Added support for setting the default render bin sort mode via the

env OSG_DEFAULT_BIN_SORT_MODE variable or via or RenderBin::setDefaultRenderBinSortMode()
method.
This commit is contained in:
Robert Osfield
2005-05-19 15:17:53 +00:00
parent b71472e592
commit 276dfbd0ad
4 changed files with 73 additions and 13 deletions

View File

@@ -38,21 +38,26 @@ class OSGUTIL_EXPORT RenderBin : public osg::Object
typedef std::vector<RenderGraph*> RenderGraphList;
typedef std::map< int, osg::ref_ptr<RenderBin> > RenderBinList;
enum SortMode
{
SORT_BY_STATE,
SORT_BY_STATE_THEN_FRONT_TO_BACK,
SORT_FRONT_TO_BACK,
SORT_BACK_TO_FRONT
};
// static methods.
static RenderBin* createRenderBin(const std::string& binName);
static RenderBin* getRenderBinPrototype(const std::string& binName);
static void addRenderBinPrototype(const std::string& binName,RenderBin* proto);
static void removeRenderBinPrototype(RenderBin* proto);
enum SortMode
{
SORT_BY_STATE,
SORT_FRONT_TO_BACK,
SORT_BACK_TO_FRONT
};
static void setDefaultRenderBinSortMode(SortMode mode);
static SortMode getDefaultRenderBinSortMode();
RenderBin(SortMode mode=SORT_BY_STATE);
RenderBin(SortMode mode=getDefaultRenderBinSortMode());
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
RenderBin(const RenderBin& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
@@ -98,6 +103,7 @@ class OSGUTIL_EXPORT RenderBin : public osg::Object
SortMode getSortMode() const { return _sortMode; }
virtual void sortByState();
virtual void sortByStateThenFrontToBack();
virtual void sortFrontToBack();
virtual void sortBackToFront();

View File

@@ -36,7 +36,7 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
public:
RenderStage(SortMode mode=SORT_BY_STATE);
RenderStage(SortMode mode=getDefaultRenderBinSortMode());
RenderStage(const RenderStage& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);

View File

@@ -15,6 +15,7 @@
#include <osgUtil/Statistics>
#include <osg/Notify>
#include <osg/ApplicationUsage>
#include <algorithm>
@@ -30,11 +31,11 @@ class RenderBinPrototypeList : public osg::Referenced, public std::map< std::str
};
// register a RenderStage prototype with the RenderBin prototype list.
RegisterRenderBinProxy s_registerRenderBinProxy("RenderBin",new RenderBin(RenderBin::SORT_BY_STATE));
RegisterRenderBinProxy s_registerRenderBinProxy("RenderBin",new RenderBin(RenderBin::getDefaultRenderBinSortMode()));
RegisterRenderBinProxy s_registerDepthSortedBinProxy("DepthSortedBin",new RenderBin(RenderBin::SORT_BACK_TO_FRONT));
RenderBinPrototypeList* renderBinPrototypeList()
static RenderBinPrototypeList* renderBinPrototypeList()
{
static osg::ref_ptr<RenderBinPrototypeList> s_renderBinPrototypeList = new RenderBinPrototypeList;
return s_renderBinPrototypeList.get();
@@ -83,6 +84,36 @@ void RenderBin::removeRenderBinPrototype(RenderBin* proto)
}
}
static bool s_defaultBinSortModeInitialized = false;
static RenderBin::SortMode s_defaultBinSortMode = RenderBin::SORT_BY_STATE;
static osg::ApplicationUsageProxy RenderBin_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_DEFAULT_BIN_SORT_MODE <type>","SORT_BY_STATE | SORT_BY_STATE_THEN_FRONT_TO_BACK | SORT_FRONT_TO_BACK | SORT_BACK_TO_FRONT");
void RenderBin::setDefaultRenderBinSortMode(RenderBin::SortMode mode)
{
s_defaultBinSortModeInitialized = true;
s_defaultBinSortMode = mode;
}
RenderBin::SortMode RenderBin::getDefaultRenderBinSortMode()
{
if (!s_defaultBinSortModeInitialized)
{
s_defaultBinSortModeInitialized = true;
const char* str = getenv("OSG_DEFAULT_BIN_SORT_MODE");
if (str)
{
if (strcmp(str,"SORT_BY_STATE")==0) s_defaultBinSortMode = RenderBin::SORT_BY_STATE;
else if (strcmp(str,"SORT_BY_STATE_THEN_FRONT_TO_BACK")==0) s_defaultBinSortMode = RenderBin::SORT_BY_STATE_THEN_FRONT_TO_BACK;
else if (strcmp(str,"SORT_FRONT_TO_BACK")==0) s_defaultBinSortMode = RenderBin::SORT_FRONT_TO_BACK;
else if (strcmp(str,"SORT_BACK_TO_FRONT")==0) s_defaultBinSortMode = RenderBin::SORT_BACK_TO_FRONT;
}
}
return s_defaultBinSortMode;
}
RenderBin::RenderBin(SortMode mode)
{
_binNum = 0;
@@ -144,6 +175,9 @@ void RenderBin::sortImplementation()
case(SORT_BY_STATE):
sortByState();
break;
case(SORT_BY_STATE_THEN_FRONT_TO_BACK):
sortByStateThenFrontToBack();
break;
case(SORT_FRONT_TO_BACK):
sortFrontToBack();
break;
@@ -165,6 +199,7 @@ struct SortByStateFunctor
void RenderBin::sortByState()
{
//osg::notify(osg::NOTICE)<<"sortByState()"<<std::endl;
// actually we'll do nothing right now, as fine grained sorting by state
// appears to cost more to do than it saves in draw. The contents of
// the RenderGraph leaves is already coarse grained sorted, this
@@ -172,6 +207,27 @@ void RenderBin::sortByState()
// cout << "doing sortByState "<<this<<endl;
}
struct RenderGraphFrontToBackSortFunctor
{
bool operator() (const RenderGraph* lhs,const RenderGraph* rhs) const
{
return (lhs->_minimumDistance<rhs->_minimumDistance);
}
};
void RenderBin::sortByStateThenFrontToBack()
{
for(RenderGraphList::iterator itr=_renderGraphList.begin();
itr!=_renderGraphList.end();
++itr)
{
(*itr)->sortFrontToBack();
(*itr)->getMinimumDistance();
}
std::sort(_renderGraphList.begin(),_renderGraphList.end(),RenderGraphFrontToBackSortFunctor());
}
struct FrontToBackSortFunctor
{
bool operator() (const RenderLeaf* lhs,const RenderLeaf* rhs) const

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@@ -36,8 +36,6 @@ RenderStage::RenderStage(SortMode mode):
_clearAccum.set(0.0f,0.0f,0.0f,0.0f);
_clearDepth = 1.0;
_clearStencil = 0;
}
RenderStage::RenderStage(const RenderStage& rhs,const osg::CopyOp& copyop):