Added new osg::TextureBase, osg::Texture1D, osg::Texture2D, and osg::Texture3D

classes, and changed osg::Texture and osg::TextureCubeMap so that they now derive
from osg::TextureBase.
This commit is contained in:
Robert Osfield
2002-08-24 19:39:39 +00:00
parent 0c383901a7
commit 239068f223
35 changed files with 2801 additions and 1140 deletions

View File

@@ -2047,14 +2047,6 @@ void MyStateSet::Query( const osg::StateSet &sset )
}
}
if ( texture.getSubloadMode() != osg::Texture::OFF ) {
// FIXME: When we generalize this, remove the static hack
static int been_here = 0;
if ( !been_here ) {
msg_bin.Add( "WARNING: Texture subloading not supported.\n" );
been_here = 1;
}
}
}
// TEXENV

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@@ -49,8 +49,10 @@ CXXFILES =\
TexGen.cpp\
TexMat.cpp\
Texture.cpp\
Transform.cpp\
TextureBase.cpp\
Texture2D.cpp\
TextureCubeMap.cpp\
Transform.cpp\
LIBS += $(OSG_LIBS) $(OTHER_LIBS)

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@@ -1,5 +1,8 @@
#include "osg/Texture"
#ifdef TEXTURE_USE_DEPRECATED_API
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
@@ -27,7 +30,7 @@ RegisterDotOsgWrapperProxy g_TextureProxy
(
osgNew osg::Texture,
"Texture",
"Object StateAttribute Texture",
"Object StateAttribute Texture TextureBase",
&Texture_readLocalData,
&Texture_writeLocalData
);
@@ -55,70 +58,6 @@ bool Texture_readLocalData(Object& obj, Input& fr)
fr += 2;
iteratorAdvanced = true;
}
Texture::WrapMode wrap;
if (fr[0].matchWord("wrap_s") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_S,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_t") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_T,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_r") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_R,wrap);
fr+=2;
iteratorAdvanced = true;
}
Texture::FilterMode filter;
if (fr[0].matchWord("min_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(Texture::MIN_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("mag_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(Texture::MAG_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("maxAnisotropy %f"))
{
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
Texture::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && Texture_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
texture.setInternalFormatMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("internalFormatValue"))
{
int value;
if (Texture_matchInternalFormatValueStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setInternalFormatValue(value);
fr+=2;
iteratorAdvanced = true;
}
}
Texture::SubloadMode submode;
if (fr[0].matchWord("subloadMode") && Texture_matchSubloadModeStr(fr[1].getStr(),submode))
@@ -201,22 +140,6 @@ bool Texture_writeLocalData(const Object& obj, Output& fw)
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
}
fw.indent() << "wrap_s " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_S)) << std::endl;
fw.indent() << "wrap_t " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_T)) << std::endl;
fw.indent() << "wrap_r " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_R)) << std::endl;
fw.indent() << "min_filter " << Texture_getFilterStr(texture.getFilter(Texture::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << Texture_getFilterStr(texture.getFilter(Texture::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "internalFormatMode " << Texture_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
if (texture.getInternalFormatMode()==Texture::USE_USER_DEFINED_FORMAT)
{
const char* str = Texture_getInternalFormatValueStr(texture.getInternalFormatValue());
if (str) fw.indent() << "internalFormatValue " << str << std::endl;
else fw.indent() << "internalFormatValue " << texture.getInternalFormatValue() << std::endl;
}
fw.indent() << "subloadMode " << Texture_getSubloadModeStr(texture.getSubloadMode()) << std::endl;
if (texture.getSubloadMode()!=Texture::OFF)
@@ -395,3 +318,26 @@ const char* Texture_getSubloadModeStr(Texture::SubloadMode value)
}
return NULL;
}
#else
#include "osg/Texture2D"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
RegisterDotOsgWrapperProxy g_TextureProxy
(
osgNew osg::Texture2D,
"Texture",
"Object StateAttribute Texture2D TextureBase",
0,
0
);
#endif

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@@ -0,0 +1,71 @@
#include "osg/Texture2D"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Texture2D_readLocalData(Object& obj, Input& fr);
bool Texture2D_writeLocalData(const Object& obj, Output& fw);
bool Texture2D_matchWrapStr(const char* str,Texture2D::WrapMode& wrap);
const char* Texture2D_getWrapStr(Texture2D::WrapMode wrap);
bool Texture2D_matchFilterStr(const char* str,Texture2D::FilterMode& filter);
const char* Texture2D_getFilterStr(Texture2D::FilterMode filter);
bool Texture2D_matchInternalFormatModeStr(const char* str,Texture2D::InternalFormatMode& mode);
const char* Texture2D_getInternalFormatModeStr(Texture2D::InternalFormatMode mode);
bool Texture2D_matchInternalFormatStr(const char* str,int& value);
const char* Texture2D_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_Texture2DProxy
(
osgNew osg::Texture2D,
"Texture2D",
"Object StateAttribute Texture2D TextureBase",
&Texture2D_readLocalData,
&Texture2D_writeLocalData
);
bool Texture2D_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Texture2D& texture = static_cast<Texture2D&>(obj);
if (fr[0].matchWord("file") && fr[1].isString())
{
std::string filename = fr[1].getStr();
Image* image = fr.readImage(filename.c_str());
if (image)
{
// name will have already been set by the image plugin,
// but it will have absolute path, so will override it
// here to keep the original name intact.
//image->setFileName(filename);
texture.setImage(image);
}
fr += 2;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Texture2D_writeLocalData(const Object& obj, Output& fw)
{
const Texture2D& texture = static_cast<const Texture2D&>(obj);
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
{
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
}
return true;
}

