1D( target, k, _internalFormat,
|
||||
width,0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
}
|
||||
}
|
||||
else if(glCompressedTexImage1D_ptr)
|
||||
{
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && width ;k++)
|
||||
{
|
||||
|
||||
size = ((width+3)/4)*blockSize;
|
||||
glCompressedTexImage1D_ptr(target, k, _internalFormat,
|
||||
width, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
}
|
||||
|
||||
void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
if (width==(int)_textureWidth)
|
||||
{
|
||||
// we have a valid texture object which is the right size
|
||||
// so lets play clever and use copyTexSubImage2D instead.
|
||||
// this allows use to reuse the texture object and avoid
|
||||
// expensive memory allocations.
|
||||
copyTexSubImage1D(state,0 ,x, y, width);
|
||||
return;
|
||||
}
|
||||
// the relevent texture object is not of the right size so
|
||||
// needs to been deleted
|
||||
// remove previously bound textures.
|
||||
dirtyTextureObject();
|
||||
// note, dirtyTextureObject() dirties all the texture objects for
|
||||
// this texture, is this right? Perhaps we should dirty just the
|
||||
// one for this context. Note sure yet will leave till later.
|
||||
// RO July 2001.
|
||||
}
|
||||
|
||||
|
||||
// remove any previously assigned images as these are nolonger valid.
|
||||
_image = NULL;
|
||||
|
||||
// switch off mip-mapping.
|
||||
_min_filter = LINEAR;
|
||||
_mag_filter = LINEAR;
|
||||
|
||||
// Get a new 2d texture handle.
|
||||
glGenTextures( 1, &handle );
|
||||
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
applyTexParameters(GL_TEXTURE_1D,state);
|
||||
glCopyTexImage1D( GL_TEXTURE_1D, 0, GL_RGBA, x, y, width, 0 );
|
||||
|
||||
_textureWidth = width;
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
}
|
||||
|
||||
void Texture1D::copyTexSubImage1D(State& state, int xoffset, int x, int y, int width)
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
applyTexParameters(GL_TEXTURE_1D,state);
|
||||
glCopyTexSubImage1D( GL_TEXTURE_1D, 0, xoffset, x, y, width);
|
||||
|
||||
/* Redundant, delete later */
|
||||
glBindTexture( GL_TEXTURE_1D, handle );
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// no texture object already exsits for this context so need to
|
||||
// create it upfront - simply call copyTexImage1D.
|
||||
copyTexImage1D(state,x,y,width);
|
||||
}
|
||||
}
|
||||
234
src/osg/Texture2D.cpp
Normal file
234
src/osg/Texture2D.cpp
Normal file
@@ -0,0 +1,234 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/State>
|
||||
#include <osg/GLU>
|
||||
|
||||
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
|
||||
using namespace osg;
|
||||
|
||||
Texture2D::Texture2D():
|
||||
_textureWidth(0),
|
||||
_textureHeight(0),
|
||||
_numMimpmapLevels(0)
|
||||
{
|
||||
}
|
||||
|
||||
Texture2D::Texture2D(const Texture2D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
_subloadCallback(text._subloadCallback)
|
||||
{
|
||||
}
|
||||
|
||||
Texture2D::~Texture2D()
|
||||
{
|
||||
}
|
||||
|
||||
int Texture2D::compare(const StateAttribute& sa) const
|
||||
{
|
||||
// check the types are equal and then create the rhs variable
|
||||
// used by the COMPARE_StateAttribute_Paramter macro's below.
|
||||
COMPARE_StateAttribute_Types(Texture2D,sa)
|
||||
|
||||
if (_image!=rhs._image) // smart pointer comparison.
|
||||
{
|
||||
if (_image.valid())
|
||||
{
|
||||
if (rhs._image.valid())
|
||||
{
|
||||
if (_image->getFileName()<rhs._image->getFileName()) return -1;
|
||||
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1; // valid lhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
else if (rhs._image.valid())
|
||||
{
|
||||
return -1; // valid rhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_textureWidth)
|
||||
COMPARE_StateAttribute_Parameter(_textureHeight)
|
||||
COMPARE_StateAttribute_Parameter(_subloadCallback)
|
||||
|
||||
return 0; // passed all the above comparison macro's, must be equal.
