Updated wrappers
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@@ -272,6 +272,14 @@ BEGIN_OBJECT_REFLECTOR(osg::Node)
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__C5_ComputeBoundingSphereCallback_P1__getComputeBoundingSphereCallback,
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"Get the const compute bound callback. ",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,
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__void__resizeGLObjectBuffers__unsigned,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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@@ -320,6 +328,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Node)
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I_SimpleProperty(osg::StateSet *, StateSet,
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__osg_StateSet_P1__getStateSet,
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__void__setStateSet__osg_StateSet_P1);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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I_SimpleProperty(osg::NodeCallback *, UpdateCallback,
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__NodeCallback_P1__getUpdateCallback,
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__void__setUpdateCallback__NodeCallback_P1);
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