Replaced GL_QUADS usage with GL_TRIANGLES to aid portability.
This commit is contained in:
@@ -886,19 +886,28 @@ osg::Geometry* StatsHandler::createGeometry(const osg::Vec3& pos, float height,
|
||||
geometry->setVertexArray(vertices);
|
||||
vertices->reserve(numBlocks*4);
|
||||
|
||||
osg::DrawElementsUShort* primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
|
||||
for(unsigned int i=0; i<numBlocks; ++i)
|
||||
{
|
||||
unsigned int vi = vertices->size();
|
||||
vertices->push_back(pos+osg::Vec3(i*20, height, 0.0));
|
||||
vertices->push_back(pos+osg::Vec3(i*20, 0.0, 0.0));
|
||||
vertices->push_back(pos+osg::Vec3(i*20+10.0, 0.0, 0.0));
|
||||
vertices->push_back(pos+osg::Vec3(i*20+10.0, height, 0.0));
|
||||
|
||||
primitives->push_back(vi);
|
||||
primitives->push_back(vi+1);
|
||||
primitives->push_back(vi+2);
|
||||
primitives->push_back(vi);
|
||||
primitives->push_back(vi+2);
|
||||
primitives->push_back(vi+3);
|
||||
}
|
||||
|
||||
osg::Vec4Array* colours = new osg::Vec4Array;
|
||||
colours->push_back(colour);
|
||||
geometry->setColorArray(colours, osg::Array::BIND_OVERALL);
|
||||
|
||||
geometry->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, numBlocks*4));
|
||||
geometry->addPrimitiveSet(primitives);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user