Build fixes

This commit is contained in:
Robert Osfield
2007-03-19 10:54:39 +00:00
parent 794553700f
commit 32166ca631
2 changed files with 28 additions and 88 deletions

View File

@@ -23,10 +23,11 @@ TerrainNode::TerrainNode()
TerrainNode::TerrainNode(const TerrainNode& terrain,const osg::CopyOp& copyop):
Group(terrain,copyop),
_heightField(terrain._heightField)
_heightLayer(terrain._heightLayer)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
if (terrain.getRenderer()) setRenderer(dynamic_cast<TerrainTechnique*>(terrain.getRenderer()->cloneType()));
if (terrain.getTerrainTechnique()) setTerrainTechnique(dynamic_cast<TerrainTechnique*>(terrain.getTerrainTechnique()->cloneType()));
}
TerrainNode::~TerrainNode()
@@ -39,9 +40,9 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (getRenderer() && uv)
if (getTerrainTechnique() && uv)
{
getRenderer()->update(uv);
getTerrainTechnique()->update(uv);
return;
}
@@ -49,9 +50,9 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (getRenderer() && cv)
if (getTerrainTechnique() && cv)
{
getRenderer()->cull(cv);
getTerrainTechnique()->cull(cv);
return;
}
}
@@ -60,50 +61,20 @@ void TerrainNode::traverse(osg::NodeVisitor& nv)
Group::traverse(nv);
}
void TerrainNode::setHeightField(osg::HeightField* heightField)
void TerrainNode::setHeightLayer(osgTerrain::Layer* layer)
{
_heightField = heightField;
if (_renderer.valid()) _renderer->initialize();
_heightLayer = layer;
}
void TerrainNode::heightFieldHasBeenModified()
osgTerrain::Layer* TerrainNode::getHeightLayer()
{
if (_renderer.valid()) _renderer->heightFieldHasBeenModified();
return _heightLayer.get();
}
void TerrainNode::setRenderer(osgTerrain::TerrainTechnique* renderer)
void TerrainNode::addColorLayer(osgTerrain::Layer* layer)
{
// need to figure out how to ensure that only one renderer is
// used between terrain nodes... issue a warning?
_renderer = renderer;
if (_renderer.valid())
{
_renderer->_terrainNode = this;
_renderer->initialize();
}
}
void TerrainNode::computeNormalMap()
void TerrainNode::removeColorLayer(osgTerrain::Layer* layer)
{
if (_heightField.valid())
{
osg::Image* image = new osg::Image;
image->allocateImage(_heightField->getNumColumns(),_heightField->getNumRows(),1,GL_RGB,GL_BYTE);
char* ptr = (char*) image->data();
for(unsigned int r=0;r<_heightField->getNumRows();++r)
{
for(unsigned int c=0;c<_heightField->getNumColumns();++c)
{
osg::Vec3 normal = _heightField->getNormal(c,r);
(*ptr++) = (char)((normal.x()+1.0)*0.5*255);
(*ptr++) = (char)((normal.y()+1.0)*0.5*255);
(*ptr++) = (char)((normal.z()+1.0)*0.5*255);
}
}
setNormalMapImage(image);
}
}