Removed the gl3.h usage for GL3 case as these headers were replaced by glcorearb.h, it's probably better to just fallback to gl.h and have the OSG get the extentions at runtime.
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@@ -561,7 +561,7 @@ IF (OSG_GL3_AVAILABLE)
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SET(OPENGL_HEADER1 "#include <GL/glcorearb.h>" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
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ELSE()
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SET(OPENGL_HEADER1 "#include <GL3/gl3.h>" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER1 "#include <GL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
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ENDIF()
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