Added visual workspace files for osgSim nodekit and osglightpoint demo.

This commit is contained in:
Robert Osfield
2002-11-19 12:23:45 +00:00
parent e02ae73edc
commit 2b957675d5
6 changed files with 409 additions and 2 deletions

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@@ -0,0 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osglightpoint" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osglightpoint - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osglightpoint.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osglightpoint.mak" CFG="Demo osglightpoint - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "Demo osglightpoint - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osglightpoint - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osglightpoint - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglightpoint.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osglightpoint - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightpointd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osglightpoint - Win32 Release"
# Name "Demo osglightpoint - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osglightpoint\osglightpoint.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@@ -108,6 +108,24 @@ Package=<4>
###############################################################################
Project: "Core osgSim"=.\osgSim\osgSim.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
}}}
###############################################################################
Project: "Core osgUtil"=.\osgUtil\osgUtil.dsp - Package Owner=<4>
Package=<5>
@@ -999,6 +1017,36 @@ Package=<4>
###############################################################################
Project: "Demo osglightpoint"=.\Demos\osglightpoint\osglightpoint.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGA
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgSim
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGLUT
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "osgPlugin 3ds"=.\osgPlugins\lib3ds\lib3ds.dsp - Package Owner=<4>
Package=<5>

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@@ -0,0 +1,156 @@
# Microsoft Developer Studio Project File - Name="Core osgSim" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Core osgSim - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgSim.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgSim.mak" CFG="Core osgSim - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Core osgSim - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Core osgSim - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Core osgSim - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGPARTICLE_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 glu32.lib opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgSim.dll" /libpath:"../../lib"
!ELSEIF "$(CFG)" == "Core osgSim - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGPARTICLE_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgSimd.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "Core osgSim - Win32 Release"
# Name "Core osgSim - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\osgSim\BlinkSequence.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\LightPoint.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\LightPointDrawable.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\LightPointNode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\Sector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgSim\Version.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\include\osgSim\BlinkSequence
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\LightPoint
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\LightPointDrawable
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\LightPointNode
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Sector
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Export
# End Source File
# Begin Source File
SOURCE=..\..\include\osgSim\Version
# End Source File
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -29,12 +29,12 @@ extern "C" {
[AC_MSG_ERROR(OpenSceneGraph library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern SG_EXPORT const char* osgSimGetVersion();
extern OSGSIM_EXPORT const char* osgSimGetVersion();
/**
* osgSimGetLibraryName() returns the library name in human friendly form.
*/
extern SG_EXPORT const char* osgSimGetLibraryName();
extern OSGSIM_EXPORT const char* osgSimGetLibraryName();
}

View File

@@ -8,6 +8,7 @@ CXXFILES = \
LightPointDrawable.cpp\
LightPointNode.cpp\
Sector.cpp\
Version.cpp\
DEF += -DOSGSIM_LIBRARY

12
src/osgSim/Version.cpp Normal file
View File

@@ -0,0 +1,12 @@
#include <osgSim/Version>
const char* osgSimGetVersion()
{
return "0.9.2";
}
const char* osgSimGetLibraryName()
{
return "Open Scene Graph Visual Simulation Library";
}