|
||||
}
|
||||
|
||||
void Texture2D::setImage(Image* image)
|
||||
{
|
||||
// delete old texture objects.
|
||||
for(TextureNameList::iterator itr=_handleList.begin();
|
||||
itr!=_handleList.end();
|
||||
++itr)
|
||||
{
|
||||
if (*itr != 0)
|
||||
{
|
||||
// contact global texture object handler to delete texture objects
|
||||
// in appropriate context.
|
||||
// glDeleteTextures( 1L, (const GLuint *)itr );
|
||||
*itr = 0;
|
||||
}
|
||||
}
|
||||
|
||||
_image = image;
|
||||
}
|
||||
|
||||
|
||||
void Texture2D::apply(State& state) const
|
||||
{
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle != 0)
|
||||
{
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
|
||||
|
||||
if (_subloadCallback.valid())
|
||||
{
|
||||
_subloadCallback->subload(*this,state);
|
||||
}
|
||||
|
||||
}
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
|
||||
_subloadCallback->load(*this,state);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
|
||||
applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2D::computeInternalFormat() const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
}
|
||||
|
||||
|
||||
void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
if (width==(int)_textureWidth && height==(int)_textureHeight)
|
||||
{
|
||||
// we have a valid texture object which is the right size
|
||||
// so lets play clever and use copyTexSubImage2D instead.
|
||||
// this allows use to reuse the texture object and avoid
|
||||
// expensive memory allocations.
|
||||
copyTexSubImage2D(state,0 ,0, x, y, width, height);
|
||||
return;
|
||||
}
|
||||
// the relevent texture object is not of the right size so
|
||||
// needs to been deleted
|
||||
// remove previously bound textures.
|
||||
dirtyTextureObject();
|
||||
// note, dirtyTextureObject() dirties all the texture objects for
|
||||
// this texture, is this right? Perhaps we should dirty just the
|
||||
// one for this context. Note sure yet will leave till later.
|
||||
// RO July 2001.
|
||||
}
|
||||
|
||||
|
||||
// remove any previously assigned images as these are nolonger valid.
|
||||
_image = NULL;
|
||||
|
||||
// switch off mip-mapping.
|
||||
_min_filter = LINEAR;
|
||||
_mag_filter = LINEAR;
|
||||
|
||||
// Get a new 2d texture handle.
|
||||
glGenTextures( 1, &handle );
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
|
||||
|
||||
_textureWidth = width;
|
||||
_textureHeight = height;
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
}
|
||||
|
||||
void Texture2D::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
|
||||
|
||||
/* Redundant, delete later */
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// no texture object already exsits for this context so need to
|
||||
// create it upfront - simply call copyTexImage2D.
|
||||
copyTexImage2D(state,x,y,width,height);
|
||||
}
|
||||
}
|
||||
280
src/osg/Texture3D.cpp
Normal file
280
src/osg/Texture3D.cpp
Normal file
@@ -0,0 +1,280 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Texture3D>
|
||||
#include <osg/State>
|
||||
#include <osg/GLU>
|
||||
#include <osg/Notify>
|
||||
|
||||
#define TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
|
||||
|
||||
using namespace osg;
|
||||
|
||||
Texture3D::Texture3D():
|
||||
_textureWidth(0),
|
||||
_textureHeight(0),
|
||||
_textureDepth(0),
|
||||
_numMimpmapLevels(0)
|
||||
{
|
||||
}
|
||||
|
||||
Texture3D::Texture3D(const Texture3D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
_textureDepth(text._textureDepth),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
_subloadCallback(text._subloadCallback)
|
||||
{
|
||||
}
|
||||
|
||||
Texture3D::~Texture3D()
|
||||
{
|
||||
}
|
||||
|
||||
int Texture3D::compare(const StateAttribute& sa) const
|
||||
{
|
||||
// check the types are equal and then create the rhs variable
|
||||
// used by the COMPARE_StateAttribute_Paramter macro's below.
|
||||
COMPARE_StateAttribute_Types(Texture3D,sa)
|
||||
|
||||
if (_image!=rhs._image) // smart pointer comparison.
