Added FluidProgram
This commit is contained in:
114
include/osgParticle/FluidProgram
Normal file
114
include/osgParticle/FluidProgram
Normal file
@@ -0,0 +1,114 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGPARTICLE_FLUIDPROGRAM_
|
||||
#define OSGPARTICLE_FLUIDPROGRAM_ 1
|
||||
|
||||
#include <osgParticle/Export>
|
||||
#include <osgParticle/Program>
|
||||
|
||||
#include <osg/CopyOp>
|
||||
#include <osg/Object>
|
||||
#include <osg/Node>
|
||||
#include <osg/NodeVisitor>
|
||||
|
||||
namespace osgParticle
|
||||
{
|
||||
|
||||
/** A program class for performing operations on particles using a sequence of <I>operators</I>.
|
||||
To use a <CODE>FluidProgram</CODE> you have to create some <CODE>Operator</CODE> objects and
|
||||
add them to the program.
|
||||
All operators will be applied to each particle in the same order they've been added to the program.
|
||||
*/
|
||||
class OSGPARTICLE_EXPORT FluidProgram: public Program {
|
||||
public:
|
||||
FluidProgram();
|
||||
FluidProgram(const FluidProgram& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Node(osgParticle,FluidProgram);
|
||||
|
||||
/// Set the viscosity of the fluid.
|
||||
inline void setFluidViscosity(float v)
|
||||
{
|
||||
_viscosity = v;
|
||||
_A = 6 * osg::PI * _viscosity;
|
||||
}
|
||||
|
||||
/// Get the viscosity of the fluid.
|
||||
inline float getFluidViscosity() const { return _viscosity; }
|
||||
|
||||
/// Set the density of the fluid.
|
||||
inline void setFluidDensity(float d)
|
||||
{
|
||||
_density = d;
|
||||
_B = 0.2f * osg::PI * _density;
|
||||
}
|
||||
|
||||
/// Get the density of the fluid.
|
||||
inline float getFluidDensity() const { return _density; }
|
||||
|
||||
|
||||
/// Set the wind vector.
|
||||
inline void setWind(const osg::Vec3& wind) { _wind = wind; }
|
||||
|
||||
/// Get the wind vector.
|
||||
inline const osg::Vec3& getWind() const { return _wind; }
|
||||
|
||||
/// Set the acceleration vector.
|
||||
inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; }
|
||||
|
||||
/// Get the acceleration vector.
|
||||
inline const osg::Vec3& getAcceleration() const { return _acceleration; }
|
||||
|
||||
/** Set the acceleration vector to the gravity on earth (0, 0, -9.81).
|
||||
The acceleration will be multiplied by the <CODE>scale</CODE> parameter.
|
||||
*/
|
||||
inline void setToGravity(float scale = 1.0f) { _acceleration.set(0, 0, -9.81f*scale); }
|
||||
|
||||
/// Set the fluid parameters as for air (20<32>C temperature).
|
||||
inline void setFluidToAir()
|
||||
{
|
||||
setToGravity(1.0f);
|
||||
setFluidDensity(1.2929f);
|
||||
setFluidViscosity(1.8e-5f);
|
||||
}
|
||||
|
||||
/// Set the fluid parameters as for pure water (20<32>C temperature).
|
||||
inline void setFluidToWater()
|
||||
{
|
||||
setToGravity(1.0f);
|
||||
setFluidDensity(1.0f);
|
||||
setFluidViscosity(1.002e-3f);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~FluidProgram() {}
|
||||
FluidProgram& operator=(const FluidProgram&) { return *this; }
|
||||
|
||||
virtual void execute(double dt);
|
||||
|
||||
osg::Vec3 _acceleration;
|
||||
float _viscosity;
|
||||
float _density;
|
||||
osg::Vec3 _wind;
|
||||
|
||||
float _A;
|
||||
float _B;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
47
src/osgParticle/FluidProgram.cpp
Normal file
47
src/osgParticle/FluidProgram.cpp
Normal file
@@ -0,0 +1,47 @@
|
||||
#include <osgParticle/FluidProgram>
|
||||
|
||||
osgParticle::FluidProgram::FluidProgram():
|
||||
Program()
|
||||
{
|
||||
setFluidToAir();
|
||||
}
|
||||
|
||||
osgParticle::FluidProgram::FluidProgram(const FluidProgram& copy, const osg::CopyOp& copyop):
|
||||
Program(copy, copyop),
|
||||
_acceleration(copy._acceleration),
|
||||
_viscosity(copy._viscosity),
|
||||
_density(copy._density),
|
||||
_wind(copy._wind),
|
||||
_A(copy._A),
|
||||
_B(copy._B)
|
||||
{
|
||||
}
|
||||
|
||||
void osgParticle::FluidProgram::execute(double dt)
|
||||
{
|
||||
const float four_over_three = 4.0f/3.0f;
|
||||
ParticleSystem *ps = getParticleSystem();
|
||||
int n = ps->numParticles();
|
||||
for (int i=0; i<n; ++i)
|
||||
{
|
||||
Particle *particle = ps->getParticle(i);
|
||||
if (particle->isAlive())
|
||||
{
|
||||
float radius = particle->getRadius();
|
||||
float Area = osg::PI*radius*radius;
|
||||
float Volume = Area*radius*four_over_three;
|
||||
|
||||
// compute force due to gravity + boyancy of displacing the fluid that the particle is emersed in.
|
||||
osg::Vec3 force = _acceleration * (particle->getMass() - _density*Volume);
|
||||
|
||||
// compute force due to friction
|
||||
osg::Vec3 relative_wind = particle->getVelocity()-_wind;
|
||||
force -= relative_wind * Area * (_A + _B*relative_wind.length());
|
||||
|
||||
// divide force by mass to get acceleration.
|
||||
force *= particle->getMassInv()*dt;
|
||||
|
||||
particle->addVelocity(force);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user