Updated wrappers
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@@ -391,10 +391,18 @@ BEGIN_OBJECT_REFLECTOR(osg::StateSet)
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__bool__checkValidityOfAssociatedModes__State_R1,
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"Check the modes associated with this StateSet are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. ",
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"Return true if all associated modes are valid. ");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, compileGLObjects, IN, osg::State &, state,
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__void__compileGLObjects__State_R1,
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"call compile on all StateAttributes contained within this StateSet. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__State_P1,
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"call release on all StateAttributes contained within this StateSet. ",
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@@ -441,6 +449,9 @@ BEGIN_OBJECT_REFLECTOR(osg::StateSet)
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I_SimpleProperty(osg::StateSet::TextureModeList &, TextureModeList,
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__TextureModeList_R1__getTextureModeList,
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__void__setTextureModeList__TextureModeList_R1);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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I_SimpleProperty(osg::StateSet::UniformList &, UniformList,
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__UniformList_R1__getUniformList,
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__void__setUniformList__UniformList_R1);
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