Fixed Coverity issues.
CID 11669: Uninitialized pointer field (UNINIT_CTOR) Non-static class member _glAttachShader is not initialized in this constructor nor in any functions that it calls. Non-static class member _glBindAttribLocation is not initialized in this constructor nor in any functions that it calls. ... CID 11699: Uninitialized scalar field (UNINIT_CTOR) Non-static class member _areTessellationShadersSupported is not initialized in this constructor nor in any functions that it calls.
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@@ -188,6 +188,8 @@ GL2Extensions::GL2Extensions(const GL2Extensions& rhs) : osg::Referenced()
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// ARB_get_program_binary
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_glGetProgramBinary = rhs._glGetProgramBinary;
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_glProgramBinary = rhs._glProgramBinary;
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_areTessellationShadersSupported = rhs._areTessellationShadersSupported;
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}
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@@ -355,6 +357,163 @@ void GL2Extensions::setupGL2Extensions(unsigned int contextID)
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if (!version)
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{
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OSG_NOTIFY(osg::FATAL)<<"Error: OpenGL version test failed, requires valid graphics context."<<std::endl;
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_glVersion = 0.0f;
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_glslLanguageVersion = 0.0f;
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_isShaderObjectsSupported = false;
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_isVertexShaderSupported = false;
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_isFragmentShaderSupported = false;
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_isLanguage100Supported = false;
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_isGeometryShader4Supported = false;
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_areTessellationShadersSupported = false;
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_isGpuShader4Supported = false;
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_isUniformBufferObjectSupported = false;
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_isGetProgramBinarySupported = false;
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_glBlendEquationSeparate= 0;
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_glDrawBuffers= 0;
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_glStencilOpSeparate= 0;
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_glStencilFuncSeparate= 0;
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_glStencilMaskSeparate= 0;
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_glAttachShader= 0;
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_glBindAttribLocation= 0;
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_glCompileShader= 0;
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_glCreateProgram= 0;
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_glCreateShader= 0;
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_glDeleteProgram= 0;
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_glDeleteShader= 0;
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_glDetachShader= 0;
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_glDisableVertexAttribArray= 0;
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_glEnableVertexAttribArray= 0;
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_glGetActiveAttrib= 0;
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_glGetActiveUniform= 0;
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_glGetAttachedShaders= 0;
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_glGetAttribLocation= 0;
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_glGetProgramiv= 0;
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_glGetProgramInfoLog= 0;
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_glGetShaderiv= 0;
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_glGetShaderInfoLog= 0;
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_glGetShaderSource= 0;
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_glGetUniformLocation= 0;
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_glGetUniformfv= 0;
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_glGetUniformiv= 0;
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_glGetVertexAttribdv= 0;
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_glGetVertexAttribfv= 0;
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_glGetVertexAttribiv= 0;
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_glGetVertexAttribPointerv= 0;
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_glIsProgram= 0;
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_glIsShader= 0;
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_glLinkProgram= 0;
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_glShaderSource= 0;
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_glUseProgram= 0;
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_glUniform1f= 0;
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_glUniform2f= 0;
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_glUniform3f= 0;
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_glUniform4f= 0;
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_glUniform1i= 0;
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_glUniform2i= 0;
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_glUniform3i= 0;
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_glUniform4i= 0;
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_glUniform1fv= 0;
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_glUniform2fv= 0;
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_glUniform3fv= 0;
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_glUniform4fv= 0;
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_glUniform1iv= 0;
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_glUniform2iv= 0;
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_glUniform3iv= 0;
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_glUniform4iv= 0;
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_glUniformMatrix2fv= 0;
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_glUniformMatrix3fv= 0;
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_glUniformMatrix4fv= 0;
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_glValidateProgram= 0;
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_glVertexAttrib1d= 0;
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_glVertexAttrib1dv= 0;
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_glVertexAttrib1f= 0;
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_glVertexAttrib1fv= 0;
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_glVertexAttrib1s= 0;
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_glVertexAttrib1sv= 0;
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_glVertexAttrib2d= 0;
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_glVertexAttrib2dv= 0;
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_glVertexAttrib2f= 0;
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_glVertexAttrib2fv= 0;
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_glVertexAttrib2s= 0;
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_glVertexAttrib2sv= 0;
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_glVertexAttrib3d= 0;
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_glVertexAttrib3dv= 0;
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_glVertexAttrib3f= 0;
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_glVertexAttrib3fv= 0;
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_glVertexAttrib3s= 0;
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_glVertexAttrib3sv= 0;
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_glVertexAttrib4Nbv= 0;
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_glVertexAttrib4Niv= 0;
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_glVertexAttrib4Nsv= 0;
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_glVertexAttrib4Nub= 0;
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_glVertexAttrib4Nubv= 0;
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_glVertexAttrib4Nuiv= 0;
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_glVertexAttrib4Nusv= 0;
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_glVertexAttrib4bv= 0;
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_glVertexAttrib4d= 0;
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_glVertexAttrib4dv= 0;
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_glVertexAttrib4f= 0;
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_glVertexAttrib4fv= 0;
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_glVertexAttrib4iv= 0;
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_glVertexAttrib4s= 0;
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_glVertexAttrib4sv= 0;
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_glVertexAttrib4ubv= 0;
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_glVertexAttrib4uiv= 0;
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_glVertexAttrib4usv= 0;
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_glVertexAttribPointer= 0;
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_glGetInfoLogARB= 0;
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_glGetObjectParameterivARB= 0;
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_glDeleteObjectARB= 0;
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_glGetHandleARB= 0;
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// GL 2.1
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_glUniformMatrix2x3fv= 0;
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_glUniformMatrix3x2fv= 0;
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_glUniformMatrix2x4fv= 0;
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_glUniformMatrix4x2fv= 0;
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_glUniformMatrix3x4fv= 0;
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_glUniformMatrix4x3fv= 0;
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// EXT_geometry_shader4
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_glProgramParameteri= 0;
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_glFramebufferTexture= 0;
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_glFramebufferTextureLayer= 0;
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_glFramebufferTextureFace= 0;
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// ARB_tesselation_shader
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_glPatchParameteri= 0;
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_glPatchParameterfv= 0;
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// EXT_gpu_shader4
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_glGetUniformuiv= 0;
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_glBindFragDataLocation= 0;
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_glGetFragDataLocation= 0;
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_glUniform1ui= 0;
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_glUniform2ui= 0;
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_glUniform3ui= 0;
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_glUniform4ui= 0;
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_glUniform1uiv= 0;
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_glUniform2uiv= 0;
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_glUniform3uiv= 0;
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_glUniform4uiv= 0;
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// ARB_uniform_buffer_object
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_glGetUniformIndices= 0;
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_glGetActiveUniformsiv= 0;
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_glGetActiveUniformName= 0;
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_glGetUniformBlockIndex= 0;
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_glGetActiveUniformBlockiv= 0;
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_glGetActiveUniformBlockName= 0;
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_glUniformBlockBinding= 0;
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//ARB_get_program_binary
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_glGetProgramBinary= 0;
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_glProgramBinary= 0;
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return;
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}
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