Futher work on the IndexedGeometry class. Indexed coordinates should now
work.
This commit is contained in:
@@ -17,6 +17,10 @@
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namespace osg {
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class ArrayVisitor;
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class ConstArrayVisitor;
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class ValueVisitor;
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class ConstValueVisitor;
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class SG_EXPORT Array : public Object
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{
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@@ -54,14 +58,18 @@ class SG_EXPORT Array : public Object
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const;
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virtual void accept(ArrayVisitor&) {}
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virtual void accept(ArrayVisitor&) = 0;
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virtual void accept(ConstArrayVisitor&) const = 0;
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virtual void accept(unsigned int index,ValueVisitor&) = 0;
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virtual void accept(unsigned int index,ConstValueVisitor&) const = 0;
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Type getType() const { return _arrayType; }
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GLint getDataSize() const { return _dataSize; }
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GLenum getDataType() const { return _dataType; }
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virtual const GLvoid* getDataPointer() const = 0;
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virtual unsigned int getNumElements() const = 0;
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virtual bool empty() const = 0;
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protected:
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@@ -72,8 +80,6 @@ class SG_EXPORT Array : public Object
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GLenum _dataType;
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};
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template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
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class TemplateArray : public Array, public std::vector<T>
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{
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@@ -100,24 +106,96 @@ class TemplateArray : public Array, public std::vector<T>
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virtual Object* cloneType() const { return osgNew TemplateArray(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew TemplateArray(*this,copyop); }
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virtual void accept(ArrayVisitor& av) { av.apply(*this); }
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virtual const GLvoid* getDataPointer() const { if (!empty()) return &front(); else return 0; }
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virtual void accept(ArrayVisitor& av) { av.apply(*this); }
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virtual void accept(ConstArrayVisitor& av) const { av.apply(*this); }
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virtual void accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); }
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virtual void accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );}
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virtual const GLvoid* getDataPointer() const { if (!std::vector<T>::empty()) return &front(); else return 0; }
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virtual unsigned int getNumElements() const { return size(); }
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virtual bool empty() const { return std::vector<T>::empty(); }
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protected:
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virtual ~TemplateArray() {}
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};
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typedef TemplateArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray;
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typedef TemplateArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray;
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typedef TemplateArray<GLint,Array::IntArrayType,1,GL_INT> IntArray;
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typedef TemplateArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
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typedef TemplateArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
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typedef TemplateArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
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class SG_EXPORT IndexArray : public Array
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{
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public:
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IndexArray(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0):
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Array(arrayType,dataSize,dataType) {}
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IndexArray(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Array(array,copyop) {}
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const IndexArray*>(obj)!=NULL; }
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virtual unsigned int index(unsigned int pos) const = 0;
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protected:
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virtual ~IndexArray() {}
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};
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template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
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class TemplateIndexArray : public IndexArray, public std::vector<T>
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{
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public:
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TemplateIndexArray() : IndexArray(ARRAYTYPE,DataSize,DataType) {}
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TemplateIndexArray(const TemplateIndexArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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IndexArray(ta,copyop),
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std::vector<T>(ta) {}
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TemplateIndexArray(unsigned int no) :
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IndexArray(ARRAYTYPE,DataSize,DataType),
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std::vector<T>(no) {}
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TemplateIndexArray(unsigned int no,T* ptr) :
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IndexArray(ARRAYTYPE,DataSize,DataType),
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std::vector<T>(ptr,ptr+no) {}
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template <class InputIterator>
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TemplateIndexArray(InputIterator first,InputIterator last) :
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IndexArray(ARRAYTYPE,DataSize,DataType),
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std::vector<T>(first,last) {}
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virtual Object* cloneType() const { return osgNew TemplateIndexArray(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew TemplateIndexArray(*this,copyop); }
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virtual void accept(ArrayVisitor& av) { av.apply(*this); }
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virtual void accept(ConstArrayVisitor& av) const { av.apply(*this); }
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virtual void accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); }
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virtual void accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );}
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virtual const GLvoid* getDataPointer() const { if (!std::vector<T>::empty()) return &front(); else return 0; }
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virtual unsigned int getNumElements() const { return size(); }
