Build fixes

This commit is contained in:
Robert Osfield
2007-03-19 10:54:39 +00:00
parent 794553700f
commit 32166ca631
2 changed files with 28 additions and 88 deletions

View File

@@ -19,11 +19,12 @@
#include <osg/CoordinateSystemNode>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/Layer>
namespace osgTerrain {
/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
* This allows renderer's to be pluged in at runtime.*/
* This allows TerrainTechnique's to be pluged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
{
public:
@@ -38,62 +39,30 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
virtual void traverse(osg::NodeVisitor& nv);
/** Set the HeightField for this TerrainNode.
* If a Renderer is attached then this will be notified.*/
void setHeightField(osg::HeightField* heightField);
/** Set the TerrainTechnique*/
void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
/** Get the HeightField.*/
osg::HeightField* getHeightField() { return _heightField.get(); }
/** Get the TerrainTechnique*/
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
/** Get the const HeightField.*/
const osg::HeightField* getHeightField() const { return _heightField.get(); }
/** Tell the Renderer that the height field has been modified, so
* that any cached data will need updating*/
void heightFieldHasBeenModified();
/** Set the Renderer*/
void setRenderer(osgTerrain::TerrainTechnique* renderer);
/** Get the const TerrainTechnique*/
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
/** Get the Renderer*/
TerrainTechnique* getRenderer() { return _renderer.get(); }
/** Get the const Renderer*/
const TerrainTechnique* getRenderer() const { return _renderer.get(); }
void setHeightLayer(osgTerrain::Layer* layer);
osgTerrain::Layer* getHeightLayer();
void setBaseTextureImage(osg::Image* image) { _baseTextureImage = image; }
osg::Image* getBaseTextureImage() { return _baseTextureImage.get(); }
const osg::Image* getBaseTextureImage() const { return _baseTextureImage.get(); }
void setDetailTextureImage(osg::Image* image) { _detailTextureImage = image; }
osg::Image* getDetailTextureImage() { return _detailTextureImage.get(); }
const osg::Image* getDetailTextureImage() const { return _detailTextureImage.get(); }
void setCloudShadowTextureImage(osg::Image* image) { _cloudShadowTextureImage = image; }
osg::Image* getCloudShadowTextureImage() { return _cloudShadowTextureImage.get(); }
const osg::Image* getCloudShadowTextureImage() const { return _cloudShadowTextureImage.get(); }
void setNormalMapImage(osg::Image* image) { _normalMapImage = image ; }
osg::Image* getNormalMapImage() { return _normalMapImage.get(); }
const osg::Image* getNormalMapImage() const { return _normalMapImage.get(); }
void computeNormalMap();
void addColorLayer(osgTerrain::Layer* layer);
void removeColorLayer(osgTerrain::Layer* layer);
protected:
virtual ~TerrainNode();
osg::ref_ptr<osg::HeightField> _heightField;
osg::ref_ptr<TerrainTechnique> _renderer;
osg::ref_ptr<osg::Image> _baseTextureImage;
osg::ref_ptr<osg::Image> _detailTextureImage;
osg::ref_ptr<osg::Image> _cloudShadowTextureImage;
osg::ref_ptr<osg::Image> _normalMapImage;
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Layer> _heightLayer;
};
}

View File

@@ -23,10 +23,11 @@ TerrainNode::TerrainNode()
TerrainNode::TerrainNode(const TerrainNode& terrain,const osg::CopyOp& copyop):
Group(terrain,copyop),
_heightField(terrain._heightField)
_heightLayer(terrain._heightLayer)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
if (terrain.getRenderer()) setRenderer(dynamic_cast<TerrainTechnique*>(terrain.getRenderer()->cloneType()));
if (terrain.getTerrainTechnique()) setTerrainTechnique(dynamic_cast<TerrainTechnique*>(terrain.getTerrainTechnique()->cloneType()));
}
TerrainNode::~TerrainNode()
@@ -39,9 +40,9 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (getRenderer() && uv)
if (getTerrainTechnique() && uv)
{
getRenderer()->update(uv);
getTerrainTechnique()->update(uv);
return;
}
@@ -49,9 +50,9 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (getRenderer() && cv)
if (getTerrainTechnique() && cv)
{
getRenderer()->cull(cv);
getTerrainTechnique()->cull(cv);
return;
}
}
@@ -60,50 +61,20 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
Group::traverse(nv);
}
void TerrainNode::setHeightField(osg::HeightField* heightField)
void TerrainNode::setHeightLayer(osgTerrain::Layer* layer)
{
_heightField = heightField;
if (_renderer.valid()) _renderer->initialize();
_heightLayer = layer;
}
void TerrainNode::heightFieldHasBeenModified()
osgTerrain::Layer* TerrainNode::getHeightLayer()
{
if (_renderer.valid()) _renderer->heightFieldHasBeenModified();
return _heightLayer.get();
}
void TerrainNode::setRenderer(osgTerrain::TerrainTechnique* renderer)
void TerrainNode::addColorLayer(osgTerrain::Layer* layer)
{
// need to figure out how to ensure that only one renderer is
// used between terrain nodes... issue a warning?
_renderer = renderer;
if (_renderer.valid())
{
_renderer->_terrainNode = this;
_renderer->initialize();
}
}
void TerrainNode::computeNormalMap()
void TerrainNode::removeColorLayer(osgTerrain::Layer* layer)
{
if (_heightField.valid())
{
osg::Image* image = new osg::Image;
image->allocateImage(_heightField->getNumColumns(),_heightField->getNumRows(),1,GL_RGB,GL_BYTE);
char* ptr = (char*) image->data();
for(unsigned int r=0;r<_heightField->getNumRows();++r)
{
for(unsigned int c=0;c<_heightField->getNumColumns();++c)
{
osg::Vec3 normal = _heightField->getNormal(c,r);
(*ptr++) = (char)((normal.x()+1.0)*0.5*255);
(*ptr++) = (char)((normal.y()+1.0)*0.5*255);
(*ptr++) = (char)((normal.z()+1.0)*0.5*255);
}
}
setNormalMapImage(image);
}
}