Updated NEWS for release.
This commit is contained in:
116
NEWS.txt
116
NEWS.txt
@@ -8,62 +8,98 @@ OSG News (most significant items from ChangeLog)
|
||||
>>> loader and ARB_fragment_program and ARB_vertex_buffer_object extensions,
|
||||
>>> improvements to the Terrex .txp and OpenFlight .flt loaders.
|
||||
|
||||
The most signicifant feature of the 0.9.5 release is the combination of native
|
||||
constant frame rate database paging support, providived by the new osg::PageLOD and
|
||||
osgDB::DatabasePager classes, and the new native .ive binary plugin which supports
|
||||
The key new features of the 0.9.5 release are the new OpenGL2.0 nodekit, constant frame rate
|
||||
database paging support, classes, and the new native .ive binary plugin which supports
|
||||
both reading and writing of all core osg nodes, including inlining of compressed
|
||||
and non compressed imagery.
|
||||
|
||||
The native database paging support achieves constant frame rate through threading
|
||||
of the database reading, and time based incremental compile and delete of display
|
||||
lists, vertex_buffer_objects and texture objects. A new TextureObjectManager class
|
||||
also caches a list of expired texture objects for reuse, and allows new newly loading
|
||||
imagery to reuse expired texture objects, with the imagery automatically subloaded
|
||||
to the reused texture objects. This reuse happens transparently and benifits other
|
||||
OSG usages such as the OSG's Terrapage loader.
|
||||
The native database paging support,providived by the new osg::PageLOD and osgDB::DatabasePager,
|
||||
achieves constant frame rate through threading of the database reading, and time based
|
||||
incremental compile and delete of display lists, vertex_buffer_objects and texture objects.
|
||||
A new TextureObjectManager class also caches a list of expired texture objects for reuse,
|
||||
and allows new newly loading imagery to reuse expired texture objects, with the imagery
|
||||
automatically subloaded to the reused texture objects. This reuse happens transparently
|
||||
and benifits other OSG usages such as the OSG's Terrapage loader.
|
||||
|
||||
The new .ive binary plugin was developed by Uni-C's VR-Center, and kindly
|
||||
submitted as open source, adds support for binary reading and writing OSG nodes
|
||||
drawable and state (including compressed/mipmapped) textures. The .ive
|
||||
format produces a much faster load time and smaller file size then .osg
|
||||
To provide support multi-thread operation of the OSG, such as multi-thread database paging
|
||||
and multi-threaded, multi-window graphics enabled by OpenProducer, the OpenSceneGraph and
|
||||
OpenProducer have now adopted the OpenThreads threading library, osgDB and osgProducer now
|
||||
depend upon it. OpenThreads is open source, light weight, cross platform C++ threading
|
||||
which encapsulates the low level, platform specific threading API calls. Currently pthreads
|
||||
under Unix and Win32 threads under Windows are supported, with Sgi Sprock threads to be
|
||||
released very soon. The OpenThreads project website can be found at http://openthreads.sf.net.
|
||||
|
||||
The new .ive binary plugin was developed by Uni-C's VR-Center, and kindly submitted as
|
||||
open source, adds support for binary reading and writing OSG nodes drawable and state
|
||||
(including compressed/mipmapped) textures. The .ive format produces a much faster
|
||||
load times and smaller file size then native ASCII .osg format. Load times for .ive
|
||||
files are also 10-20x faster then equivilant OpenFlight .flt and load in an already
|
||||
optimised scene graph form making it much more suitable for paging. Files can be
|
||||
converted easily using the osgconv utility : osgconv myfile.flt myfile.ive
|
||||
|
||||
New osgGL2 library
|
||||
The new osgGL2 nodekit library adds support for the OpenGL2.0 vertex ProgramObect and fragment
|
||||
ShaderObject's recently ratified by the OpenGL ARB, . The osgGL2 uses the extension have local
|
||||
prototypes which allow them to be compiled even in the absence of OpenGL headers that don't
|
||||
support the GL2 extension, allowing to port to all platform, and at runtime the extensions are
|
||||
querried for and used if available. At time of release only 3DLabs WildcatVP series supported
|
||||
this extension at runtime, but other graphics cards and manufactures will be releasing GL2
|
||||
extension very soon and will be automatically supported by osgGL2. The osgGL2 was developed
|
||||
by Mike Weiblen at 3DLabs whomn have kindly submitted osgGL2 as open source and for inclusion
|
||||
with the OSG distribution.
|
||||
|
||||
Adoption of OpenThreads for cross platform threading support.