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virtual bool empty() const { return std::vector<T>::empty(); }
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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protected:
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virtual ~TemplateIndexArray() {}
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};
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typedef TemplateIndexArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray;
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typedef TemplateIndexArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray;
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typedef TemplateIndexArray<GLint,Array::IntArrayType,1,GL_INT> IntArray;
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typedef TemplateIndexArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
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typedef TemplateIndexArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
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typedef TemplateIndexArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
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typedef TemplateArray<GLfloat,Array::FloatArrayType,1,GL_FLOAT> FloatArray;
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typedef TemplateArray<UByte4,Array::UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array;
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typedef TemplateArray<float,Array::FloatArrayType,1,GL_FLOAT> FloatArray;
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typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array;
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typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array;
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typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array;
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@@ -139,9 +217,65 @@ class ArrayVisitor
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virtual void apply(Vec2Array&) {}
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virtual void apply(Vec3Array&) {}
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virtual void apply(Vec4Array&) {}
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};
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class ConstArrayVisitor
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{
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public:
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ConstArrayVisitor() {}
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virtual void apply(const Array&) {}
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virtual void apply(const ByteArray&) {}
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virtual void apply(const ShortArray&) {}
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virtual void apply(const IntArray&) {}
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virtual void apply(const UByteArray&) {}
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virtual void apply(const UShortArray&) {}
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virtual void apply(const UIntArray&) {}
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virtual void apply(const UByte4Array&) {}
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virtual void apply(const FloatArray&) {}
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virtual void apply(const Vec2Array&) {}
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virtual void apply(const Vec3Array&) {}
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virtual void apply(const Vec4Array&) {}
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};
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class ValueVisitor
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{
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public:
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ValueVisitor() {}
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virtual void apply(GLbyte&) {}
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virtual void apply(GLshort&) {}
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virtual void apply(GLint&) {}
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virtual void apply(GLushort&) {}
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virtual void apply(GLubyte&) {}
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virtual void apply(GLuint&) {}
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virtual void apply(GLfloat&) {}
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virtual void apply(UByte4&) {}
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virtual void apply(Vec2&) {}
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virtual void apply(Vec3&) {}
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virtual void apply(Vec4&) {}
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};
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class ConstValueVisitor
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{
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public:
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ConstValueVisitor() {}
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virtual void apply(const GLbyte&) {}
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virtual void apply(const GLshort&) {}
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virtual void apply(const GLint&) {}
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virtual void apply(const GLushort&) {}
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virtual void apply(const GLubyte&) {}
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virtual void apply(const GLuint&) {}
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virtual void apply(const GLfloat&) {}
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virtual void apply(const UByte4&) {}
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virtual void apply(const Vec2&) {}
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virtual void apply(const Vec3&) {}
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virtual void apply(const Vec4&) {}
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};
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}
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#endif
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@@ -46,9 +46,9 @@ class SG_EXPORT IndexedGeometry : public Drawable
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Vec3Array* getVertexArray() { return _vertexArray.get(); }
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const Vec3Array* getVertexArray() const { return _vertexArray.get(); }
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void setVertexIndices(Array* array) { _vertexIndices = array; dirtyDisplayList(); dirtyBound(); }
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Array* getVertexIndices() { return _vertexIndices.get(); }
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const Array* getVertexIndices() const { return _vertexIndices.get(); }
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void setVertexIndices(IndexArray* array) { _vertexIndices = array; dirtyDisplayList(); dirtyBound(); }
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IndexArray* getVertexIndices() { return _vertexIndices.get(); }
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const IndexArray* getVertexIndices() const { return _vertexIndices.get(); }
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void setNormalBinding(AttributeBinding ab) { _normalBinding = ab; dirtyDisplayList(); }
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@@ -58,9 +58,9 @@ class SG_EXPORT IndexedGeometry : public Drawable
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Vec3Array* getNormalArray() { return _normalArray.get(); }
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const Vec3Array* getNormalArray() const { return _normalArray.get(); }
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void setNormalIndices(Array* array) { _normalIndices = array; dirtyDisplayList(); }
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Array* getNormalIndices() { return _normalIndices.get(); }
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const Array* getNormalIndices() const { return _normalIndices.get(); }
