Updated wrappers
This commit is contained in:
@@ -356,6 +356,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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__OpenThreads_Mutex_P1__getDataChangeMutex,
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"",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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@@ -212,6 +212,14 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Drawable)
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__void__compileGLObjects__RenderInfo_R1,
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"Immediately compile this Drawable into an OpenGL Display List. ",
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"Operation is ignored if _useDisplayList is false. ");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__State_P1,
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"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
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@@ -392,6 +400,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Drawable)
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I_SimpleProperty(bool, SupportsDisplayList,
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__bool__getSupportsDisplayList,
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__void__setSupportsDisplayList__bool);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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I_SimpleProperty(osg::Drawable::UpdateCallback *, UpdateCallback,
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__UpdateCallback_P1__getUpdateCallback,
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__void__setUpdateCallback__UpdateCallback_P1);
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@@ -129,7 +129,11 @@ BEGIN_OBJECT_REFLECTOR(osg::FragmentProgram)
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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I_Method1(void, compileGLObjects, IN, osg::State &, state,
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__void__compileGLObjects__State_R1,
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"default to nothing to compile - all state is applied immediately. ",
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"Default to nothing to compile - all state is applied immediately. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__State_P1,
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@@ -119,6 +119,14 @@ BEGIN_OBJECT_REFLECTOR(osg::Geode)
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__BoundingSphere__computeBound,
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"Compute the bounding sphere around Node's geometry or children. ",
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"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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@@ -136,6 +144,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Geode)
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I_SimpleProperty(const osg::Geode::DrawableList &, DrawableList,
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__C5_DrawableList_R1__getDrawableList,
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0);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Drawable >)
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@@ -13,6 +13,7 @@
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
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#include <osg/State>
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#include <osg/Vec4>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -22,6 +23,8 @@
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::list< osg::Camera * >, osg::GraphicsContext::Cameras);
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_BaseType(osg::Referenced);
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I_Method1(void, add, IN, osg::GraphicsOperation *, operation,
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@@ -48,6 +51,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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__C5_Traits_P1__getTraits,
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"Get the traits of the GraphicsContext. ",
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"");
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I_Method0(bool, valid,
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__bool__valid,
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"Return whether a valid and usable GraphicsContext has been created. ",
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"");
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I_Method1(void, setState, IN, osg::State *, state,
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__void__setState__State_P1,
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"Set the State object which tracks the current OpenGL state for this graphics context. ",
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@@ -60,10 +67,26 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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__C5_State_P1__getState,
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"Get the const State object which tracks the current OpenGL state for this graphics context. ",
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"");
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I_Method0(bool, valid,
