add flexier Image Unit Binding implementation (allow different IUBs for a Texture)

This commit is contained in:
mp3butcher
2017-12-25 23:42:33 +01:00
committed by Julien Valentin
parent 5afd32b2d9
commit 2f8a262a0e
4 changed files with 139 additions and 0 deletions

108
include/osg/ImageTexture Normal file
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@@ -0,0 +1,108 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/// author: Julien Valentin 2017 (mp3butcher@hotmail.com)
#ifndef _GLImageUnitBinding_H
#define _GLImageUnitBinding_H
#include <osg/Export>
#include <osg/Texture>
namespace osg{
/** Bind texture to an image unit (available only if GL version is 4.2 or greater)
* The format parameter for the image unit need not exactly match the texture internal format,
* but if it is set to 0, the texture internal format will be used.
* See http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt
* void bindToImageUnit(unsigned int unit, GLenum access, GLenum format=0, int level=0, bool layered=false, int layer=0);
**/
class OSG_EXPORT ImageTextureBinding : public osg::StateAttribute {
public:
/** Type of access that will be performed on the texture image. */
enum ImageAccess
{
NOT_USED = 0,
READ_ONLY = GL_READ_ONLY_ARB,
WRITE_ONLY = GL_WRITE_ONLY_ARB,
READ_WRITE = GL_READ_WRITE_ARB
};
ImageTextureBinding(
GLuint imageunit = 0,
osg::Texture* target = 0,
ImageAccess access = READ_ONLY,
GLenum format = GL_RGBA8,
int level = 0,
bool layered = GL_FALSE,
int layer = 0) : osg::StateAttribute(),
_target(target),
_imageunit(imageunit),
_level(level),
_layered(layered),
_layer(layer),
_access(access),
_format(format) {}
ImageTextureBinding( const ImageTextureBinding&o,osg::CopyOp op=osg::CopyOp::SHALLOW_COPY):
osg::StateAttribute(o,op),
_target(o._target),
_imageunit(o._imageunit),
_level(o._level),
_layered(o._layered),
_layer(o._layer),
_access(o._access),
_format(o._format){}
virtual ~ImageTextureBinding(){}
META_StateAttribute(osg,ImageTextureBinding,IMAGE)
GLuint getImageUnit() const { return _imageunit; }
void setImageUnit(GLuint i) { _imageunit=i; }
GLint getLevel() const { return _level; }
void setLevel(GLint i){ _level=i; }
GLboolean getIsLayered() const { return _layered; }
void setIsLayered( GLboolean i) { _layered=i; }
GLint getLayer() const { return _layer; }
void setLayer(GLint i) { _layer=i; }
GLenum getAccess()const { return _access; }
void setAccess(ImageAccess i) { _access=i; }
GLenum getFormat()const { return _format; }
void setFormat(GLenum i) { _format=i; }
const osg::Texture *getTexture() const { return _target.get();}
void setTexture(osg::Texture* target) { _target=target; }
virtual void apply(osg::State&state) const;
virtual int compare(const osg::StateAttribute &sa) const;
virtual unsigned getMember() const {
return static_cast<unsigned int>(_imageunit);
}
protected:
osg::ref_ptr<osg::Texture> _target;
GLuint _imageunit;
GLint _level;
GLboolean _layered;
GLint _layer;
GLenum _access;
GLenum _format;
};
}
#endif

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@@ -207,6 +207,7 @@ class OSG_EXPORT StateAttribute : public Object
VIEWPORTINDEXED,
DEPTHRANGEINDEXED,
SCISSORINDEXED,
IMAGE,
CAPABILITY = 100
};

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@@ -96,6 +96,7 @@ SET(TARGET_H
${HEADER_PATH}/ImageSequence
${HEADER_PATH}/ImageStream
${HEADER_PATH}/ImageUtils
${HEADER_PATH}/ImageTexture
${HEADER_PATH}/io_utils
${HEADER_PATH}/KdTree
${HEADER_PATH}/Light
@@ -307,6 +308,7 @@ SET(TARGET_SRC
ImageSequence.cpp
ImageStream.cpp
ImageUtils.cpp
ImageTexture.cpp
KdTree.cpp
Light.cpp
LightModel.cpp

28
src/osg/ImageTexture.cpp Normal file
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@@ -0,0 +1,28 @@
#include <osg/ImageTexture>
using namespace osg;
int ImageTextureBinding::compare(const osg::StateAttribute &sa)const{
COMPARE_StateAttribute_Types(ImageTextureBinding,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_imageunit)
COMPARE_StateAttribute_Parameter(_access)
COMPARE_StateAttribute_Parameter(_format)
COMPARE_StateAttribute_Parameter(_layered)
COMPARE_StateAttribute_Parameter(_level)
return 0;
}
void ImageTextureBinding::apply(osg::State&state)const{
if(_target.valid()){
osg::Texture::TextureObject *to = _target->getTextureObject( state.getContextID() );
if( !to ){
// _target never been applied yet
_target->apply(state);
to = _target->getTextureObject( state.getContextID() );
}
state.get<osg::GLExtensions>()->glBindImageTexture(_imageunit, to->id(), _level, _layered, _layer, _access, _format);
}
}