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void setNormalIndices(IndexArray* array) { _normalIndices = array; dirtyDisplayList(); }
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IndexArray* getNormalIndices() { return _normalIndices.get(); }
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const IndexArray* getNormalIndices() const { return _normalIndices.get(); }
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void setColorBinding(AttributeBinding ab) { _colorBinding = ab; }
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@@ -70,9 +70,9 @@ class SG_EXPORT IndexedGeometry : public Drawable
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Array* getColorArray() { return _colorArray.get(); }
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const Array* getColorArray() const { return _colorArray.get(); }
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void setColorIndices(Array* array) { _colorIndices = array; dirtyDisplayList(); }
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Array* getColorIndices() { return _colorIndices.get(); }
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const Array* getColorIndices() const { return _colorIndices.get(); }
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void setColorIndices(IndexArray* array) { _colorIndices = array; dirtyDisplayList(); }
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IndexArray* getColorIndices() { return _colorIndices.get(); }
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const IndexArray* getColorIndices() const { return _colorIndices.get(); }
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void setSecondaryColorBinding(AttributeBinding ab) { _secondaryColorBinding = ab; }
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@@ -82,9 +82,9 @@ class SG_EXPORT IndexedGeometry : public Drawable
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Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
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const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
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void setSecondaryColorIndices(Array* array) { _secondaryColorIndices = array; dirtyDisplayList(); }
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Array* getSecondaryColorIndices() { return _secondaryColorIndices.get(); }
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const Array* getSecondaryColorIndices() const { return _secondaryColorIndices.get(); }
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void setSecondaryColorIndices(IndexArray* array) { _secondaryColorIndices = array; dirtyDisplayList(); }
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IndexArray* getSecondaryColorIndices() { return _secondaryColorIndices.get(); }
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const IndexArray* getSecondaryColorIndices() const { return _secondaryColorIndices.get(); }
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void setFogCoordBinding(AttributeBinding ab) { _fogCoordBinding = ab; }
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@@ -95,13 +95,13 @@ class SG_EXPORT IndexedGeometry : public Drawable
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const FloatArray* getFogCoordArray() const { return _fogCoordArray.get(); }
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void setFogCoordIndices(Array* array) { _fogCoordIndices = array; dirtyDisplayList(); }
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Array* getFogCoordIndices() { return _fogCoordIndices.get(); }
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const Array* getFogCoordIndices() const { return _fogCoordIndices.get(); }
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void setFogCoordIndices(IndexArray* array) { _fogCoordIndices = array; dirtyDisplayList(); }
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IndexArray* getFogCoordIndices() { return _fogCoordIndices.get(); }
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const IndexArray* getFogCoordIndices() const { return _fogCoordIndices.get(); }
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typedef std::pair< ref_ptr<Array>, ref_ptr<Array> > TexCoordArrayPair;
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typedef std::pair< ref_ptr<Array>, ref_ptr<IndexArray> > TexCoordArrayPair;
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typedef std::vector< TexCoordArrayPair > TexCoordArrayList;
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@@ -110,8 +110,8 @@ class SG_EXPORT IndexedGeometry : public Drawable
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const Array* getTexCoordArray(unsigned int unit) const;
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void setTexCoordIndices(unsigned int unit,Array*);
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Array* getTexCoordIndices(unsigned int unit);
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const Array* getTexCoordIndices(unsigned int unit) const;
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IndexArray* getTexCoordIndices(unsigned int unit);
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const IndexArray* getTexCoordIndices(unsigned int unit) const;
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unsigned int getNumTexCoordArrays() const { return _texCoordList.size(); }
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TexCoordArrayList& getTexCoordArrayList() { return _texCoordList; }
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@@ -157,23 +157,23 @@ class SG_EXPORT IndexedGeometry : public Drawable
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PrimitiveSetList _primitives;
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ref_ptr<Vec3Array> _vertexArray;
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ref_ptr<Array> _vertexIndices;
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ref_ptr<IndexArray> _vertexIndices;
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AttributeBinding _normalBinding;
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ref_ptr<Vec3Array> _normalArray;
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ref_ptr<Array> _normalIndices;
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ref_ptr<IndexArray> _normalIndices;
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AttributeBinding _colorBinding;
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ref_ptr<Array> _colorArray;
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ref_ptr<Array> _colorIndices;
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ref_ptr<IndexArray> _colorIndices;
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AttributeBinding _secondaryColorBinding;
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ref_ptr<Array> _secondaryColorArray;
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ref_ptr<Array> _secondaryColorIndices;
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ref_ptr<IndexArray> _secondaryColorIndices;
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AttributeBinding _fogCoordBinding;
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ref_ptr<FloatArray> _fogCoordArray;
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ref_ptr<Array> _fogCoordIndices;
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ref_ptr<IndexArray> _fogCoordIndices;
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TexCoordArrayList _texCoordList;
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@@ -67,10 +67,6 @@ const Array* Geometry::getTexCoordArray(unsigned int unit) const
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else return 0;
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}
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typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
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typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
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typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
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void Geometry::drawImmediateMode(State& state)
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{
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if (!_vertexArray.valid()) return;
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@@ -100,7 +96,7 @@ void Geometry::drawImmediateMode(State& state)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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; // set up normals if required.