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__bool__valid,
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"Return whether a valid and usable GraphicsContext has been created. ",
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I_Method1(void, setClearColor, IN, const osg::Vec4 &, color,
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__void__setClearColor__C5_Vec4_R1,
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"Sets the clear color. ",
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"");
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I_Method0(const osg::Vec4 &, getClearColor,
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__C5_Vec4_R1__getClearColor,
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"Returns the clear color. ",
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"");
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I_Method1(void, setClearMask, IN, GLbitfield, mask,
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__void__setClearMask__GLbitfield,
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"Set the clear mask used in glClear(. ",
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".). Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. ");
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I_Method0(GLbitfield, getClearMask,
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__GLbitfield__getClearMask,
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"Get the clear mask. ",
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"");
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I_Method0(void, clear,
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__void__clear,
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"Do an OpenGL clear of the full graphics context/window. ",
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"Note, must only be called from a thread with this context current. ");
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I_Method0(bool, realize,
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__bool__realize,
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"Realise the GraphicsContext. ",
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@@ -144,6 +167,18 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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__void__swapBuffersImplementation,
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"Swap the front and back buffers implementation. ",
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"Pure virtual - must be implemented by Concrate implementations of GraphicsContext. ");
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I_Method4(void, resized, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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__void__resized__int__int__int__int,
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"resized method should be called when the underlying window has been resized and the GraphicsWindow and associated Cameras must be updated to keep in sync with the new size. ",
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"");
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I_Method0(osg::GraphicsContext::Cameras &, getCameras,
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__Cameras_R1__getCameras,
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"Get the the list of cameras associated with this graphics context. ",
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"");
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I_Method0(const osg::GraphicsContext::Cameras &, getCameras,
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__C5_Cameras_R1__getCameras,
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"Get the the const list of cameras associated with this graphics context. ",
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"");
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I_StaticMethod1(void, setWindowingSystemInterface, IN, osg::GraphicsContext::WindowingSystemInterface *, wsInterface,
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__void__setWindowingSystemInterface__WindowingSystemInterface_P1_S,
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"Set the querry the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. ",
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@@ -168,6 +203,15 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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__void__decrementContextIDUsageCount__unsigned_int_S,
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"Decrement the usage count associate with a contextID. ",
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"Once the contextID goes to 0 the contextID is then free to be reused. ");
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I_SimpleProperty(osg::GraphicsContext::Cameras &, Cameras,
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__Cameras_R1__getCameras,
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0);
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I_SimpleProperty(const osg::Vec4 &, ClearColor,
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__C5_Vec4_R1__getClearColor,
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__void__setClearColor__C5_Vec4_R1);