|
||||
{
|
||||
if (_image.valid())
|
||||
{
|
||||
if (rhs._image.valid())
|
||||
{
|
||||
if (_image->getFileName()<rhs._image->getFileName()) return -1;
|
||||
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1; // valid lhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
else if (rhs._image.valid())
|
||||
{
|
||||
return -1; // valid rhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_textureWidth)
|
||||
COMPARE_StateAttribute_Parameter(_textureHeight)
|
||||
COMPARE_StateAttribute_Parameter(_textureDepth)
|
||||
COMPARE_StateAttribute_Parameter(_subloadCallback)
|
||||
|
||||
return 0; // passed all the above comparison macro's, must be equal.
|
||||
}
|
||||
|
||||
void Texture3D::setImage(Image* image)
|
||||
{
|
||||
// delete old texture objects.
|
||||
for(TextureNameList::iterator itr=_handleList.begin();
|
||||
itr!=_handleList.end();
|
||||
++itr)
|
||||
{
|
||||
if (*itr != 0)
|
||||
{
|
||||
// contact global texture object handler to delete texture objects
|
||||
// in appropriate context.
|
||||
// glDeleteTextures( 1L, (const GLuint *)itr );
|
||||
*itr = 0;
|
||||
}
|
||||
}
|
||||
|
||||
_image = image;
|
||||
}
|
||||
|
||||
|
||||
void Texture3D::apply(State& state) const
|
||||
{
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle != 0)
|
||||
{
|
||||
|
||||
glBindTexture( GL_TEXTURE_3D, handle );
|
||||
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_3D,state);
|
||||
|
||||
if (_subloadCallback.valid())
|
||||
{
|
||||
_subloadCallback->subload(*this,state);
|
||||
}
|
||||
|
||||
}
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_3D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_3D,state);
|
||||
|
||||
_subloadCallback->load(*this,state);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_3D, handle );
|
||||
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_3D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_3D,state);
|
||||
|
||||
applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMimpmapLevels);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_3D, handle );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_3D, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
void Texture3D::computeInternalFormat() const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
}
|
||||
|
||||
void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMimpmapLevels) const
|
||||
{
|
||||
#ifndef TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
|
||||
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
if (compressed)
|
||||
{
|
||||
notify(WARN)<<"Warning::cannot currently use compressed format with 3D textures."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
glTexImage3D( target, 0, _internalFormat,
|
||||
image->s(), image->t(), image->r(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild3DMipmaps( target, _internalFormat,
|
||||
image->s(),image->t(),image->r(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
int depth = image->r();
|
||||
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height || depth) ;k++)
|
||||
{
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
if (depth == 0)
|
||||
depth = 1;
|
||||
|
||||
glTexImage3D( target, k, _internalFormat,
|
||||
width, height, depth, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
indepth = image->r();
|
||||
|
||||
#endif // TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
|
||||
|
||||
}
|
||||
|
||||
void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height )
|
||||
{
|
||||
#ifndef TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( GL_TEXTURE_3D, handle );
|
||||
applyTexParameters(GL_TEXTURE_3D,state);
|
||||
glCopyTexSubImage3D( GL_TEXTURE_3D, 0, xoffset,yoffset,zoffset, x, y, width, height);
|
||||
|
||||
/* Redundant, delete later */
|
||||
glBindTexture( GL_TEXTURE_3D, handle );
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Warning: Texture3D::copyTexSubImage3D(..) failed, cannot not copy to a non existant texture."<<std::endl;
|
||||
}
|
||||
#endif // TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
|
||||
}
|
||||
493
src/osg/TextureBase.cpp
Normal file
493
src/osg/TextureBase.cpp
Normal file
@@ -0,0 +1,493 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Image>
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
#include <osg/GLU>
|
||||
|
||||
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
|
||||
using namespace osg;
|
||||
|
||||
|
||||
TextureBase::DeletedTextureObjectCache TextureBase::s_deletedTextureObjectCache;
|
||||
|
||||
TextureBase::TextureBase():
|
||||
_wrap_s(CLAMP),
|
||||
_wrap_t(CLAMP),
|
||||
_wrap_r(CLAMP),
|
||||
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
|
||||
_mag_filter(LINEAR),
|
||||
_maxAnisotropy(1.0f),
|
||||
_borderColor(0.0, 0.0, 0.0, 0.0),
|
||||
_texParamtersDirty(true),
|
||||
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
|
||||
_internalFormat(0)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
TextureBase::TextureBase(const TextureBase& text,const CopyOp& copyop):
|
||||
StateAttribute(text,copyop),
|
||||
_wrap_s(text._wrap_s),
|
||||
_wrap_t(text._wrap_t),
|
||||
_wrap_r(text._wrap_r),
|
||||
_min_filter(text._min_filter),
|
||||
_mag_filter(text._mag_filter),
|
||||
_maxAnisotropy(text._maxAnisotropy),
|
||||
_borderColor(text._borderColor),
|
||||
_texParamtersDirty(false),
|
||||
_internalFormatMode(text._internalFormatMode),
|
||||
_internalFormat(text._internalFormat)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
TextureBase::~TextureBase()
|
||||
{
|
||||
// delete old texture objects.