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// set up normals if required.
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//
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Vec3* normalPointer = 0;
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if (_normalArray.valid() && !_normalArray->empty()) normalPointer = &(_normalArray->front());
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@@ -242,6 +238,8 @@ void Geometry::drawImmediateMode(State& state)
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}
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}
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typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
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typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
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static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
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(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
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static SecondaryColor3fvProc s_glSecondaryColor3fv =
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@@ -293,6 +291,7 @@ void Geometry::drawImmediateMode(State& state)
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GLfloat* fogCoordPointer = 0;
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if (_fogCoordArray.valid() && !_fogCoordArray->empty()) fogCoordPointer = &(_fogCoordArray->front());
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typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
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static FogCoordProc s_glFogCoordfv =
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(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
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@@ -4,6 +4,167 @@
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using namespace osg;
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class DrawVertex
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{
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public:
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DrawVertex(const Vec3Array* vertices,const IndexArray* indices):
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_vertices(vertices),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) glVertex3fv((*_vertices)[_indices->index(pos)].ptr());
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else glVertex3fv((*_vertices)[pos].ptr());
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}
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const Vec3Array* _vertices;
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const IndexArray* _indices;
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};
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class DrawNormal
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{
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public:
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DrawNormal(const Vec3Array* normals,const IndexArray* indices):
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_normals(normals),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) glNormal3fv((*_normals)[_indices->index(pos)].ptr());
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else glNormal3fv((*_normals)[pos].ptr());
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}
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const Vec3Array* _normals;
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const IndexArray* _indices;
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};
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class DrawColor : public osg::ConstValueVisitor
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{
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public:
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DrawColor(const Array* colors,const IndexArray* indices):
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_colors(colors),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _colors->accept(_indices->index(pos),*this);
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else _colors->accept(pos,*this);
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}
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virtual void apply(const UByte4& v) { glColor4ubv(v.ptr()); }
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virtual void apply(const Vec3& v) { glColor3fv(v.ptr()); }
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virtual void apply(const Vec4& v) { glColor4fv(v.ptr()); }
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const Array* _colors;
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const IndexArray* _indices;
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};
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class DrawTexCoord : public osg::ConstValueVisitor
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{
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public:
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DrawTexCoord(const Array* texcoords,const IndexArray* indices):
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_texcoords(texcoords),
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_indices(indices) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _texcoords->accept(_indices->index(pos),*this);
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else _texcoords->accept(pos,*this);
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}
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virtual void apply(const GLfloat& v){ glTexCoord1f(v); }
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virtual void apply(const Vec2& v) { glTexCoord2fv(v.ptr()); }
