Updated wrappers
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@@ -71,9 +71,17 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
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__void__apply__osg_State_R1,
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"If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending. ",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, compileGLObjects, IN, osg::State &, state,
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__void__compileGLObjects__osg_State_R1,
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"default to nothing to compile - all state is applied immediately. ",
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"Compile program and associated shaders. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__osg_State_P1,
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@@ -153,6 +161,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
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__bool__addShader__Shader_P1,
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0,
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0);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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