|
||||
dirtyTextureObject();
|
||||
}
|
||||
|
||||
int TextureBase::compareTextureBase(const TextureBase& rhs) const
|
||||
{
|
||||
COMPARE_StateAttribute_Parameter(_wrap_s)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_t)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_r)
|
||||
COMPARE_StateAttribute_Parameter(_min_filter)
|
||||
COMPARE_StateAttribute_Parameter(_mag_filter)
|
||||
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormatMode)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormat)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void TextureBase::setWrap(const WrapParameter which, const WrapMode wrap)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case WRAP_S : _wrap_s = wrap; _texParamtersDirty = true; break;
|
||||
case WRAP_T : _wrap_t = wrap; _texParamtersDirty = true; break;
|
||||
case WRAP_R : _wrap_r = wrap; _texParamtersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
const TextureBase::WrapMode TextureBase::getWrap(const WrapParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case WRAP_S : return _wrap_s;
|
||||
case WRAP_T : return _wrap_t;
|
||||
case WRAP_R : return _wrap_r;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getWrap(which)"<<std::endl; return _wrap_s;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TextureBase::setFilter(const FilterParameter which, const FilterMode filter)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : _min_filter = filter; _texParamtersDirty = true; break;
|
||||
case MAG_FILTER : _mag_filter = filter; _texParamtersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const TextureBase::FilterMode TextureBase::getFilter(const FilterParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : return _min_filter;
|
||||
case MAG_FILTER : return _mag_filter;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getFilter(which)"<< std::endl; return _min_filter;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::setMaxAnisotropy(float anis)
|
||||
{
|
||||
if (_maxAnisotropy!=anis)
|
||||
{
|
||||
_maxAnisotropy = anis;
|
||||
_texParamtersDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void TextureBase::dirtyTextureObject()
|
||||
{
|
||||
for(uint i=0;i<_handleList.size();++i)
|
||||
{
|
||||
if (_handleList[i] != 0)
|
||||
{
|
||||
TextureBase::deleteTextureObject(i,_handleList[i]);
|
||||
_handleList[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::computeInternalFormatWithImage(osg::Image& image) const
|
||||
{
|
||||
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
|
||||
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
|
||||
|
||||
GLint internalFormat = image.getInternalTextureFormat();
|
||||
switch(_internalFormatMode)
|
||||
{
|
||||
case(USE_IMAGE_DATA_FORMAT):
|
||||
internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_ARB_COMPRESSION):
|
||||
if (s_ARB_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
|
||||
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT1_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT3_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT5_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_USER_DEFINED_FORMAT):
|
||||
internalFormat = _internalFormat;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
_internalFormat = internalFormat;
|
||||
}
|
||||
|
||||
bool TextureBase::isCompressedInternalFormat(GLint internalFormat) const
|
||||
{
|
||||
switch(internalFormat)
|
||||
{
|
||||
case(GL_COMPRESSED_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_INTENSITY_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ARB):
|
||||
case(GL_COMPRESSED_RGBA_ARB):
|
||||
case(GL_COMPRESSED_RGB_ARB):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
|
||||
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::applyTexParameters(GLenum target, State&) const
|
||||
{
|
||||
WrapMode ws = _wrap_s, wt = _wrap_t;
|
||||
|
||||
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
|
||||
static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
|
||||
if (!s_mirroredSupported)
|
||||
{
|
||||
if (ws == MIRROR)
|
||||
ws = REPEAT;
|
||||
if (wt == MIRROR)
|
||||
wt = REPEAT;
|
||||
}
|
||||
|
||||
// GL_EXT_texture_edge_clamp, fall-back CLAMP
|
||||
static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
|
||||
if (!s_edgeClampSupported)
|
||||
{
|
||||
if (ws == CLAMP_TO_EDGE)
|
||||
ws = CLAMP;
|
||||
if (wt == CLAMP_TO_EDGE)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
|
||||
if(!s_borderClampSupported)
|
||||
{
|
||||
if(ws == CLAMP_TO_BORDER)
|
||||
ws = CLAMP;
|
||||
if(wt == CLAMP_TO_BORDER)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
|
||||
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
|
||||
|
||||
if (_maxAnisotropy>1.0f)
|
||||
{
|
||||
// check for support for anisotropic filter,
|
||||
// note since this is static varible it is intialised
|
||||
// only on the first time entering this code block,
|
||||
// is then never reevaluated on subsequent calls.