|
||||
virtual void apply(const Vec3& v) { glTexCoord3fv(v.ptr()); }
|
||||
virtual void apply(const Vec4& v) { glTexCoord4fv(v.ptr()); }
|
||||
|
||||
const Array* _texcoords;
|
||||
const IndexArray* _indices;
|
||||
};
|
||||
|
||||
class DrawMultiTexCoord : public osg::ConstValueVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
DrawMultiTexCoord(GLenum target,const Array* texcoords,const IndexArray* indices):
|
||||
_target(target),
|
||||
_texcoords(texcoords),
|
||||
_indices(indices) {}
|
||||
|
||||
void operator () (unsigned int pos)
|
||||
{
|
||||
if (_indices) _texcoords->accept(_indices->index(pos),*this);
|
||||
else _texcoords->accept(pos,*this);
|
||||
}
|
||||
|
||||
virtual void apply(const GLfloat& v){ glMultiTexCoord1f(_target,v); }
|
||||
virtual void apply(const Vec2& v) { glMultiTexCoord2fv(_target,v.ptr()); }
|
||||
virtual void apply(const Vec3& v) { glMultiTexCoord3fv(_target,v.ptr()); }
|
||||
virtual void apply(const Vec4& v) { glMultiTexCoord4fv(_target,v.ptr()); }
|
||||
|
||||
GLenum _target;
|
||||
const Array* _texcoords;
|
||||
const IndexArray* _indices;
|
||||
};
|
||||
|
||||
|
||||
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
|
||||
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
|
||||
class DrawSecondaryColor : public osg::ConstValueVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
DrawSecondaryColor(const Array* colors,const IndexArray* indices,
|
||||
SecondaryColor3ubvProc sc3ubv,SecondaryColor3fvProc sc3fv):
|
||||
_colors(colors),
|
||||
_indices(indices),
|
||||
_glSecondaryColor3ubv(sc3ubv),
|
||||
_glSecondaryColor3fv(sc3fv) {}
|
||||
|
||||
void operator () (unsigned int pos)
|
||||
{
|
||||
if (_indices) _colors->accept(_indices->index(pos),*this);
|
||||
else _colors->accept(pos,*this);
|
||||
}
|
||||
|
||||
virtual void apply(const UByte4& v) { _glSecondaryColor3ubv(v.ptr()); }
|
||||
virtual void apply(const Vec3& v) { _glSecondaryColor3fv(v.ptr()); }
|
||||
virtual void apply(const Vec4& v) { _glSecondaryColor3fv(v.ptr()); }
|
||||
|
||||
const Array* _colors;
|
||||
const IndexArray* _indices;
|
||||
|
||||
SecondaryColor3ubvProc _glSecondaryColor3ubv;
|
||||
SecondaryColor3fvProc _glSecondaryColor3fv;
|
||||
};
|
||||
|
||||
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
|
||||
class DrawFogCoord : public osg::ConstValueVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
DrawFogCoord(const FloatArray* fogcoords,const IndexArray* indices,
|
||||
FogCoordProc fogCoordProc):
|
||||
_fogcoords(fogcoords),
|
||||
_indices(indices),
|
||||
_glFogCoord1fv(fogCoordProc) {}
|
||||
|
||||
void operator () (unsigned int pos)
|
||||
{
|
||||
if (_indices) _glFogCoord1fv(&(*_fogcoords)[_indices->index(pos)]);
|
||||
else _glFogCoord1fv(&(*_fogcoords)[pos]);
|
||||
}
|
||||
|
||||
const FloatArray* _fogcoords;
|
||||
const IndexArray* _indices;
|
||||
|
||||
FogCoordProc _glFogCoord1fv;
|
||||
};
|
||||
|
||||
|
||||
IndexedGeometry::IndexedGeometry()
|
||||
{
|
||||
_normalBinding = BIND_OFF;
|
||||
@@ -67,261 +228,122 @@ const Array* IndexedGeometry::getTexCoordArray(unsigned int unit) const
|
||||
else return 0;
|
||||
}
|
||||
|
||||
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
|
||||
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
|
||||
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
|
||||
|
||||
void IndexedGeometry::drawImmediateMode(State& state)
|
||||
{
|
||||
if (!_vertexArray.valid()) return;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// set up the vertex arrays.
|
||||
//
|
||||
state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
|
||||
if (!_vertexArray.valid() || _vertexArray->empty()) return;
|
||||
if (_vertexIndices.valid() && _vertexIndices->empty()) return;
|
||||
|
||||
// set up extensions.
|
||||
static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
|
||||
(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
|
||||
static SecondaryColor3fvProc s_glSecondaryColor3fv =
|
||||
(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// set up texture coordinates.
|
||||
//
|
||||
unsigned int i;
|
||||
for(i=0;i<_texCoordList.size();++i)
|
||||
static FogCoordProc s_glFogCoordfv =
|
||||
(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
|
||||
|
||||
DrawVertex drawVertex(_vertexArray.get(),_vertexIndices.get());
|
||||
DrawNormal drawNormal(_normalArray.get(),_normalIndices.get());
|
||||
DrawColor drawColor(_colorArray.get(),_colorIndices.get());
|
||||
DrawSecondaryColor drawSecondaryColor(_secondaryColorArray.get(),_secondaryColorIndices.get(),
|
||||
s_glSecondaryColor3ubv,s_glSecondaryColor3fv);
|
||||
DrawFogCoord drawFogCoord(_fogCoordArray.get(),_fogCoordIndices.get(),
|
||||
s_glFogCoordfv);
|
||||
|
||||
|
||||
typedef std::vector<DrawMultiTexCoord*> DrawTexCoordList;
|
||||
DrawTexCoordList drawTexCoordList;
|
||||
for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
|
||||
{
|
||||
Array* array = _texCoordList[i].first.get();
|
||||
if (array)
|
||||
state.setTexCoordPointer(i,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
else
|
||||
state.disableTexCoordPointer(i);
|
||||
TexCoordArrayPair& texcoordPair = _texCoordList[unit];
|
||||
if (texcoordPair.first.valid() && !texcoordPair.first->empty())
|
||||
{
|
||||
if (texcoordPair.second.valid())
|
||||
{
|
||||
if (!texcoordPair.second->empty()) drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),texcoordPair.second.get()));
|
||||
}
|
||||
else
|
||||
{
|
||||
drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),0));
|
||||
}
|
||||
}
|
||||
}
|
||||
state.disableTexCoordPointersAboveAndIncluding(i);
|
||||
|
||||
|
||||
state.disableAllVertexArrays();
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
; // set up normals if required.
