Futher work on the IndexedGeometry class. Indexed coordinates should now

work.
This commit is contained in:
Robert Osfield
2002-09-26 15:26:22 +00:00
parent f7c7740327
commit 2a28a4297f
4 changed files with 528 additions and 303 deletions

View File

@@ -67,10 +67,6 @@ const Array* Geometry::getTexCoordArray(unsigned int unit) const
else return 0;
}
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
void Geometry::drawImmediateMode(State& state)
{
if (!_vertexArray.valid()) return;
@@ -100,7 +96,7 @@ void Geometry::drawImmediateMode(State& state)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
; // set up normals if required.
// set up normals if required.
//
Vec3* normalPointer = 0;
if (_normalArray.valid() && !_normalArray->empty()) normalPointer = &(_normalArray->front());
@@ -242,6 +238,8 @@ void Geometry::drawImmediateMode(State& state)
}
}
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
static SecondaryColor3fvProc s_glSecondaryColor3fv =
@@ -293,6 +291,7 @@ void Geometry::drawImmediateMode(State& state)
GLfloat* fogCoordPointer = 0;
if (_fogCoordArray.valid() && !_fogCoordArray->empty()) fogCoordPointer = &(_fogCoordArray->front());
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
static FogCoordProc s_glFogCoordfv =
(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");

View File

@@ -4,6 +4,167 @@
using namespace osg;
class DrawVertex
{
public:
DrawVertex(const Vec3Array* vertices,const IndexArray* indices):
_vertices(vertices),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) glVertex3fv((*_vertices)[_indices->index(pos)].ptr());
else glVertex3fv((*_vertices)[pos].ptr());
}
const Vec3Array* _vertices;
const IndexArray* _indices;
};
class DrawNormal
{
public:
DrawNormal(const Vec3Array* normals,const IndexArray* indices):
_normals(normals),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) glNormal3fv((*_normals)[_indices->index(pos)].ptr());
else glNormal3fv((*_normals)[pos].ptr());
}
const Vec3Array* _normals;
const IndexArray* _indices;
};
class DrawColor : public osg::ConstValueVisitor
{
public:
DrawColor(const Array* colors,const IndexArray* indices):
_colors(colors),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) _colors->accept(_indices->index(pos),*this);
else _colors->accept(pos,*this);
}
virtual void apply(const UByte4& v) { glColor4ubv(v.ptr()); }
virtual void apply(const Vec3& v) { glColor3fv(v.ptr()); }
virtual void apply(const Vec4& v) { glColor4fv(v.ptr()); }
const Array* _colors;
const IndexArray* _indices;
};
class DrawTexCoord : public osg::ConstValueVisitor
{
public:
DrawTexCoord(const Array* texcoords,const IndexArray* indices):
_texcoords(texcoords),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) _texcoords->accept(_indices->index(pos),*this);
else _texcoords->accept(pos,*this);
}
virtual void apply(const GLfloat& v){ glTexCoord1f(v); }
virtual void apply(const Vec2& v) { glTexCoord2fv(v.ptr()); }
virtual void apply(const Vec3& v) { glTexCoord3fv(v.ptr()); }
virtual void apply(const Vec4& v) { glTexCoord4fv(v.ptr()); }
const Array* _texcoords;
const IndexArray* _indices;
};
class DrawMultiTexCoord : public osg::ConstValueVisitor
{
public:
DrawMultiTexCoord(GLenum target,const Array* texcoords,const IndexArray* indices):
_target(target),
_texcoords(texcoords),
_indices(indices) {}
void operator () (unsigned int pos)
{
if (_indices) _texcoords->accept(_indices->index(pos),*this);
else _texcoords->accept(pos,*this);
}
virtual void apply(const GLfloat& v){ glMultiTexCoord1f(_target,v); }
virtual void apply(const Vec2& v) { glMultiTexCoord2fv(_target,v.ptr()); }
virtual void apply(const Vec3& v) { glMultiTexCoord3fv(_target,v.ptr()); }
virtual void apply(const Vec4& v) { glMultiTexCoord4fv(_target,v.ptr()); }
GLenum _target;
const Array* _texcoords;
const IndexArray* _indices;
};
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
class DrawSecondaryColor : public osg::ConstValueVisitor
{
public:
DrawSecondaryColor(const Array* colors,const IndexArray* indices,
SecondaryColor3ubvProc sc3ubv,SecondaryColor3fvProc sc3fv):
_colors(colors),
_indices(indices),
_glSecondaryColor3ubv(sc3ubv),