|
||||
static bool s_anisotropicSupported =
|
||||
isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
if (s_anisotropicSupported)
|
||||
{
|
||||
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
|
||||
// by gl.h (or via glext.h) or by include/osg/Texture.
|
||||
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
if (s_borderClampSupported)
|
||||
{
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
|
||||
}
|
||||
|
||||
|
||||
_texParamtersDirty=false;
|
||||
|
||||
}
|
||||
|
||||
void TextureBase::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
|
||||
{
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
|
||||
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
if ( !compressed )
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
glTexImage2D( target, 0, _internalFormat,
|
||||
image->s(), image->t(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, 0, _internalFormat,
|
||||
image->s(), image->t(),0,
|
||||
size,
|
||||
image->data());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild2DMipmaps( target, _internalFormat,
|
||||
image->s(),image->t(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glTexImage2D( target, k, _internalFormat,
|
||||
width, height, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, k, _internalFormat,
|
||||
width, height, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
|
||||
}
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void TextureBase::deleteTextureObject(uint contextID,GLuint handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedTextureObjectCache[contextID].insert(handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void TextureBase::flushDeletedTextureObjects(uint contextID)
|
||||
{
|
||||
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
|
||||
if (citr!=s_deletedTextureObjectCache.end())
|
||||
{
|
||||
std::set<uint>& textureObjectSet = citr->second;
|
||||
for(std::set<uint>::iterator titr=textureObjectSet.begin();
|
||||
titr!=textureObjectSet.end();
|
||||
++titr)
|
||||
{
|
||||
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
|
||||
}
|
||||
s_deletedTextureObjectCache.erase(citr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLint TextureBase::getMaxTextureSize()
|
||||
{
|
||||
static GLint s_maxTextureSize = 0;
|
||||
if (s_maxTextureSize == 0)
|
||||
{
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
|
||||
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
{
|
||||
GLint osg_max_size = atoi(ptr);
|
||||
|
||||
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
|
||||
|
||||
if (osg_max_size<s_maxTextureSize)
|
||||
{
|
||||
|
||||
s_maxTextureSize = osg_max_size;
|
||||
}
|
||||
|
||||
}
|
||||
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
|
||||
}
|
||||
return s_maxTextureSize;
|
||||
}
|
||||
|
||||
void TextureBase::compile(State& state) const
|
||||
{
|
||||
apply(state);
|
||||
}
|
||||
@@ -2,12 +2,12 @@
|
||||
#pragma warning( disable : 4786 )
|
||||
#endif
|
||||
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Image>
|
||||
#include <osg/State>
|
||||
#include <osg/Texture>
|
||||
#include <osg/TextureCubeMap>
|
||||
#include <osg/GLExtensions>
|
||||
|
||||
#include <osg/GLU>
|
||||
|
||||
@@ -79,11 +79,29 @@ static GLenum faceTarget[6] =
|
||||
#endif
|
||||
|
||||
|
||||
TextureCubeMap::TextureCubeMap():Texture()
|
||||
TextureCubeMap::TextureCubeMap():
|
||||
_textureWidth(0),
|
||||
_textureHeight(0),
|
||||
_numMimpmapLevels(0)
|
||||
{
|
||||
_target = GL_TEXTURE_CUBE_MAP; // default to ARB extension
|
||||
}
|
||||
|
||||
TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
_subloadCallback(text._subloadCallback)
|
||||
{
|
||||
_images[0] = copyop(text._images[0].get());
|
||||
_images[1] = copyop(text._images[1].get());
|
||||
_images[2] = copyop(text._images[2].get());
|
||||
_images[3] = copyop(text._images[3].get());
|
||||
_images[4] = copyop(text._images[4].get());
|
||||
_images[5] = copyop(text._images[5].get());
|
||||
|
||||
}
|
||||
|
||||
|
||||
TextureCubeMap::~TextureCubeMap()
|
||||
{
|
||||
@@ -119,6 +137,14 @@ int TextureCubeMap::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_textureWidth)
|
||||
COMPARE_StateAttribute_Parameter(_textureHeight)
|
||||
COMPARE_StateAttribute_Parameter(_subloadCallback)
|
||||
|
||||
return 0; // passed all the above comparison macro's, must be equal.