|
||||
// set up normals if required.
|
||||
//
|
||||
Vec3* normalPointer = 0;
|
||||
if (_normalArray.valid() && !_normalArray->empty()) normalPointer = &(_normalArray->front());
|
||||
|
||||
unsigned int normalIndex = 0;
|
||||
AttributeBinding normalBinding = _normalBinding;
|
||||
if (normalBinding!=BIND_OFF && !normalPointer)
|
||||
if (!_normalArray.valid() ||
|
||||
_normalArray->empty() ||
|
||||
(_normalIndices.valid() && _normalIndices->empty()) )
|
||||
{
|
||||
// switch off if not supported or have a valid data.
|
||||
normalBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
switch (normalBinding)
|
||||
{
|
||||
case(BIND_OFF):
|
||||
state.disableNormalPointer();
|
||||
break;
|
||||
case(BIND_OVERALL):
|
||||
state.disableNormalPointer();
|
||||
glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
|
||||
break;
|
||||
case(BIND_PER_PRIMITIVE):
|
||||
state.disableNormalPointer();
|
||||
break;
|
||||
case(BIND_PER_VERTEX):
|
||||
state.setNormalPointer(GL_FLOAT,0,normalPointer);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Set up color if required.
|
||||
// set up colours..
|
||||
//
|
||||
// set up colors, complicated by the fact that the color array
|
||||
// might be bound in 4 different ways, and be represented as 3 different data types -
|
||||
// Vec3, Vec4 or UByte4 Arrays.
|
||||
//
|
||||
const unsigned char* colorPointer = 0;
|
||||
unsigned int colorStride = 0;
|
||||
Array::Type colorType = Array::ArrayType;
|
||||
if (_colorArray.valid())
|
||||
{
|
||||
colorType = _colorArray->getType();
|
||||
switch(colorType)
|
||||
{
|
||||
case(Array::UByte4ArrayType):
|
||||
{
|
||||
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
|
||||
colorStride = 4;
|
||||
break;
|
||||
}
|
||||
case(Array::Vec3ArrayType):
|
||||
{
|
||||
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
|
||||
colorStride = 12;
|
||||
break;
|
||||
}
|
||||
case(Array::Vec4ArrayType):
|
||||
{
|
||||
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
|
||||
colorStride = 16;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
unsigned int colorIndex = 0;
|
||||
AttributeBinding colorBinding = _colorBinding;
|
||||
if (colorBinding!=BIND_OFF && !colorPointer)
|
||||
if (!_colorArray.valid() ||
|
||||
_colorArray->empty() ||
|
||||
(_colorIndices.valid() && _colorIndices->empty()) )
|
||||
{
|
||||
// switch off if not supported or have a valid data.
|
||||
colorBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
switch (colorBinding)
|
||||
{
|
||||
case(BIND_OFF):
|
||||
state.disableColorPointer();
|
||||
break;
|
||||
case(BIND_OVERALL):
|
||||
state.disableColorPointer();
|
||||
if (colorPointer)
|
||||
{
|
||||
switch(colorType)
|
||||
{
|
||||
case(Array::UByte4ArrayType):
|
||||
glColor4ubv(reinterpret_cast<const GLubyte*>(colorPointer));
|
||||
break;
|
||||
case(Array::Vec3ArrayType):
|
||||
glColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
|
||||
break;
|
||||
case(Array::Vec4ArrayType):
|
||||
glColor4fv(reinterpret_cast<const GLfloat*>(colorPointer));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case(BIND_PER_PRIMITIVE):
|
||||
state.disableColorPointer();
|
||||
break;
|
||||
case(BIND_PER_VERTEX):
|
||||
state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,colorPointer);
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Set up secondary color if required.
