Attempt to add osgPlugin infront of the 3ds name to force VisualStudio to
present it as plugin in the browser.
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@@ -1,4 +1,4 @@
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# Microsoft Developer Studio Project File - Name="3ds" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="osgPlugin 3ds" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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@@ -28,7 +28,7 @@ CFG=3ds - Win32 Debug
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!MESSAGE
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!MESSAGE NMAKE /f "lib3ds.mak" CFG="3ds - Win32 Debug"
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!MESSAGE NMAKE /f "lib3ds.mak" CFG="osgPlugin 3ds - Win32 Debug"
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!MESSAGE
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@@ -36,9 +36,9 @@ CFG=3ds - Win32 Debug
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!MESSAGE
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!MESSAGE "3ds - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "osgPlugin 3ds - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "3ds - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "osgPlugin 3ds - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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@@ -60,7 +60,7 @@ RSC=rc.exe
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!IF "$(CFG)" == "3ds - Win32 Release"
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!IF "$(CFG)" == "osgPlugin 3ds - Win32 Release"
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@@ -114,7 +114,7 @@ LINK32=link.exe
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!ELSEIF "$(CFG)" == "3ds - Win32 Debug"
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!ELSEIF "$(CFG)" == "osgPlugin 3ds - Win32 Debug"
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@@ -176,9 +176,9 @@ LINK32=link.exe
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# Name "3ds - Win32 Release"
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# Name "osgPlugin 3ds - Win32 Release"
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# Name "3ds - Win32 Debug"
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# Name "osgPlugin 3ds - Win32 Debug"
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# Begin Group "Source Files"
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