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@@ -0,0 +1,263 @@
#include <osg/TextureBase>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool TextureBase_readLocalData(Object& obj, Input& fr);
bool TextureBase_writeLocalData(const Object& obj, Output& fw);
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap);
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap);
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter);
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter);
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode);
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode);
bool TextureBase_matchInternalFormatStr(const char* str,int& value);
const char* TextureBase_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureBaseProxy
(
0,
"TextureBase",
"Object StateAttribute TextureBase",
&TextureBase_readLocalData,
&TextureBase_writeLocalData
);
bool TextureBase_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
TextureBase& texture = static_cast<TextureBase&>(obj);
TextureBase::WrapMode wrap;
if (fr[0].matchWord("wrap_s") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_S,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_t") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_T,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_r") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_R,wrap);
fr+=2;
iteratorAdvanced = true;
}
TextureBase::FilterMode filter;
if (fr[0].matchWord("min_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(TextureBase::MIN_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("mag_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(TextureBase::MAG_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("maxAnisotropy %f"))
{
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
TextureBase::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && TextureBase_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
texture.setInternalFormatMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("internalFormatValue"))
{
int value;
if (TextureBase_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setInternalFormat(value);
fr+=2;
iteratorAdvanced = true;
}
}
return iteratorAdvanced;
}
bool TextureBase_writeLocalData(const Object& obj, Output& fw)
{
const TextureBase& texture = static_cast<const TextureBase&>(obj);
fw.indent() << "wrap_s " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_S)) << std::endl;
fw.indent() << "wrap_t " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_T)) << std::endl;
fw.indent() << "wrap_r " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_R)) << std::endl;
fw.indent() << "min_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "internalFormatMode " << TextureBase_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
if (texture.getInternalFormatMode()==TextureBase::USE_USER_DEFINED_FORMAT)
{
const char* str = TextureBase_getInternalFormatStr(texture.getInternalFormat());
if (str) fw.indent() << "internalFormat " << str << std::endl;
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
}
return true;
}
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap)
{
if (strcmp(str,"CLAMP")==0) wrap = TextureBase::CLAMP;
else if (strcmp(str,"CLAMP_TO_EDGE")==0) wrap = TextureBase::CLAMP_TO_EDGE;
else if (strcmp(str,"CLAMP_TO_BORDER")==0) wrap = TextureBase::CLAMP_TO_BORDER;
else if (strcmp(str,"REPEAT")==0) wrap = TextureBase::REPEAT;
else if (strcmp(str,"MIRROR")==0) wrap = TextureBase::MIRROR;
else return false;
return true;
}
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap)
{
switch(wrap)
{
case(TextureBase::CLAMP): return "CLAMP";
case(TextureBase::CLAMP_TO_EDGE): return "CLAMP_TO_EDGE";
case(TextureBase::CLAMP_TO_BORDER): return "CLAMP_TO_BORDER";
case(TextureBase::REPEAT): return "REPEAT";
case(TextureBase::MIRROR): return "MIRROR";
}
return "";
}
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter)
{
if (strcmp(str,"NEAREST")==0) filter = TextureBase::NEAREST;
else if (strcmp(str,"LINEAR")==0) filter = TextureBase::LINEAR;
else if (strcmp(str,"NEAREST_MIPMAP_NEAREST")==0) filter = TextureBase::NEAREST_MIPMAP_NEAREST;
else if (strcmp(str,"LINEAR_MIPMAP_NEAREST")==0) filter = TextureBase::LINEAR_MIPMAP_NEAREST;
else if (strcmp(str,"NEAREST_MIPMAP_LINEAR")==0) filter = TextureBase::NEAREST_MIPMAP_LINEAR;
else if (strcmp(str,"LINEAR_MIPMAP_LINEAR")==0) filter = TextureBase::LINEAR_MIPMAP_LINEAR;
else if (strcmp(str,"ANISOTROPIC")==0) filter = TextureBase::LINEAR;
else return false;
return true;
}
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter)
{
switch(filter)
{
case(TextureBase::NEAREST): return "NEAREST";
case(TextureBase::LINEAR): return "LINEAR";
case(TextureBase::NEAREST_MIPMAP_NEAREST): return "NEAREST_MIPMAP_NEAREST";
case(TextureBase::LINEAR_MIPMAP_NEAREST): return "LINEAR_MIPMAP_NEAREST";
case(TextureBase::NEAREST_MIPMAP_LINEAR): return "NEAREST_MIPMAP_LINEAR";
case(TextureBase::LINEAR_MIPMAP_LINEAR): return "LINEAR_MIPMAP_LINEAR";
}
return "";
}
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode)
{
if (strcmp(str,"USE_IMAGE_DATA_FORMAT")==0) mode = TextureBase::USE_IMAGE_DATA_FORMAT;
else if (strcmp(str,"USE_USER_DEFINED_FORMAT")==0) mode = TextureBase::USE_USER_DEFINED_FORMAT;
else if (strcmp(str,"USE_ARB_COMPRESSION")==0) mode = TextureBase::USE_ARB_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT1_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT1_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT3_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT3_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT5_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT5_COMPRESSION;
else return false;
return true;
}
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode)
{
switch(mode)
{
case(TextureBase::USE_IMAGE_DATA_FORMAT): return "USE_IMAGE_DATA_FORMAT";
case(TextureBase::USE_USER_DEFINED_FORMAT): return "USE_USER_DEFINED_FORMAT";
case(TextureBase::USE_ARB_COMPRESSION): return "USE_ARB_COMPRESSION";
case(TextureBase::USE_S3TC_DXT1_COMPRESSION): return "USE_S3TC_DXT1_COMPRESSION";
case(TextureBase::USE_S3TC_DXT3_COMPRESSION): return "USE_S3TC_DXT3_COMPRESSION";
case(TextureBase::USE_S3TC_DXT5_COMPRESSION): return "USE_S3TC_DXT5_COMPRESSION";
}
return "";
}
bool TextureBase_matchInternalFormatStr(const char* str,int& value)
{
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
else if (strcmp(str,"GL_LUMINANCE")==0) value = GL_LUMINANCE;
else if (strcmp(str,"GL_ALPHA")==0) value = GL_ALPHA;
else if (strcmp(str,"GL_LUMINANCE_ALPHA")==0) value = GL_LUMINANCE_ALPHA;
else if (strcmp(str,"GL_RGB")==0) value = GL_RGB;
else if (strcmp(str,"GL_RGBA")==0) value = GL_RGBA;
else if (strcmp(str,"GL_COMPRESSED_ALPHA_ARB")==0) value = GL_COMPRESSED_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ARB;
else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ALPHA_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_ARB")==0) value = GL_COMPRESSED_RGB_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGBA_ARB")==0) value = GL_COMPRESSED_RGBA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
else return false;
return true;
}
const char* TextureBase_getInternalFormatStr(int value)
{
switch(value)
{
case(GL_INTENSITY): return "GL_INTENSITY";
case(GL_LUMINANCE): return "GL_LUMINANCE";
case(GL_ALPHA): return "GL_ALPHA";
case(GL_LUMINANCE_ALPHA): return "GL_LUMINANCE_ALPHA";
case(GL_RGB): return "GL_RGB";
case(GL_RGBA): return "GL_RGBA";
case(GL_COMPRESSED_ALPHA_ARB): return "GL_COMPRESSED_ALPHA_ARB";
case(GL_COMPRESSED_LUMINANCE_ARB): return "GL_COMPRESSED_LUMINANCE_ARB";
case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): return "GL_COMPRESSED_LUMINANCE_ALPHA_ARB";
case(GL_COMPRESSED_RGB_ARB): return "GL_COMPRESSED_RGB_ARB";
case(GL_COMPRESSED_RGBA_ARB): return "GL_COMPRESSED_RGBA_ARB";
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
}
return NULL;
}