_glSecondaryColor3fv(sc3fv) {}
void operator () (unsigned int pos)
{
if (_indices) _colors->accept(_indices->index(pos),*this);
else _colors->accept(pos,*this);
}
virtual void apply(const UByte4& v) { _glSecondaryColor3ubv(v.ptr()); }
virtual void apply(const Vec3& v) { _glSecondaryColor3fv(v.ptr()); }
virtual void apply(const Vec4& v) { _glSecondaryColor3fv(v.ptr()); }
const Array* _colors;
const IndexArray* _indices;
SecondaryColor3ubvProc _glSecondaryColor3ubv;
SecondaryColor3fvProc _glSecondaryColor3fv;
};
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
class DrawFogCoord : public osg::ConstValueVisitor
{
public:
DrawFogCoord(const FloatArray* fogcoords,const IndexArray* indices,
FogCoordProc fogCoordProc):
_fogcoords(fogcoords),
_indices(indices),
_glFogCoord1fv(fogCoordProc) {}
void operator () (unsigned int pos)
{
if (_indices) _glFogCoord1fv(&(*_fogcoords)[_indices->index(pos)]);
else _glFogCoord1fv(&(*_fogcoords)[pos]);
}
const FloatArray* _fogcoords;
const IndexArray* _indices;
FogCoordProc _glFogCoord1fv;
};
IndexedGeometry::IndexedGeometry()
{
_normalBinding = BIND_OFF;
@@ -67,261 +228,122 @@ const Array* IndexedGeometry::getTexCoordArray(unsigned int unit) const
else return 0;
}
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
void IndexedGeometry::drawImmediateMode(State& state)
{
if (!_vertexArray.valid()) return;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// set up the vertex arrays.
//
state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
if (!_vertexArray.valid() || _vertexArray->empty()) return;
if (_vertexIndices.valid() && _vertexIndices->empty()) return;
// set up extensions.
static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
static SecondaryColor3fvProc s_glSecondaryColor3fv =
(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// set up texture coordinates.
//
unsigned int i;
for(i=0;i<_texCoordList.size();++i)
static FogCoordProc s_glFogCoordfv =
(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
DrawVertex drawVertex(_vertexArray.get(),_vertexIndices.get());
DrawNormal drawNormal(_normalArray.get(),_normalIndices.get());
DrawColor drawColor(_colorArray.get(),_colorIndices.get());
DrawSecondaryColor drawSecondaryColor(_secondaryColorArray.get(),_secondaryColorIndices.get(),
s_glSecondaryColor3ubv,s_glSecondaryColor3fv);
DrawFogCoord drawFogCoord(_fogCoordArray.get(),_fogCoordIndices.get(),
s_glFogCoordfv);
typedef std::vector<DrawMultiTexCoord*> DrawTexCoordList;
DrawTexCoordList drawTexCoordList;
for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
{
Array* array = _texCoordList[i].first.get();
if (array)
state.setTexCoordPointer(i,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
else
state.disableTexCoordPointer(i);
TexCoordArrayPair& texcoordPair = _texCoordList[unit];
if (texcoordPair.first.valid() && !texcoordPair.first->empty())
{
if (texcoordPair.second.valid())
{
if (!texcoordPair.second->empty()) drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),texcoordPair.second.get()));
}
else
{
drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),0));
}
}
}
state.disableTexCoordPointersAboveAndIncluding(i);
state.disableAllVertexArrays();
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
; // set up normals if required.
// set up normals if required.
//
Vec3* normalPointer = 0;
if (_normalArray.valid() && !_normalArray->empty()) normalPointer = &(_normalArray->front());
unsigned int normalIndex = 0;
AttributeBinding normalBinding = _normalBinding;
if (normalBinding!=BIND_OFF && !normalPointer)
if (!_normalArray.valid() ||
_normalArray->empty() ||
(_normalIndices.valid() && _normalIndices->empty()) )
{
// switch off if not supported or have a valid data.
normalBinding = BIND_OFF;
}
switch (normalBinding)
{
case(BIND_OFF):
state.disableNormalPointer();
break;
case(BIND_OVERALL):
state.disableNormalPointer();
glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
break;
case(BIND_PER_PRIMITIVE):
state.disableNormalPointer();
break;
case(BIND_PER_VERTEX):
state.setNormalPointer(GL_FLOAT,0,normalPointer);
break;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up color if required.
