Build fixes
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@@ -19,11 +19,12 @@
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#include <osg/CoordinateSystemNode>
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#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/Layer>
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namespace osgTerrain {
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/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
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* This allows renderer's to be pluged in at runtime.*/
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* This allows TerrainTechnique's to be pluged in at runtime.*/
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class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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{
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public:
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@@ -38,62 +39,30 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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virtual void traverse(osg::NodeVisitor& nv);
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/** Set the HeightField for this TerrainNode.
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* If a Renderer is attached then this will be notified.*/
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void setHeightField(osg::HeightField* heightField);
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/** Set the TerrainTechnique*/
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void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
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/** Get the HeightField.*/
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osg::HeightField* getHeightField() { return _heightField.get(); }
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/** Get the TerrainTechnique*/
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TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
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/** Get the const HeightField.*/
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const osg::HeightField* getHeightField() const { return _heightField.get(); }
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/** Tell the Renderer that the height field has been modified, so
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* that any cached data will need updating*/
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void heightFieldHasBeenModified();
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/** Set the Renderer*/
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void setRenderer(osgTerrain::TerrainTechnique* renderer);
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/** Get the const TerrainTechnique*/
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const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
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/** Get the Renderer*/
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TerrainTechnique* getRenderer() { return _renderer.get(); }
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/** Get the const Renderer*/
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const TerrainTechnique* getRenderer() const { return _renderer.get(); }
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void setHeightLayer(osgTerrain::Layer* layer);
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osgTerrain::Layer* getHeightLayer();
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void setBaseTextureImage(osg::Image* image) { _baseTextureImage = image; }
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osg::Image* getBaseTextureImage() { return _baseTextureImage.get(); }
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const osg::Image* getBaseTextureImage() const { return _baseTextureImage.get(); }
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void setDetailTextureImage(osg::Image* image) { _detailTextureImage = image; }
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osg::Image* getDetailTextureImage() { return _detailTextureImage.get(); }
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const osg::Image* getDetailTextureImage() const { return _detailTextureImage.get(); }
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void setCloudShadowTextureImage(osg::Image* image) { _cloudShadowTextureImage = image; }
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osg::Image* getCloudShadowTextureImage() { return _cloudShadowTextureImage.get(); }
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const osg::Image* getCloudShadowTextureImage() const { return _cloudShadowTextureImage.get(); }
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void setNormalMapImage(osg::Image* image) { _normalMapImage = image ; }
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osg::Image* getNormalMapImage() { return _normalMapImage.get(); }
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const osg::Image* getNormalMapImage() const { return _normalMapImage.get(); }
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void computeNormalMap();
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void addColorLayer(osgTerrain::Layer* layer);
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void removeColorLayer(osgTerrain::Layer* layer);
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protected:
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virtual ~TerrainNode();
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osg::ref_ptr<osg::HeightField> _heightField;
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osg::ref_ptr<TerrainTechnique> _renderer;
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osg::ref_ptr<osg::Image> _baseTextureImage;
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osg::ref_ptr<osg::Image> _detailTextureImage;
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osg::ref_ptr<osg::Image> _cloudShadowTextureImage;
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osg::ref_ptr<osg::Image> _normalMapImage;
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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osg::ref_ptr<Layer> _heightLayer;
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};
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}
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@@ -23,10 +23,11 @@ TerrainNode::TerrainNode()
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TerrainNode::TerrainNode(const TerrainNode& terrain,const osg::CopyOp& copyop):
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Group(terrain,copyop),
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_heightField(terrain._heightField)
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_heightLayer(terrain._heightLayer)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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if (terrain.getRenderer()) setRenderer(dynamic_cast<TerrainTechnique*>(terrain.getRenderer()->cloneType()));
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if (terrain.getTerrainTechnique()) setTerrainTechnique(dynamic_cast<TerrainTechnique*>(terrain.getTerrainTechnique()->cloneType()));
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}
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TerrainNode::~TerrainNode()
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@@ -39,9 +40,9 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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{
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osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
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if (getRenderer() && uv)
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if (getTerrainTechnique() && uv)
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{
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getRenderer()->update(uv);
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getTerrainTechnique()->update(uv);
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return;
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}
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@@ -49,9 +50,9 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
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else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
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{
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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if (getRenderer() && cv)
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if (getTerrainTechnique() && cv)
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{
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getRenderer()->cull(cv);
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getTerrainTechnique()->cull(cv);
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return;
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}
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}
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@@ -60,50 +61,20 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
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Group::traverse(nv);
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}
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void TerrainNode::setHeightField(osg::HeightField* heightField)
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void TerrainNode::setHeightLayer(osgTerrain::Layer* layer)
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{
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_heightField = heightField;
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if (_renderer.valid()) _renderer->initialize();
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_heightLayer = layer;
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}
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void TerrainNode::heightFieldHasBeenModified()
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osgTerrain::Layer* TerrainNode::getHeightLayer()
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{
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if (_renderer.valid()) _renderer->heightFieldHasBeenModified();
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return _heightLayer.get();
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}
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void TerrainNode::setRenderer(osgTerrain::TerrainTechnique* renderer)
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void TerrainNode::addColorLayer(osgTerrain::Layer* layer)
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{
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// need to figure out how to ensure that only one renderer is
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// used between terrain nodes... issue a warning?
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_renderer = renderer;
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if (_renderer.valid())
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{
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_renderer->_terrainNode = this;
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_renderer->initialize();
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}
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}
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void TerrainNode::computeNormalMap()
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void TerrainNode::removeColorLayer(osgTerrain::Layer* layer)
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{
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if (_heightField.valid())
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{
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osg::Image* image = new osg::Image;
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image->allocateImage(_heightField->getNumColumns(),_heightField->getNumRows(),1,GL_RGB,GL_BYTE);
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char* ptr = (char*) image->data();
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for(unsigned int r=0;r<_heightField->getNumRows();++r)
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{
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for(unsigned int c=0;c<_heightField->getNumColumns();++c)
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{
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osg::Vec3 normal = _heightField->getNormal(c,r);
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(*ptr++) = (char)((normal.x()+1.0)*0.5*255);
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(*ptr++) = (char)((normal.y()+1.0)*0.5*255);
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(*ptr++) = (char)((normal.z()+1.0)*0.5*255);
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}
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}
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setNormalMapImage(image);
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}
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}
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