|
||||
//
|
||||
// set up colors, complicated by the fact that the color array
|
||||
// might be bound in 4 different ways, and be represented as 3 different data types -
|
||||
// Vec3, Vec4 or UByte4 Arrays.
|
||||
const unsigned char* secondaryColorPointer = 0;
|
||||
unsigned int secondaryColorStride = 0;
|
||||
Array::Type secondaryColorType = Array::ArrayType;
|
||||
if (_secondaryColorArray.valid())
|
||||
{
|
||||
secondaryColorType = _secondaryColorArray->getType();
|
||||
switch(secondaryColorType)
|
||||
{
|
||||
case(Array::UByte4ArrayType):
|
||||
{
|
||||
secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
|
||||
secondaryColorStride = 4;
|
||||
break;
|
||||
}
|
||||
case(Array::Vec3ArrayType):
|
||||
{
|
||||
secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
|
||||
secondaryColorStride = 12;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
|
||||
(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
|
||||
static SecondaryColor3fvProc s_glSecondaryColor3fv =
|
||||
(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
|
||||
|
||||
unsigned int secondaryColorIndex = 0;
|
||||
AttributeBinding secondaryColorBinding = _secondaryColorBinding;
|
||||
if (secondaryColorBinding!=BIND_OFF && (!secondaryColorPointer || !s_glSecondaryColor3ubv || !s_glSecondaryColor3fv))
|
||||
if (!_secondaryColorArray.valid() ||
|
||||
_secondaryColorArray->empty() ||
|
||||
!s_glSecondaryColor3ubv ||
|
||||
!s_glSecondaryColor3fv ||
|
||||
(_secondaryColorIndices.valid() && _secondaryColorIndices->empty()) )
|
||||
{
|
||||
// switch off if not supported or have a valid data.
|
||||
secondaryColorBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
|
||||
switch (secondaryColorBinding)
|
||||
{
|
||||
case(BIND_OFF):
|
||||
state.disableSecondaryColorPointer();
|
||||
break;
|
||||
case(BIND_OVERALL):
|
||||
state.disableSecondaryColorPointer();
|
||||
if (secondaryColorPointer)
|
||||
{
|
||||
switch(secondaryColorType)
|
||||
{
|
||||
case(Array::UByte4ArrayType):
|
||||
s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(secondaryColorPointer));
|
||||
break;
|
||||
case(Array::Vec3ArrayType):
|
||||
s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(secondaryColorPointer));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case(BIND_PER_PRIMITIVE):
|
||||
state.disableSecondaryColorPointer();
|
||||
break;
|
||||
case(BIND_PER_VERTEX):
|
||||
state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,secondaryColorPointer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Set up fog coord if required.
|
||||
//
|
||||
|
||||
GLfloat* fogCoordPointer = 0;
|
||||
if (_fogCoordArray.valid() && !_fogCoordArray->empty()) fogCoordPointer = &(_fogCoordArray->front());
|
||||
|
||||
static FogCoordProc s_glFogCoordfv =
|
||||
(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
|
||||
|
||||
|
||||
unsigned int fogCoordIndex = 0;
|
||||
AttributeBinding fogCoordBinding = _fogCoordBinding;
|
||||
if (fogCoordBinding!=BIND_OFF && (!fogCoordPointer || !s_glFogCoordfv))
|
||||
if (!_fogCoordArray.valid() ||
|
||||
_fogCoordArray->empty() ||
|
||||
!s_glFogCoordfv ||
|
||||
(_fogCoordIndices.valid() && _fogCoordIndices->empty()) )
|
||||
{
|
||||
// swithc off if not supported or have a valid data.
|
||||
// switch off if not supported or have a valid data.
|
||||
fogCoordBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
switch (fogCoordBinding)
|
||||
{
|
||||
case(BIND_OFF):
|
||||
state.disableFogCoordPointer();
|
||||
break;
|
||||
case(BIND_OVERALL):
|
||||
state.disableFogCoordPointer();
|
||||
s_glFogCoordfv(fogCoordPointer);
|
||||
break;
|
||||
case(BIND_PER_PRIMITIVE):
|
||||
state.disableFogCoordPointer();
|
||||
break;
|
||||
case(BIND_PER_VERTEX):
|
||||
state.setFogCoordPointer(GL_FLOAT,0,fogCoordPointer);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// pass the values onto OpenGL.