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I_SimpleProperty(GLbitfield, ClearMask,
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__GLbitfield__getClearMask,
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__void__setClearMask__GLbitfield);
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I_SimpleProperty(osg::GraphicsThread *, GraphicsThread,
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__GraphicsThread_P1__getGraphicsThread,
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__void__setGraphicsThread__GraphicsThread_P1);
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@@ -206,10 +250,10 @@ BEGIN_OBJECT_REFLECTOR(osg::GraphicsContext::Traits)
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I_Constructor0(____Traits,
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"",
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"");
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I_PublicMemberProperty(unsigned int, x);
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I_PublicMemberProperty(unsigned int, y);
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I_PublicMemberProperty(unsigned int, width);
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I_PublicMemberProperty(unsigned int, height);
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I_PublicMemberProperty(int, x);
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I_PublicMemberProperty(int, y);
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I_PublicMemberProperty(int, width);
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I_PublicMemberProperty(int, height);
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I_PublicMemberProperty(std::string, windowName);
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I_PublicMemberProperty(bool, windowDecoration);
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I_PublicMemberProperty(bool, supportsResize);
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@@ -250,3 +294,5 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext::WindowingSystemInterface)
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"");
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END_REFLECTOR
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STD_LIST_REFLECTOR(std::list< osg::Camera * >);
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@@ -119,6 +119,14 @@ BEGIN_OBJECT_REFLECTOR(osg::Group)
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__unsigned_int__getChildIndex__C5_Node_P1,
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"Get the index number of child, return a value between 0 and _children.size()-1 if found, if not found then return _children.size(). ",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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@@ -134,6 +142,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Group)
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__bool__addChild__Node_P1,
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__bool__insertChild__unsigned_int__Node_P1,
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__bool__removeChild__unsigned_int__unsigned_int);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osg::Node > >, osg::NodeList);
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@@ -272,6 +272,14 @@ BEGIN_OBJECT_REFLECTOR(osg::Node)
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__C5_ComputeBoundingSphereCallback_P1__getComputeBoundingSphereCallback,
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"Get the const compute bound callback. ",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,
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__void__resizeGLObjectBuffers__unsigned,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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@@ -320,6 +328,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Node)
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I_SimpleProperty(osg::StateSet *, StateSet,
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__osg_StateSet_P1__getStateSet,
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__void__setStateSet__osg_StateSet_P1);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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I_SimpleProperty(osg::NodeCallback *, UpdateCallback,
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__NodeCallback_P1__getUpdateCallback,
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__void__setUpdateCallback__NodeCallback_P1);
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@@ -93,6 +93,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Object)
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__C5_Referenced_P1__getUserData,
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"Get const user data. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,
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__void__resizeGLObjectBuffers__unsigned,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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@@ -275,10 +275,18 @@ BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUByte)
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__void__offsetIndices__int,
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"",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__State_P1,
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"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
