Re-enabled boundary equalization support.

This commit is contained in:
Robert Osfield
2010-05-26 16:10:16 +00:00
parent 72d699e2b3
commit 2c77b3d637

View File

@@ -433,7 +433,7 @@ VertexNormalGenerator::VertexNormalGenerator(Locator* masterLocator, const osg::
int numVerticesInSkirt = createSkirt ? numColumns*2 + numRows*2 - 4 : 0;
int numVertices = numVerticesInBody+numVerticesInSkirt;
_indices.resize((_numRows+2)*(_numRows+2),0);
_indices.resize((_numRows+2)*(_numColumns+2),0);
_vertices = new osg::Vec3Array;
_vertices->reserve(numVertices);
@@ -880,7 +880,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
//
VNG.populateCenter(elevationLayer, layerToTexCoordMap);
#if 0
#if 1
if (terrain)
{
TileID tileID = _terrainTile->getTileID();
@@ -903,7 +903,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
_neighbours.clear();
bool updateNeighboursImmediately = true;
bool updateNeighboursImmediately = true;
if (left_tile.valid()) addNeighbour(left_tile.get());
if (right_tile.valid()) addNeighbour(right_tile.get());