Switched off the VBO usage in osgparametric as it was tripping up ATI and 3DLabs drivers.
This commit is contained in:
@@ -222,7 +222,7 @@ osg::Node* createModel(const std::string& shader, const std::string& textureFile
|
||||
geom->addPrimitiveSet(elements);
|
||||
}
|
||||
|
||||
geom->setUseVertexBufferObjects(true);
|
||||
// geom->setUseVertexBufferObjects(true);
|
||||
|
||||
return geode;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user