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"Otherwise, releases OpenGL objexts for all graphics contexts. ");
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I_Method0(void, computeRange,
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__void__computeRange,
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"",
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"");
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I_SimpleProperty(const GLvoid *, DataPointer,
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__C5_GLvoid_P1__getDataPointer,
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0);
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@@ -364,10 +372,18 @@ BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUInt)
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__void__offsetIndices__int,
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"",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
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__void__resizeGLObjectBuffers__unsigned_int,
|
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"Resize any per context GLObject buffers to specified size. ",
|
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"");
|
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
|
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__void__releaseGLObjects__State_P1,
|
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"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
|
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"Otherwise, releases OpenGL objexts for all graphics contexts. ");
|
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I_Method0(void, computeRange,
|
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__void__computeRange,
|
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"",
|
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"");
|
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I_SimpleProperty(const GLvoid *, DataPointer,
|
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__C5_GLvoid_P1__getDataPointer,
|
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0);
|
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@@ -453,10 +469,18 @@ BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUShort)
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__void__offsetIndices__int,
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"",
|
||||
"");
|
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
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__void__resizeGLObjectBuffers__unsigned_int,
|
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"Resize any per context GLObject buffers to specified size. ",
|
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"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
|
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__void__releaseGLObjects__State_P1,
|
||||
"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
|
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"Otherwise, releases OpenGL objexts for all graphics contexts. ");
|
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I_Method0(void, computeRange,
|
||||
__void__computeRange,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(const GLvoid *, DataPointer,
|
||||
__C5_GLvoid_P1__getDataPointer,
|
||||
0);
|
||||
@@ -685,10 +709,18 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveSet)
|
||||
__unsigned_int__getModifiedCount,
|
||||
"Get modified count value. ",
|
||||
"");
|
||||
I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,
|
||||
__void__resizeGLObjectBuffers__unsigned,
|
||||
"Resize any per context GLObject buffers to specified size. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
|
||||
__void__releaseGLObjects__State_P1,
|
||||
"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
|
||||
"Otherwise, releases OpenGL objexts for all graphics contexts. ");
|
||||
I_Method0(void, computeRange,
|
||||
__void__computeRange,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(const GLvoid *, DataPointer,
|
||||
__C5_GLvoid_P1__getDataPointer,
|
||||
0);
|
||||
|
||||
@@ -71,9 +71,17 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
|
||||
__void__apply__osg_State_R1,
|
||||
"If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending. ",
|
||||
"");
|
||||
I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
|
||||
__void__setThreadSafeRefUnref__bool,
|
||||
"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
|
||||
"");
|
||||
I_Method1(void, compileGLObjects, IN, osg::State &, state,
|
||||
__void__compileGLObjects__osg_State_R1,
|
||||
"default to nothing to compile - all state is applied immediately. ",
|
||||
"Compile program and associated shaders. ",
|
||||
"");
|
||||
I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
||||
__void__resizeGLObjectBuffers__unsigned_int,
|
||||
"Resize any per context GLObject buffers to specified size. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
|
||||
__void__releaseGLObjects__osg_State_P1,
|
||||
@@ -153,6 +161,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
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||||
__bool__addShader__Shader_P1,
|
||||
0,
|
||||
0);
|
||||
I_SimpleProperty(bool, ThreadSafeRefUnref,
|
||||
0,
|
||||
__void__setThreadSafeRefUnref__bool);
|
||||
