Renamed computeNearFar to computeNearFarPoints.
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@@ -340,7 +340,7 @@ bool Viewer::computePixelCoords(float x,float y,unsigned int cameraNum,float& pi
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return false;
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}
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bool Viewer::computeNearFar(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far)
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bool Viewer::computeNearFarPoints(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far)
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{
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if (cameraNum>=getSceneHandlerList().size()) return false;
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