Renamed computeNearFar to computeNearFarPoints.
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@@ -99,7 +99,7 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
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bool computePixelCoords(float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y);
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/** compute, from normalized mouse coords, for sepecified Camera, the near and far points in worlds coords.*/
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bool computeNearFar(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far);
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bool computeNearFarPoints(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far);
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/** compute, from normalized mouse coords, for sepecified Camera, intersections with the scene.*/
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bool computeIntersections(float x,float y,unsigned int cameraNum,osgUtil::IntersectVisitor::HitList& hits);
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@@ -340,7 +340,7 @@ bool Viewer::computePixelCoords(float x,float y,unsigned int cameraNum,float& pi
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return false;
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}
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bool Viewer::computeNearFar(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far)
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bool Viewer::computeNearFarPoints(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far)
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{
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if (cameraNum>=getSceneHandlerList().size()) return false;
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