// set up colours..
//
// set up colors, complicated by the fact that the color array
// might be bound in 4 different ways, and be represented as 3 different data types -
// Vec3, Vec4 or UByte4 Arrays.
//
const unsigned char* colorPointer = 0;
unsigned int colorStride = 0;
Array::Type colorType = Array::ArrayType;
if (_colorArray.valid())
{
colorType = _colorArray->getType();
switch(colorType)
{
case(Array::UByte4ArrayType):
{
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
colorStride = 4;
break;
}
case(Array::Vec3ArrayType):
{
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
colorStride = 12;
break;
}
case(Array::Vec4ArrayType):
{
colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->getDataPointer());
colorStride = 16;
break;
}
default:
break;
}
}
unsigned int colorIndex = 0;
AttributeBinding colorBinding = _colorBinding;
if (colorBinding!=BIND_OFF && !colorPointer)
if (!_colorArray.valid() ||
_colorArray->empty() ||
(_colorIndices.valid() && _colorIndices->empty()) )
{
// switch off if not supported or have a valid data.
colorBinding = BIND_OFF;
}
switch (colorBinding)
{
case(BIND_OFF):
state.disableColorPointer();
break;
case(BIND_OVERALL):
state.disableColorPointer();
if (colorPointer)
{
switch(colorType)
{
case(Array::UByte4ArrayType):
glColor4ubv(reinterpret_cast<const GLubyte*>(colorPointer));
break;
case(Array::Vec3ArrayType):
glColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
break;
case(Array::Vec4ArrayType):
glColor4fv(reinterpret_cast<const GLfloat*>(colorPointer));
break;
default:
break;
}
}
break;
case(BIND_PER_PRIMITIVE):
state.disableColorPointer();
break;
case(BIND_PER_VERTEX):
state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,colorPointer);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up secondary color if required.
//
// set up colors, complicated by the fact that the color array
// might be bound in 4 different ways, and be represented as 3 different data types -
// Vec3, Vec4 or UByte4 Arrays.
const unsigned char* secondaryColorPointer = 0;
unsigned int secondaryColorStride = 0;
Array::Type secondaryColorType = Array::ArrayType;
if (_secondaryColorArray.valid())
{
secondaryColorType = _secondaryColorArray->getType();
switch(secondaryColorType)
{
case(Array::UByte4ArrayType):
{
secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
secondaryColorStride = 4;
break;
}
case(Array::Vec3ArrayType):
{
secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
secondaryColorStride = 12;
break;
}
default:
break;
}
}
static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
static SecondaryColor3fvProc s_glSecondaryColor3fv =
(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
unsigned int secondaryColorIndex = 0;
AttributeBinding secondaryColorBinding = _secondaryColorBinding;
if (secondaryColorBinding!=BIND_OFF && (!secondaryColorPointer || !s_glSecondaryColor3ubv || !s_glSecondaryColor3fv))
if (!_secondaryColorArray.valid() ||
_secondaryColorArray->empty() ||
!s_glSecondaryColor3ubv ||
!s_glSecondaryColor3fv ||
(_secondaryColorIndices.valid() && _secondaryColorIndices->empty()) )
{
// switch off if not supported or have a valid data.
secondaryColorBinding = BIND_OFF;
}
switch (secondaryColorBinding)
{
case(BIND_OFF):
state.disableSecondaryColorPointer();
break;
case(BIND_OVERALL):
state.disableSecondaryColorPointer();
if (secondaryColorPointer)
{
switch(secondaryColorType)
{
case(Array::UByte4ArrayType):
s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(secondaryColorPointer));
break;
case(Array::Vec3ArrayType):
s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(secondaryColorPointer));
break;
default:
break;
}
}
break;
case(BIND_PER_PRIMITIVE):
state.disableSecondaryColorPointer();
break;
case(BIND_PER_VERTEX):
state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,secondaryColorPointer);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up fog coord if required.