I_SimpleProperty(osg::StateAttribute::Type, Type,
|
||||
__Type__getType,
|
||||
0);
|
||||
|
||||
@@ -91,6 +91,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Shader)
|
||||
__C5_char_P1__getTypename,
|
||||
"Get the Shader type as a descriptive string. ",
|
||||
"");
|
||||
I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
||||
__void__resizeGLObjectBuffers__unsigned_int,
|
||||
"Resize any per context GLObject buffers to specified size. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
|
||||
__void__releaseGLObjects__osg_State_P1,
|
||||
"release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. ",
|
||||
|
||||
@@ -196,11 +196,15 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)
|
||||
"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
|
||||
I_Method1(void, compileGLObjects, IN, osg::State &, x,
|
||||
__void__compileGLObjects__State_R1,
|
||||
"default to nothing to compile - all state is applied immediately. ",
|
||||
"Default to nothing to compile - all state is applied immediately. ",
|
||||
"");
|
||||
I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,
|
||||
__void__resizeGLObjectBuffers__unsigned,
|
||||
"Resize any per context GLObject buffers to specified size. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
|
||||
__void__releaseGLObjects__State_P1,
|
||||
"release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL. ",
|
||||
"Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL. ",
|
||||
"");
|
||||
I_SimpleProperty(osg::StateAttribute::Callback *, EventCallback,
|
||||
__Callback_P1__getEventCallback,
|
||||
|
||||
@@ -391,10 +391,18 @@ BEGIN_OBJECT_REFLECTOR(osg::StateSet)
|
||||
__bool__checkValidityOfAssociatedModes__State_R1,
|
||||
"Check the modes associated with this StateSet are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. ",
|
||||
"Return true if all associated modes are valid. ");
|
||||
I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
|
||||
__void__setThreadSafeRefUnref__bool,
|
||||
"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
|
||||
"");
|
||||
I_Method1(void, compileGLObjects, IN, osg::State &, state,
|
||||
__void__compileGLObjects__State_R1,
|
||||
"call compile on all StateAttributes contained within this StateSet. ",
|
||||
"");
|
||||
I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
||||
__void__resizeGLObjectBuffers__unsigned_int,
|
||||
"Resize any per context GLObject buffers to specified size. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
|
||||
__void__releaseGLObjects__State_P1,
|
||||
"call release on all StateAttributes contained within this StateSet. ",
|
||||
@@ -441,6 +449,9 @@ BEGIN_OBJECT_REFLECTOR(osg::StateSet)
|
||||
I_SimpleProperty(osg::StateSet::TextureModeList &, TextureModeList,
|
||||
__TextureModeList_R1__getTextureModeList,
|
||||
__void__setTextureModeList__TextureModeList_R1);
|
||||
I_SimpleProperty(bool, ThreadSafeRefUnref,
|
||||
0,
|
||||
__void__setThreadSafeRefUnref__bool);
|
||||
I_SimpleProperty(osg::StateSet::UniformList &, UniformList,
|
||||
__UniformList_R1__getUniformList,
|
||||
__void__setUniformList__UniformList_R1);
|
||||
|
||||
@@ -328,6 +328,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
__void__compileGLObjects__State_R1,
|
||||
"Calls apply(state) to compile the texture. ",
|
||||
"");
|
||||
I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
||||
__void__resizeGLObjectBuffers__unsigned_int,
|
||||
"Resize any per context GLObject buffers to specified size. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
|
||||
__void__releaseGLObjects__State_P1,
|
||||
"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
|
||||
@@ -734,6 +738,10 @@ BEGIN_VALUE_REFLECTOR(osg::buffered_object< osg::Texture::TextureObjectList >)
|
||||
__unsigned_int__size,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, resize, IN, unsigned int, newSize,
|
||||
__void__resize__unsigned_int,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(const osg::Texture::TextureObjectList &, AllElementsTo,
|
||||
0,
|
||||
__void__setAllElementsTo__C5_T_R1);
|
||||
|
||||
@@ -129,7 +129,11 @@ BEGIN_OBJECT_REFLECTOR(osg::VertexProgram)
|
||||
"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
|
||||
I_Method1(void, compileGLObjects, IN, osg::State &, state,
|
||||
__void__compileGLObjects__State_R1,
|
||||
"default to nothing to compile - all state is applied immediately. ",
|
||||
"Default to nothing to compile - all state is applied immediately. ",
|
||||
"");
|
||||
I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
|
||||
__void__resizeGLObjectBuffers__unsigned_int,
|
||||
"Resize any per context GLObject buffers to specified size. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
|
||||
__void__releaseGLObjects__State_P1,
|
||||
|
||||
@@ -64,10 +64,18 @@ BEGIN_OBJECT_REFLECTOR(osg::View)
|
||||
__C5_Slave_R1__getSlave__unsigned_int,
|
||||
"",
|
||||
"");
|
||||
I_Method1(osg::View::Slave *, findSlaveForCamera, IN, osg::Camera *, camera,
|
||||
__Slave_P1__findSlaveForCamera__osg_Camera_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, updateSlaves,
|
||||
__void__updateSlaves,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, updateSlave, IN, unsigned int, i,
|
||||
__void__updateSlave__unsigned_int,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(osg::Camera *, Camera,
|
||||
__osg_Camera_P1__getCamera,
|
