From Eric Wing, fixes for "warning: converting of negative value '-0x00000000000000001' to 'unsigned int'"
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@@ -1081,10 +1081,10 @@ void SceneView::draw()
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glStencilMask(~0);
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glStencilMask(~0u);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
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glStencilFunc(GL_ALWAYS, 1, ~0);
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glStencilFunc(GL_ALWAYS, 1, ~0u);
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glPolygonStipple(patternVertEven);
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glEnable(GL_POLYGON_STIPPLE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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@@ -1103,10 +1103,10 @@ void SceneView::draw()
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_renderStageRight->setClearMask(_renderStageRight->getClearMask() & ~(GL_STENCIL_BUFFER_BIT|GL_COLOR_BUFFER_BIT));
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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glStencilFunc(GL_EQUAL, 0, ~0);
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glStencilFunc(GL_EQUAL, 0, ~0u);
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_renderStageLeft->draw(*_state,previous);
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glStencilFunc(GL_NOTEQUAL, 0, ~0);
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glStencilFunc(GL_NOTEQUAL, 0, ~0u);
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_renderStageRight->draw(*_state,previous);
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glDisable(GL_STENCIL_TEST);
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}
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@@ -1146,10 +1146,10 @@ void SceneView::draw()
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glStencilMask(~0);
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glStencilMask(~0u);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
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glStencilFunc(GL_ALWAYS, 1, ~0);
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glStencilFunc(GL_ALWAYS, 1, ~0u);
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glPolygonStipple(patternHorzEven);
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glEnable(GL_POLYGON_STIPPLE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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@@ -1168,10 +1168,10 @@ void SceneView::draw()
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_renderStageRight->setClearMask(_renderStageRight->getClearMask() & ~(GL_STENCIL_BUFFER_BIT|GL_COLOR_BUFFER_BIT));
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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glStencilFunc(GL_EQUAL, 0, ~0);
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glStencilFunc(GL_EQUAL, 0, ~0u);
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_renderStageLeft->draw(*_state,previous);
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glStencilFunc(GL_NOTEQUAL, 0, ~0);
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glStencilFunc(GL_NOTEQUAL, 0, ~0u);
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_renderStageRight->draw(*_state,previous);
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glDisable(GL_STENCIL_TEST);
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}
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