//
GLfloat* fogCoordPointer = 0;
if (_fogCoordArray.valid() && !_fogCoordArray->empty()) fogCoordPointer = &(_fogCoordArray->front());
static FogCoordProc s_glFogCoordfv =
(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
unsigned int fogCoordIndex = 0;
AttributeBinding fogCoordBinding = _fogCoordBinding;
if (fogCoordBinding!=BIND_OFF && (!fogCoordPointer || !s_glFogCoordfv))
if (!_fogCoordArray.valid() ||
_fogCoordArray->empty() ||
!s_glFogCoordfv ||
(_fogCoordIndices.valid() && _fogCoordIndices->empty()) )
{
// swithc off if not supported or have a valid data.
// switch off if not supported or have a valid data.
fogCoordBinding = BIND_OFF;
}
switch (fogCoordBinding)
{
case(BIND_OFF):
state.disableFogCoordPointer();
break;
case(BIND_OVERALL):
state.disableFogCoordPointer();
s_glFogCoordfv(fogCoordPointer);
break;
case(BIND_PER_PRIMITIVE):
state.disableFogCoordPointer();
break;
case(BIND_PER_VERTEX):
state.setFogCoordPointer(GL_FLOAT,0,fogCoordPointer);
break;
}
// pass the values onto OpenGL.
if (normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
if (colorBinding==BIND_OVERALL) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
@@ -332,50 +354,10 @@ void IndexedGeometry::drawImmediateMode(State& state)
itr!=_primitives.end();
++itr)
{
if (normalBinding==BIND_PER_PRIMITIVE_SET)
{
glNormal3fv((const GLfloat *)normalPointer++);
}
if (colorBinding==BIND_PER_PRIMITIVE_SET)
{
switch(colorType)
{
case(Array::UByte4ArrayType):
glColor4ubv(reinterpret_cast<const GLubyte*>(colorPointer));
break;
case(Array::Vec3ArrayType):
glColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
break;
case(Array::Vec4ArrayType):
glColor4fv(reinterpret_cast<const GLfloat*>(colorPointer));
break;
default:
break;
}
colorPointer += colorStride;
}
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET)
{
switch(secondaryColorType)
{
case(Array::UByte4ArrayType):
s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(secondaryColorPointer));
break;
case(Array::Vec3ArrayType):
s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(secondaryColorPointer));
break;
default:
break;
}
secondaryColorPointer += secondaryColorStride;
}
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET)
{
s_glFogCoordfv(fogCoordPointer++);
}
if (normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
if (colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
//(*itr)->draw();
@@ -387,12 +369,24 @@ void IndexedGeometry::drawImmediateMode(State& state)
DrawArrays* drawArray = static_cast<DrawArrays*>(primitiveset);
glBegin(primitiveset->getMode());
Vec3* vertices = &(_vertexArray->front()) + drawArray->getFirst();
int count = drawArray->getCount();
for(GLsizei ci=0;ci<count;++ci)
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst();
vindex!=indexEnd;
++vindex)
{
glVertex3fv(vertices->ptr());
++vertices;
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
drawVertex(vindex);
}
glEnd();
@@ -400,29 +394,127 @@ void IndexedGeometry::drawImmediateMode(State& state)
}
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
//* drawArray = static_cast<*>(primitiveset);
glBegin(primitiveset->getMode());
glEnd();
DrawArrayLengths* drawArrayLengths = static_cast<DrawArrayLengths*>(primitiveset);
GLenum mode = primitiveset->getMode();
unsigned int vindex=drawArrayLengths->getFirst();
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
primItr!=drawArrayLengths->end();
++primItr)
{
glBegin(mode);
for(GLsizei count=0;
count<*primItr;
++count,++vindex)
{
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
drawVertex(vindex);
}
glEnd();
}
break;
}
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
{
//* drawArray = static_cast<*>(primitiveset);
DrawElementsUByte* drawElements = static_cast<DrawElementsUByte*>(primitiveset);
glBegin(primitiveset->getMode());
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
drawVertex(vindex);
}
glEnd();
break;
}
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
{
//* drawArray = static_cast<*>(primitiveset);
DrawElementsUShort* drawElements = static_cast<DrawElementsUShort*>(primitiveset);
glBegin(primitiveset->getMode());
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
drawVertex(vindex);
}
glEnd();
break;
}
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
{
//* drawArray = static_cast<*>(primitiveset);
DrawElementsUInt* drawElements = static_cast<DrawElementsUInt*>(primitiveset);
glBegin(primitiveset->getMode());
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
texItr!=drawTexCoordList.end();
++texItr)
{
(*(*texItr))(vindex);
}
drawVertex(vindex);
}
glEnd();
break;
}