|
||||
if (normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
|
||||
if (colorBinding==BIND_OVERALL) drawColor(colorIndex++);
|
||||
if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
|
||||
if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -332,50 +354,10 @@ void IndexedGeometry::drawImmediateMode(State& state)
|
||||
itr!=_primitives.end();
|
||||
++itr)
|
||||
{
|
||||
if (normalBinding==BIND_PER_PRIMITIVE_SET)
|
||||
{
|
||||
glNormal3fv((const GLfloat *)normalPointer++);
|
||||
}
|
||||
|
||||
if (colorBinding==BIND_PER_PRIMITIVE_SET)
|
||||
{
|
||||
switch(colorType)
|
||||
{
|
||||
case(Array::UByte4ArrayType):
|
||||
glColor4ubv(reinterpret_cast<const GLubyte*>(colorPointer));
|
||||
break;
|
||||
case(Array::Vec3ArrayType):
|
||||
glColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
|
||||
break;
|
||||
case(Array::Vec4ArrayType):
|
||||
glColor4fv(reinterpret_cast<const GLfloat*>(colorPointer));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
colorPointer += colorStride;
|
||||
}
|
||||
|
||||
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET)
|
||||
{
|
||||
switch(secondaryColorType)
|
||||
{
|
||||
case(Array::UByte4ArrayType):
|
||||
s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(secondaryColorPointer));
|
||||
break;
|
||||
case(Array::Vec3ArrayType):
|
||||
s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(secondaryColorPointer));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
secondaryColorPointer += secondaryColorStride;
|
||||
}
|
||||
|
||||
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET)
|
||||
{
|
||||
s_glFogCoordfv(fogCoordPointer++);
|
||||
}
|
||||
if (normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
|
||||
if (colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
|
||||
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
|
||||
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
|
||||
|
||||
//(*itr)->draw();
|
||||
|
||||
@@ -387,12 +369,24 @@ void IndexedGeometry::drawImmediateMode(State& state)
|
||||
DrawArrays* drawArray = static_cast<DrawArrays*>(primitiveset);
|
||||
glBegin(primitiveset->getMode());
|
||||
|
||||
Vec3* vertices = &(_vertexArray->front()) + drawArray->getFirst();
|
||||
int count = drawArray->getCount();
|
||||
for(GLsizei ci=0;ci<count;++ci)
|
||||
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
|
||||
for(unsigned int vindex=drawArray->getFirst();
|
||||
vindex!=indexEnd;
|
||||
++vindex)
|
||||
{
|
||||
glVertex3fv(vertices->ptr());
|
||||
++vertices;
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
@@ -400,29 +394,127 @@ void IndexedGeometry::drawImmediateMode(State& state)
|
||||
}
|
||||
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
|
||||
{
|
||||
//* drawArray = static_cast<*>(primitiveset);
|
||||
glBegin(primitiveset->getMode());
|
||||
glEnd();
|
||||
DrawArrayLengths* drawArrayLengths = static_cast<DrawArrayLengths*>(primitiveset);
|
||||
GLenum mode = primitiveset->getMode();
|
||||
|
||||
unsigned int vindex=drawArrayLengths->getFirst();
|
||||
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
|
||||
primItr!=drawArrayLengths->end();
|
||||
++primItr)
|
||||
{
|
||||
glBegin(mode);
|
||||
|
||||
for(GLsizei count=0;
|
||||
count<*primItr;
|
||||
++count,++vindex)
|
||||
{
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
|
||||
{
|
||||
//* drawArray = static_cast<*>(primitiveset);
|
||||
DrawElementsUByte* drawElements = static_cast<DrawElementsUByte*>(primitiveset);
|
||||
glBegin(primitiveset->getMode());
|
||||
|
||||
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primItr)
|
||||
{
|
||||
|
||||
unsigned int vindex=*primItr;
|
||||
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
|
||||
{
|
||||
//* drawArray = static_cast<*>(primitiveset);
|
||||
DrawElementsUShort* drawElements = static_cast<DrawElementsUShort*>(primitiveset);
|
||||
glBegin(primitiveset->getMode());
|
||||
|
||||
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primItr)
|
||||
{
|
||||
|
||||
unsigned int vindex=*primItr;
|
||||
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
|
||||
{
|
||||
//* drawArray = static_cast<*>(primitiveset);
|
||||
DrawElementsUInt* drawElements = static_cast<DrawElementsUInt*>(primitiveset);
|
||||
glBegin(primitiveset->getMode());
|
||||
|
||||
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primItr)
|
||||
{
|
||||
|
||||
unsigned int vindex=*primItr;
|
||||
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user