||||
__void__setCamera__osg_Camera_P1);
|
||||
|
||||
@@ -25,13 +25,15 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
TYPE_NAME_ALIAS(double, osg::Viewport::value_type);
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osg::Viewport)
|
||||
I_BaseType(osg::StateAttribute);
|
||||
I_Constructor0(____Viewport,
|
||||
"",
|
||||
"");
|
||||
I_Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height,
|
||||
____Viewport__int__int__int__int,
|
||||
I_Constructor4(IN, osg::Viewport::value_type, x, IN, osg::Viewport::value_type, y, IN, osg::Viewport::value_type, width, IN, osg::Viewport::value_type, height,
|
||||
____Viewport__value_type__value_type__value_type__value_type,
|
||||
"",
|
||||
"");
|
||||
I_ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
|
||||
@@ -66,52 +68,48 @@ BEGIN_OBJECT_REFLECTOR(osg::Viewport)
|
||||
__int__compare__C5_StateAttribute_R1,
|
||||
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
|
||||
"");
|
||||
I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
|
||||
__void__setViewport__int__int__int__int,
|
||||
I_Method4(void, setViewport, IN, osg::Viewport::value_type, x, IN, osg::Viewport::value_type, y, IN, osg::Viewport::value_type, width, IN, osg::Viewport::value_type, height,
|
||||
__void__setViewport__value_type__value_type__value_type__value_type,
|
||||
"",
|
||||
"");
|
||||
I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height,
|
||||
__void__getViewport__int_R1__int_R1__int_R1__int_R1,
|
||||
I_Method0(osg::Viewport::value_type &, x,
|
||||
__value_type_R1__x,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int &, x,
|
||||
__int_R1__x,
|
||||
I_Method0(osg::Viewport::value_type, x,
|
||||
__value_type__x,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, x,
|
||||
__int__x,
|
||||
I_Method0(osg::Viewport::value_type &, y,
|
||||
__value_type_R1__y,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int &, y,
|
||||
__int_R1__y,
|
||||
I_Method0(osg::Viewport::value_type, y,
|
||||
__value_type__y,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, y,
|
||||
__int__y,
|
||||
I_Method0(osg::Viewport::value_type &, width,
|
||||
__value_type_R1__width,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int &, width,
|
||||
__int_R1__width,
|
||||
I_Method0(osg::Viewport::value_type, width,
|
||||
__value_type__width,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, width,
|
||||
__int__width,
|
||||
I_Method0(osg::Viewport::value_type &, height,
|
||||
__value_type_R1__height,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int &, height,
|
||||
__int_R1__height,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, height,
|
||||
__int__height,
|
||||
I_Method0(osg::Viewport::value_type, height,
|
||||
__value_type__height,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, valid,
|
||||
__bool__valid,
|
||||
"",
|
||||
"");
|
||||
I_Method0(float, aspectRatio,
|
||||
__float__aspectRatio,
|
||||
I_Method0(double, aspectRatio,
|
||||
__double__aspectRatio,
|
||||
"Return the aspectRatio of the viewport, which is equal to width/height. ",
|
||||
"If height is zero, the potental division by zero is avoided by simply returning 1.0f.");
|
||||
I_Method0(const osg::Matrix, computeWindowMatrix,
|
||||
|
||||
@@ -68,7 +68,7 @@ BEGIN_OBJECT_REFLECTOR(osgFX::Validator)
|
||||
"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
|
||||
I_Method1(void, compileGLObjects, IN, osg::State &, state,
|
||||
__void__compileGLObjects__osg_State_R1,
|
||||
"default to nothing to compile - all state is applied immediately. ",
|
||||
"Default to nothing to compile - all state is applied immediately. ",
|
||||
"");
|
||||
I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
|
||||
__int__compare__C5_osg_StateAttribute_R1,
|
||||
|
||||
@@ -62,12 +62,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::EventQueue)
|
||||
__void__setMouseInputRange__float__float__float__float,
|
||||
"Set the mouse input range. ",
|
||||
"");
|
||||
I_Method4(void, windowResize, IN, int, x, IN, int, y, IN, unsigned int, width, IN, unsigned int, height,
|
||||
__void__windowResize__int__int__unsigned_int__unsigned_int,
|
||||
I_Method4(void, windowResize, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
|
||||
__void__windowResize__int__int__int__int,
|
||||
"Method for adapting window resize event, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method5(void, windowResize, IN, int, x, IN, int, y, IN, unsigned int, width, IN, unsigned int, height, IN, double, time,
|
||||
__void__windowResize__int__int__unsigned_int__unsigned_int__double,
|
||||
I_Method5(void, windowResize, IN, int, x, IN, int, y, IN, int, width, IN, int, height, IN, double, time,
|
||||
__void__windowResize__int__int__int__int__double,
|
||||
"Method for adapting window resize event, placing this event on the back of the event queue, with specified time. ",
|
||||
"");
|
||||
I_Method1(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm,
|
||||
|
||||
@@ -235,8 +235,8 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
|
||||
__double__time,
|
||||
"deprecated function for getting time of event. ",
|
||||
"");
|
||||
I_MethodWithDefaults5(void, setWindowRectangle, IN, int, x, , IN, int, y, , IN, unsigned int, width, , IN, unsigned int, height, , IN, bool, updateMouseRange, true,
|
||||
__void__setWindowRectangle__int__int__unsigned_int__unsigned_int__bool,
|
