Updated wrappers
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@@ -328,6 +328,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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__void__compileGLObjects__State_R1,
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"Calls apply(state) to compile the texture. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__State_P1,
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"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
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@@ -734,6 +738,10 @@ BEGIN_VALUE_REFLECTOR(osg::buffered_object< osg::Texture::TextureObjectList >)
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__unsigned_int__size,
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"",
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"");
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I_Method1(void, resize, IN, unsigned int, newSize,
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__void__resize__unsigned_int,
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"",
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"");
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I_SimpleProperty(const osg::Texture::TextureObjectList &, AllElementsTo,
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0,
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__void__setAllElementsTo__C5_T_R1);
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