Made the fine grained checking of GL errors off by default.
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@@ -28,7 +28,7 @@ State::State()
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_modelView = _identity;
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_abortRenderingPtr = false;
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_reportGLErrors = true;
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_reportGLErrors = false;
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_currentActiveTextureUnit=0;
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_currentClientActiveTextureUnit=0;
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