Updated wrappers.

This commit is contained in:
Robert Osfield
2006-06-29 11:00:08 +00:00
parent ee72373bfa
commit 2b293df713
13 changed files with 24 additions and 92 deletions

View File

@@ -49,7 +49,6 @@ CXXFILES =\
GraphicsContext.cpp\
GraphicsThread.cpp\
Group.cpp\
Group.cpp\
Image.cpp\
ImageStream.cpp\
LOD.cpp\

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@@ -11,7 +11,7 @@
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
@@ -26,7 +26,6 @@
#endif
BEGIN_OBJECT_REFLECTOR(osg::Group)
I_BaseType(osg::Node);
I_BaseType(osg::Node);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Group &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
@@ -53,87 +52,21 @@ BEGIN_OBJECT_REFLECTOR(osg::Group)
I_Method1(unsigned int, getChildIndex, IN, const osg::Node *, node);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
I_Method0(osg::BoundingSphere, computeBound);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Group &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osg::Group *, asGroup);
I_Method0(const osg::Group *, asGroup);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(bool, addChild, IN, osg::Node *, child);
I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child);
I_Method1(bool, removeChild, IN, osg::Node *, child);
I_Method1(bool, removeChild, IN, unsigned int, pos);
I_Method2(bool, removeChildren, IN, unsigned int, pos, IN, unsigned int, numChildrenToRemove);
I_Method2(bool, replaceChild, IN, osg::Node *, origChild, IN, osg::Node *, newChild);
I_Method0(unsigned int, getNumChildren);
I_Method2(bool, setChild, IN, unsigned int, i, IN, osg::Node *, node);
I_Method1(osg::Node *, getChild, IN, unsigned int, i);
I_Method1(const osg::Node *, getChild, IN, unsigned int, i);
I_Method1(bool, containsNode, IN, const osg::Node *, node);
I_Method1(unsigned int, getChildIndex, IN, const osg::Node *, node);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
I_Method0(osg::BoundingSphere, computeBound);
I_ArrayProperty_GSA(osg::Node *, Child, Children, unsigned int, bool);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Group)
I_BaseType(osg::Node);
I_BaseType(osg::Node);
TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osg::Node > >, osg::NodeList);
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Node >)
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Group &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osg::Group *, asGroup);
I_Method0(const osg::Group *, asGroup);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(bool, addChild, IN, osg::Node *, child);
I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child);
I_Method1(bool, removeChild, IN, osg::Node *, child);
I_MethodWithDefaults2(bool, removeChild, IN, unsigned int, pos, , IN, unsigned int, numChildrenToRemove, 1);
I_Method2(bool, removeChildren, IN, unsigned int, pos, IN, unsigned int, numChildrenToRemove);
I_Method2(bool, replaceChild, IN, osg::Node *, origChild, IN, osg::Node *, newChild);
I_Method0(unsigned int, getNumChildren);
I_Method2(bool, setChild, IN, unsigned int, i, IN, osg::Node *, node);
I_Method1(osg::Node *, getChild, IN, unsigned int, i);
I_Method1(const osg::Node *, getChild, IN, unsigned int, i);
I_Method1(bool, containsNode, IN, const osg::Node *, node);
I_Method1(unsigned int, getChildIndex, IN, const osg::Node *, node);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
I_Method0(osg::BoundingSphere, computeBound);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Group &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osg::Group *, asGroup);
I_Method0(const osg::Group *, asGroup);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(bool, addChild, IN, osg::Node *, child);
I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child);
I_Method1(bool, removeChild, IN, osg::Node *, child);
I_Method1(bool, removeChild, IN, unsigned int, pos);
I_Method2(bool, removeChildren, IN, unsigned int, pos, IN, unsigned int, numChildrenToRemove);
I_Method2(bool, replaceChild, IN, osg::Node *, origChild, IN, osg::Node *, newChild);
I_Method0(unsigned int, getNumChildren);
I_Method2(bool, setChild, IN, unsigned int, i, IN, osg::Node *, node);
I_Method1(osg::Node *, getChild, IN, unsigned int, i);
I_Method1(const osg::Node *, getChild, IN, unsigned int, i);
I_Method1(bool, containsNode, IN, const osg::Node *, node);
I_Method1(unsigned int, getChildIndex, IN, const osg::Node *, node);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
I_Method0(osg::BoundingSphere, computeBound);
I_ArrayProperty_GSA(osg::Node *, Child, Children, unsigned int, bool);
I_Constructor1(IN, osg::Node *, ptr);
I_Constructor1(IN, const osg::ref_ptr< osg::Node > &, rp);
I_Method0(osg::Node *, get);
I_Method0(bool, valid);
I_Method0(osg::Node *, release);
I_Method1(void, swap, IN, osg::ref_ptr< osg::Node > &, rp);
I_ReadOnlyProperty(osg::Node *, );
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osg::Node > >);

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@@ -11,7 +11,7 @@
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/Node>
#include <osg/NodeCallback>
#include <osg/NodeVisitor>

View File

@@ -17,7 +17,7 @@
#include <osg/CoordinateSystemNode>
#include <osg/FrameStamp>
#include <osg/Geode>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/LOD>
#include <osg/LightSource>
#include <osg/MatrixTransform>

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@@ -11,7 +11,7 @@
#include <osg/FrameStamp>
#include <osg/GraphicsThread>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/Node>
#include <osg/PagedLOD>
#include <osg/State>

View File

@@ -11,7 +11,7 @@
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/LOD>
#include <osg/LightSource>
#include <osg/Node>

View File

@@ -14,7 +14,7 @@
#include <osg/CullSettings>
#include <osg/DisplaySettings>
#include <osg/FrameStamp>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/StateSet>

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@@ -9,7 +9,7 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/LOD>
#include <osg/Node>
#include <osgSim/InsertImpostorsVisitor>

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@@ -10,7 +10,7 @@
#include <osgIntrospection/Attributes>
#include <osg/Geode>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/Node>
#include <osgSim/OpenFlightOptimizer>

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@@ -16,7 +16,7 @@
#include <osg/ClipNode>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/LOD>
#include <osg/LightSource>
#include <osg/Matrix>

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@@ -13,7 +13,7 @@
#include <osg/CameraNode>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/LOD>
#include <osg/LineSegment>
#include <osg/Matrix>

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@@ -12,7 +12,7 @@
#include <osg/Billboard>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/Node>

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@@ -11,7 +11,7 @@
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group.bkp>
#include <osg/Group>
#include <osg/LOD>
#include <osg/LightSource>
#include <osg/Node>