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@@ -11,23 +11,12 @@ using namespace osgDB;
bool TextureCubeMap_readLocalData(Object& obj, Input& fr);
bool TextureCubeMap_writeLocalData(const Object& obj, Output& fw);
bool TextureCubeMap_matchWrapStr(const char* str,TextureCubeMap::WrapMode& wrap);
const char* TextureCubeMap_getWrapStr(TextureCubeMap::WrapMode wrap);
bool TextureCubeMap_matchFilterStr(const char* str,TextureCubeMap::FilterMode& filter);
const char* TextureCubeMap_getFilterStr(TextureCubeMap::FilterMode filter);
bool TextureCubeMap_matchInternalFormatModeStr(const char* str,TextureCubeMap::InternalFormatMode& mode);
const char* TextureCubeMap_getInternalFormatModeStr(TextureCubeMap::InternalFormatMode mode);
bool TextureCubeMap_matchInternalFormatValueStr(const char* str,int& value);
const char* TextureCubeMap_getInternalFormatValueStr(int value);
bool TextureCubeMap_matchSubloadModeStr(const char* str, TextureCubeMap::SubloadMode& value);
const char* TextureCubeMap_getSubloadModeStr(TextureCubeMap::SubloadMode value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureCubeMapProxy
(
osgNew osg::TextureCubeMap,
"TextureCubeMap",
"Object StateAttribute TextureCubeMap Texture",
"Object StateAttribute TextureCubeMap TextureBase",
&TextureCubeMap_readLocalData,
&TextureCubeMap_writeLocalData
);