Added support for osg_FrameNumber, osg_FrameTime, osg_ViewMatrix, osg_InverseViewMatrix

into SceneView, controlled via a setActiveUniforms(.) method.
This commit is contained in:
Robert Osfield
2005-05-05 12:30:54 +00:00
parent c4e2e85aa1
commit 2798d58a41
6 changed files with 88 additions and 8 deletions

View File

@@ -307,6 +307,9 @@ class OSG_EXPORT StateSet : public Object
* Returns NULL if no matching Uniform is contained within StateSet.*/
Uniform* getUniform(const std::string& name);
/** Get Uniform for specified name, if one is not available create it, add it to this StateSet and return a pointer to it.*/
Uniform* getOrCreateUniform(const std::string& name, Uniform::Type type);
/** Get const Uniform for specified name.
* Returns NULL if no matching Uniform is contained within StateSet.*/
const Uniform* getUniform(const std::string& name) const;

View File

@@ -153,7 +153,7 @@ class OSG_EXPORT Uniform : public Object
public:
Uniform();
Uniform( const char* name, Type type );
Uniform( const std::string& name, Type type );
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Uniform(const Uniform& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);

View File

@@ -123,7 +123,6 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
const osg::Vec4& getClearColor() const { return _clearColor; }
void setGlobalStateSet(osg::StateSet* state) { _globalStateSet = state; }
osg::StateSet* getGlobalStateSet() { return _globalStateSet.get(); }
const osg::StateSet* getGlobalStateSet() const { return _globalStateSet.get(); }
@@ -131,6 +130,28 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
void setLocalStateSet(osg::StateSet* state) { _localStateSet = state; }
osg::StateSet* getLocalStateSet() { return _localStateSet.get(); }
const osg::StateSet* getLocalStateSet() const { return _localStateSet.get(); }
enum ActiveUniforms
{
FRAME_NUMBER_UNIFORM = 0x1,
FRAME_TIME_UNIFORM = 0x2,
VIEW_MATRIX_UNIFORM = 0x4,
INVERSE_VIEW_MATRIX_UNIFORM = 0x8,
DEFAULT_UNIFORMS = FRAME_NUMBER_UNIFORM |
FRAME_TIME_UNIFORM |
VIEW_MATRIX_UNIFORM |
INVERSE_VIEW_MATRIX_UNIFORM,
ALL_UNIFORMS = 0xFFFFFFFF
};
/** Set the uniforms that SceneView should set set up on each frame.*/
void setActiveUniforms(int activeUniforms) { _activeUniforms = activeUniforms; }
/** Set the uniforms that SceneView should set set up on each frame.*/
int getActiveUniforms(int activeUniforms) const { return _activeUniforms; }
void updateUniforms();
typedef Options LightingMode;
@@ -486,6 +507,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
bool _requiresFlush;
int _activeUniforms;
};
}

View File

@@ -923,6 +923,25 @@ Uniform* StateSet::getUniform(const std::string& name)
else return 0;
}
Uniform* StateSet::getOrCreateUniform(const std::string& name, Uniform::Type type)
{
// for look for an appropriate uniform.
UniformList::iterator itr = _uniformList.find(name);
if (itr!=_uniformList.end() &&
itr->second.first->getType()==type)
{
return itr->second.first.get();
}
// no uniform found matching name so create it..
Uniform* uniform = new Uniform(name,type);
addUniform(uniform);
return uniform;
}
const Uniform* StateSet::getUniform(const std::string& name) const
{
UniformList::const_iterator itr = _uniformList.find(name);

View File

@@ -34,7 +34,7 @@ Uniform::Uniform() :
}
Uniform::Uniform( const char* name, Type type ) :
Uniform::Uniform( const std::string& name, Type type ) :
_name(name), _type(type),_modifiedCount(0)
{
setDataVariance(STATIC);
@@ -89,6 +89,8 @@ void Uniform::removeParent(osg::StateSet* object)
bool Uniform::setType( Type t )
{
if (_type==t) return true;
if( _type != UNDEFINED )
{
osg::notify(osg::WARN) << "cannot change Uniform type" << std::endl;
@@ -721,6 +723,7 @@ bool Uniform::get( bool& b0, bool& b1, bool& b2, bool& b3 ) const
void Uniform::apply(const GL2Extensions* ext, GLint location) const
{
// osg::notify(osg::NOTICE) << "uniform at "<<location<<" "<<_name<< std::endl;
switch( getGlApiType(getType()) )
{
case FLOAT:

View File

@@ -52,6 +52,8 @@ SceneView::SceneView(DisplaySettings* ds)
_drawBufferValue = GL_BACK;
_requiresFlush = true;
_activeUniforms = DEFAULT_UNIFORMS;
}
@@ -163,11 +165,6 @@ void SceneView::init()
void SceneView::update()
{
// comment out since the init traversal by default with do OpenGL calls,
// which you definately don't want to call during update().
// if (!_initCalled) init();
if (_sceneData.valid() && _updateVisitor.valid())
{
_updateVisitor->reset();
@@ -188,8 +185,41 @@ void SceneView::update()
// multi-threaded.
_sceneData->getBound();
}
}
void SceneView::updateUniforms()
{
if (!_localStateSet)
{
_localStateSet = new osg::StateSet;
}
if (!_localStateSet) return;
if ((_activeUniforms & FRAME_NUMBER_UNIFORM) && _frameStamp.valid())
{
osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::INT);
uniform->set(_frameStamp->getFrameNumber());
}
if ((_activeUniforms & FRAME_TIME_UNIFORM) && _frameStamp.valid())
{
osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT);
uniform->set(static_cast<float>(_frameStamp->getReferenceTime()));
}
if (_activeUniforms & VIEW_MATRIX_UNIFORM)
{
osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4);
uniform->set(_viewMatrix);
}
if (_activeUniforms & INVERSE_VIEW_MATRIX_UNIFORM)
{
osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_InverseViewMatrix",osg::Uniform::FLOAT_MAT4);
uniform->set(osg::Matrix::inverse(_viewMatrix));
}
}
osg::Matrixd SceneView::computeLeftEyeProjectionImplementation(const osg::Matrixd& projection) const
@@ -324,6 +354,8 @@ osg::Matrixd SceneView::computeRightEyeViewImplementation(const osg::Matrixd& vi
void SceneView::cull()
{
// update the active uniforms
updateUniforms();
if (!_state)
{