||||
I_MethodWithDefaults5(void, setWindowRectangle, IN, int, x, , IN, int, y, , IN, int, width, , IN, int, height, , IN, bool, updateMouseRange, true,
|
||||
__void__setWindowRectangle__int__int__int__int__bool,
|
||||
"set window rectangle. ",
|
||||
"");
|
||||
I_Method0(int, getWindowX,
|
||||
@@ -247,12 +247,12 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
|
||||
__int__getWindowY,
|
||||
"get window y origin. ",
|
||||
"");
|
||||
I_Method0(unsigned int, getWindowWidth,
|
||||
__unsigned_int__getWindowWidth,
|
||||
I_Method0(int, getWindowWidth,
|
||||
__int__getWindowWidth,
|
||||
"get window width. ",
|
||||
"");
|
||||
I_Method0(unsigned int, getWindowHeight,
|
||||
__unsigned_int__getWindowHeight,
|
||||
I_Method0(int, getWindowHeight,
|
||||
__int__getWindowHeight,
|
||||
"get window height. ",
|
||||
"");
|
||||
I_Method1(void, setKey, IN, int, key,
|
||||
@@ -411,11 +411,11 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
|
||||
I_SimpleProperty(double, Time,
|
||||
__double__getTime,
|
||||
__void__setTime__double);
|
||||
I_SimpleProperty(unsigned int, WindowHeight,
|
||||
__unsigned_int__getWindowHeight,
|
||||
I_SimpleProperty(int, WindowHeight,
|
||||
__int__getWindowHeight,
|
||||
0);
|
||||
I_SimpleProperty(unsigned int, WindowWidth,
|
||||
__unsigned_int__getWindowWidth,
|
||||
I_SimpleProperty(int, WindowWidth,
|
||||
__int__getWindowWidth,
|
||||
0);
|
||||
I_SimpleProperty(int, WindowX,
|
||||
__int__getWindowX,
|
||||
|
||||
@@ -146,10 +146,6 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
|
||||
__C5_osg_Viewport_P1__getViewport,
|
||||
"Get the const viewport. ",
|
||||
"");
|
||||
I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height,
|
||||
__void__getViewport__int_R1__int_R1__int_R1__int_R1,
|
||||
"Get the viewport of the scene view. ",
|
||||
"");
|
||||
I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, vs,
|
||||
__void__setDisplaySettings__osg_DisplaySettings_P1,
|
||||
"Set the DisplaySettings. ",
|
||||
|
||||
@@ -56,6 +56,10 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow)
|
||||
__void__grabFocusIfPointerInWindow,
|
||||
"Get focus on if the pointer is in this window. ",
|
||||
"");
|
||||
I_Method1(void, useCursor, IN, bool, x,
|
||||
__void__useCursor__bool,
|
||||
"Switch on/off the cursor. ",
|
||||
"");
|
||||
I_Method0(bool, realizeImplementation,
|
||||
__bool__realizeImplementation,
|
||||
"Realise the GraphicsContext implementation, Pure virtual - must be implemented by concrate implementations of GraphicsContext. ",
|
||||
|
||||
@@ -93,24 +93,20 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::SimpleViewer)
|
||||
__void__frame,
|
||||
"Render a complete new frame. ",
|
||||
"Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameCullTraversal() and frameDrawTraversal(). Note, no internal makeCurrent() is issued before, or swap buffers called after frame(), these operations are the responsibility of the calling code. ");
|
||||
I_Method0(void, frameAdvance,
|
||||
__void__frameAdvance,
|
||||
I_Method0(void, advance,
|
||||
__void__advance,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameEventTraversal,
|
||||
__void__frameEventTraversal,
|
||||
I_Method0(void, eventTraversal,
|
||||
__void__eventTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameUpdateTraversal,
|
||||
__void__frameUpdateTraversal,
|
||||
I_Method0(void, updateTraversal,
|
||||
__void__updateTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameCullTraversal,
|
||||
__void__frameCullTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameDrawTraversal,
|
||||
__void__frameDrawTraversal,
|
||||
I_Method0(void, renderingTraversal,
|
||||
__void__renderingTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, releaseAllGLObjects,
|
||||
|
||||
@@ -28,6 +28,7 @@ TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgViewer::
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgViewer::View)
|
||||
I_BaseType(osg::View);
|
||||
I_BaseType(osgGA::GUIActionAdapter);
|
||||
I_Constructor0(____View,
|
||||
"",
|
||||
"");
|
||||
@@ -83,10 +84,18 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
|
||||
__void__setUpViewAcrossAllScreens,
|
||||
"Convinience method for creating slave Cameras and associated GraphicsWindows across all screens. ",
|
||||
"");
|
||||
I_Method0(void, setUpRenderingSupport,
|
||||
__void__setUpRenderingSupport,
|
||||
"",
|
||||
I_Method0(void, requestRedraw,
|
||||
__void__requestRedraw,
|
||||
"requestRedraw() requests a single redraw. ",
|
||||
"");
|
||||
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
|
||||
__void__requestContinuousUpdate__bool,
|
||||
"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
|
||||
"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
|
||||
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
|
||||
__void__requestWarpPointer__float__float,
|
||||
"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
|
||||
"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
|
||||
I_Method0(void, assignSceneDataToCameras,
|
||||
__void__assignSceneDataToCameras,
|
||||
"",
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <osgIntrospection/StaticMethodInfo>
|
||||
#include <osgIntrospection/Attributes>
|
||||
|
||||
#include <osg/Camera>
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
@@ -22,11 +23,23 @@
|
||||