|
||||
The ARB_fragment_program, ARB_vertex_buffer_object and ARB_vertex_program attributes are
|
||||
also now supported in core osg library. The new osg::FragmentProgram state attribute
|
||||
encapsulates the ARB_fragment_program which is supported by the recent graphics cards
|
||||
from NVidia, ATI and 3DLabs. Support for ARB_vertex_buffer_object and ARB_vertex_program
|
||||
attributes have been added to the osg::Geometry class. The ARB_vertex_buffer_object extension
|
||||
can boost peformance by as much as 50% when working on geometry bound data sets.
|
||||
|
||||
New osg::PagedLOD + osgDB::DatabasePager support for native,
|
||||
constant framerate database paging.
|
||||
Two new image loaders, dds and pnm, and a 3dc point cloud have been added. The .dds plugin
|
||||
adds support for compressed & mipped mapped imagery, making it ideal for applications where
|
||||
large texture sizes or database paging is required. The pnm image loader reads the
|
||||
pnm, pgm and pbm image formats. See http://netghost.narod.ru/gff/vendspec/pbm/ for details.
|
||||
|
||||
New native IVE binary format.
|
||||
The Terrapage .txp plugin been updated to include support for multi-texturing, layers and billboards
|
||||
and includes improvements to multi-threaded pager, which has also been ported over to use OpenThreads.
|
||||
The OpenFlight .flt plugin has also been improved and now support detail textures via multi-texturing.
|
||||
|
||||
Support for ARB_fragment_program
|
||||
TessellationHints now supported by ShapeDrawable which allow the shape primitives to be rendered
|
||||
are vary levels of detail.
|
||||
|
||||
Supported has been added for auto scaling and rotating text into osgText.
|
||||
|
||||
Five new examples have been included in the distribution:
|
||||
|
||||
Support for ARB_vertex_buffer_object
|
||||
osgtexturerectangle illustrates how to use the osg::TextureRectangle which encapsulates
|
||||
the NV_texture_rectangle extension.
|
||||
|
||||
osgprerendercubemap illustrates how to use pre rendering imagery to osg::TextureCubeMap
|
||||
for tasks such as building a environmental texture maps.
|
||||
|
||||
slideshow3D is a presentation tool which use a scene graph to store a render set of slides, each
|
||||
slide containing layers which can contain bullet points, paragraph, imagergy and 3d animated
|
||||
models - and is effictively a 3D powerpoint. The presentations can be built seperately and stored in a .osg file or created by
|
||||
slideshow3D via an xml file, two examples - introduction.xml and models.xml, which are included
|
||||
in the OpenSceneGraph-Data-0.9.5 data distribution. slideshow3D depends upon libxml2 for parsing
|
||||
the xml files.
|
||||
|
||||
osgpoints uses the osg::Point state attribute to attenuate and control point size and any points
|
||||
loaded by the application. This is a useful way of visualizing point data clouds.
|
||||
|
||||
osgdemeter is example of how to integrate the Demeter, OSG using osgProducer::Viewer as a viewer
|
||||
class. This example depends upon the demeter terrain engine, which can be download from
|
||||
http://www.terrainengine.com.
|
||||
|
||||
Support for vertex attributes in osg::Geometry.
|
||||
|
||||
New 3dc points data cloud loader.
|
||||
|
||||
New dds image loader.
|
||||
|
||||
New pnm image loader.
|
||||
|
||||
TessellationHints now supported by ShapeDrawable.
|
||||
|
||||
Supported added for auto scaling and rotating text + performance improvements.
|
||||
|
||||
New examples - osgtexturerectangle, osgprerendercubemap, slideshow3D, osgpoints, osgdemeter.
|
||||
|
||||
Support added for Open Flight detail textures via multi-texturing.
|
||||
|
||||
Addition of camera style convince set and get methods to osgUtil::SceneView, consolidating
|
||||
Camera style convince set and get methods to osgUtil::SceneView, consolidating
|
||||
previous functionality that was provided by both osg::SceneView and osg::Camara into one place.
|
||||
This move has made osg::Camera redundent so has it been removed to avoid confusion,
|
||||
usage inconsistencies and bloat of core libraries.
|
||||
|
||||
Removal of the long time deprecated osg::GeoSet, osgconv still has a copy of GeoSet and the
|
||||
.osg support for so is able to convert any remaining .osg database which contained GeoSet's.
|
||||
The long time deprecated osg::GeoSet has been removed, to aid migration of old .osg datasets
|
||||
osgconv has a copy of GeoSet and the .osg support for it so is able to convert any remaining
|
||||
.osg database which contained GeoSet's.
|
||||
|
||||
|
||||
|
||||
28th April 2003 - OpenSceneGraph-0.9.4-2
|
||||
|
||||
|
||||
Reference in New Issue
Block a user