|
||||
}
|
||||
|
||||
@@ -165,6 +191,10 @@ bool TextureCubeMap::imagesValid() const
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureCubeMap::computeInternalFormat() const
|
||||
{
|
||||
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
|
||||
}
|
||||
|
||||
void TextureCubeMap::apply(State& state) const
|
||||
{
|
||||
@@ -183,65 +213,55 @@ void TextureCubeMap::apply(State& state) const
|
||||
|
||||
if (handle != 0)
|
||||
{
|
||||
if (_subloadMode == OFF)
|
||||
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
|
||||
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
|
||||
|
||||
if (_subloadCallback.valid())
|
||||
{
|
||||
glBindTexture( _target, handle );
|
||||
if (_texParamtersDirty) applyTexParameters(_target,state);
|
||||
_subloadCallback->subload(*this,state);
|
||||
}
|
||||
else if (imagesValid())
|
||||
{
|
||||
uint& modifiedTag = getModifiedTag(contextID);
|
||||
|
||||
modifiedTag = 0;
|
||||
glBindTexture( _target, handle );
|
||||
if (_texParamtersDirty) applyTexParameters(_target,state);
|
||||
|
||||
int rowwidth = 0;
|
||||
for (int n=0; n<6; n++)
|
||||
{
|
||||
if ((_subloadMode == AUTO) ||
|
||||
(_subloadMode == IF_DIRTY && modifiedTag != _images[n]->getModifiedTag()))
|
||||
{
|
||||
|
||||
if (rowwidth != _images[n]->s())
|
||||
{
|
||||
rowwidth = _images[n]->s();
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,rowwidth);
|
||||
}
|
||||
|
||||
glTexSubImage2D(faceTarget[n], 0,
|
||||
_subloadTextureOffsetX, _subloadTextureOffsetX,
|
||||
(_subloadImageWidth>0)?_subloadImageWidth:_images[n]->s(), (_subloadImageHeight>0)?_subloadImageHeight:_images[n]->t(),
|
||||
(GLenum) _images[n]->getPixelFormat(), (GLenum) _images[n]->getDataType(),
|
||||
_images[n]->data(_subloadImageOffsetX,_subloadImageOffsetY));
|
||||
// update the modified flag to show that the image has been loaded.
|
||||
modifiedTag += _images[n]->getModifiedTag();
|
||||
}
|
||||
else if (_subloadMode == USE_CALLBACK)
|
||||
{
|
||||
_subloadCallback->subload(faceTarget[n],*this,state);
|
||||
}
|
||||
}
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
|
||||
}
|
||||
}
|
||||
else if (imagesValid())
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( _target, handle );
|
||||
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
|
||||
|
||||
applyTexParameters(_target,state);
|
||||
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
|
||||
|
||||
for (int n=0; n<6; n++)
|
||||
{
|
||||
applyTexImage( faceTarget[n], _images[n].get(), state);
|
||||
}
|
||||
_subloadCallback->load(*this,state);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( _target, handle );
|
||||
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
|
||||
|
||||
}
|
||||
else if (imagesValid())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
|
||||
|
||||
|
||||
for (int n=0; n<6; n++)
|
||||
{
|
||||
applyTexImage2D( faceTarget[n], _images[n].get(), state, _textureWidth, _textureHeight, _numMimpmapLevels);
|
||||
}
|
||||
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_CUBE_MAP, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user