|
||||
TYPE_NAME_ALIAS(std::vector< osg::GraphicsContext * >, osgViewer::Viewer::Contexts);
|
||||
|
||||
TYPE_NAME_ALIAS(std::vector< osgViewer::GraphicsWindow * >, osgViewer::Viewer::Windows);
|
||||
|
||||
BEGIN_ENUM_REFLECTOR(osgViewer::Viewer::ThreadingModel)
|
||||
I_EnumLabel(osgViewer::Viewer::SingleThreaded);
|
||||
I_EnumLabel(osgViewer::Viewer::ThreadPerContext);
|
||||
I_EnumLabel(osgViewer::Viewer::ThreadPerCamera);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
I_BaseType(osgViewer::View);
|
||||
I_Constructor0(____Viewer,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, isRealized,
|
||||
__bool__isRealized,
|
||||
"Get whether at least of one of this viewers windows are realized. ",
|
||||
"");
|
||||
I_Method0(void, realize,
|
||||
__void__realize,
|
||||
"set up windows and associated threads. ",
|
||||
@@ -39,24 +52,44 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
__bool__done,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setThreadingModel, IN, osgViewer::Viewer::ThreadingModel, threadingModel,
|
||||
__void__setThreadingModel__ThreadingModel,
|
||||
"Set the threading model the rendering traversals will use. ",
|
||||
"");
|
||||
I_Method0(osgViewer::Viewer::ThreadingModel, getThreadingModel,
|
||||
__ThreadingModel__getThreadingModel,
|
||||
"Get the threading model the rendering traversals will use. ",
|
||||
"");
|
||||
I_Method1(void, setKeySetsDone, IN, int, key,
|
||||
__void__setKeySetsDone__int,
|
||||
"Set the key value that the viewer checks on each frame to see if the viewer's done flag should be set to signal end of viewers main loop. ",
|
||||
"Default value is Escape (osgGA::GUIEVentAdapter::KEY_Escape). Setting to 0 switches off the feature. ");
|
||||
I_Method0(int, getKeySetsDone,
|
||||
__int__getKeySetsDone,
|
||||
"Set the key value that the viewer checks on each frame to see if the viewer's done flag. ",
|
||||
"");
|
||||
I_Method0(int, run,
|
||||
__int__run,
|
||||
"Execute a main frame loop. ",
|
||||
"Equivialant to while (!viewer.done()) viewer.frame(); Also calls realize() if the viewer is not already realized, and installs trackball manipulator if one is not already assigned.");
|
||||
I_Method0(void, frame,
|
||||
__void__frame,
|
||||
"Render a complete new frame. ",
|
||||
"Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameRenderingTraversals(). ");
|
||||
I_Method0(void, frameAdvance,
|
||||
__void__frameAdvance,
|
||||
"Calls advance(), eventTraversal(), updateTraversal(), renderingTraversals(). ");
|
||||
I_Method0(void, advance,
|
||||
__void__advance,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameEventTraversal,
|
||||
__void__frameEventTraversal,
|
||||
I_Method0(void, eventTraversal,
|
||||
__void__eventTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameUpdateTraversal,
|
||||
__void__frameUpdateTraversal,
|
||||
I_Method0(void, updateTraversal,
|
||||
__void__updateTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameRenderingTraversals,
|
||||
__void__frameRenderingTraversals,
|
||||
I_Method0(void, renderingTraversals,
|
||||
__void__renderingTraversals,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, releaseAllGLObjects,
|
||||
@@ -67,22 +100,41 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
__void__cleanup,
|
||||
"Clean up all OpenGL objects associated with this viewer's scenegraph. ",
|
||||
"");
|
||||
I_Method0(void, init,
|
||||
__void__init,
|
||||
I_Method1(void, setCameraWithFocus, IN, osg::Camera *, camera,
|
||||
__void__setCameraWithFocus__osg_Camera_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, getContexts, IN, osgViewer::Viewer::Contexts &, contexts,
|
||||
__void__getContexts__Contexts_R1,
|
||||
I_Method0(osg::Camera *, getCameraWithFocus,
|
||||
__osg_Camera_P1__getCameraWithFocus,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const osg::Camera *, getCameraWithFocus,
|
||||
__C5_osg_Camera_P1__getCameraWithFocus,
|
||||
"",
|
||||
"");
|
||||
I_MethodWithDefaults2(void, getContexts, IN, osgViewer::Viewer::Contexts &, contexts, , IN, bool, onlyValid, true,
|
||||
__void__getContexts__Contexts_R1__bool,
|
||||
"",
|
||||
"");
|
||||
I_MethodWithDefaults2(void, getWindows, IN, osgViewer::Viewer::Windows &, windows, , IN, bool, onlyValid, true,
|
||||
__void__getWindows__Windows_R1__bool,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(osg::Camera *, CameraWithFocus,
|
||||
__osg_Camera_P1__getCameraWithFocus,
|
||||
__void__setCameraWithFocus__osg_Camera_P1);
|
||||
I_SimpleProperty(bool, Done,
|
||||
0,
|
||||
__void__setDone__bool);
|
||||
I_PublicMemberProperty(bool, _firstFrame);
|
||||
I_PublicMemberProperty(bool, _done);
|
||||
I_PublicMemberProperty(osg::ref_ptr< osg::BarrierOperation >, _startRenderingBarrier);
|
||||
I_PublicMemberProperty(osg::ref_ptr< osg::BarrierOperation >, _endRenderingDispatchBarrier);
|
||||
I_SimpleProperty(int, KeySetsDone,
|
||||
__int__getKeySetsDone,
|
||||
__void__setKeySetsDone__int);
|
||||
I_SimpleProperty(osgViewer::Viewer::ThreadingModel, ThreadingModel,
|
||||
__ThreadingModel__getThreadingModel,
|
||||
__void__setThreadingModel__ThreadingModel);
|
||||
END_REFLECTOR
|
||||
|
||||
STD_VECTOR_REFLECTOR(std::vector< osg::GraphicsContext * >);
|
||||
|
||||
STD_VECTOR_REFLECTOR(std::vector< osgViewer::GraphicsWindow * >);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user