Made the fine grained checking of GL errors off by default.

This commit is contained in:
Robert Osfield
2003-07-23 20:55:26 +00:00
parent 8bd3e9f1b2
commit 2f47ab559a

View File

@@ -28,7 +28,7 @@ State::State()
_modelView = _identity;
_abortRenderingPtr = false;
_reportGLErrors = true;
_reportGLErrors = false;
_currentActiveTextureUnit=0;
_currentClientActiveTextureUnit=0;