Added new TriangleIndexFunctor.

This commit is contained in:
Robert Osfield
2004-02-09 10:14:06 +00:00
parent 82ed0c61d6
commit 33201a8f25
2 changed files with 350 additions and 319 deletions

View File

@@ -0,0 +1,345 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TRIANGLINDEXEFUNCTOR
#define OSG_TRIANGLINDEXEFUNCTOR 1
#include <osg/Drawable>
#include <osg/Notify>
namespace osg {
template<class T>
class TriangleIndexFunctor : public Drawable::PrimitiveFunctor, public T
{
public:
virtual void setVertexArray(unsigned int,const Vec2*)
{
notify(WARN)<<"TriangleIndexFunctor does not support Vec2* vertex arrays"<<std::endl;
}
virtual void setVertexArray(unsigned int ,const Vec3* )
{
notify(WARN)<<"TriangleIndexFunctor does not support Vec4* vertex arrays"<<std::endl;
}
virtual void setVertexArray(unsigned int,const Vec4* )
{
notify(WARN)<<"TriangleIndexFunctor does not support Vec4* vertex arrays"<<std::endl;
}
virtual void begin(GLenum )
{
notify(WARN)<<"TriangleIndexFunctor::begin(GLenum mode) not implemented"<<std::endl;
}
virtual void vertex(const Vec2& )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(const Vec2& vert) not implemented"<<std::endl;
}
virtual void vertex(const Vec3& )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(const Vec3& vert) not implemented"<<std::endl;
}
virtual void vertex(const Vec4& )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(const Vec4& vert) not implemented"<<std::endl;
}
virtual void vertex(float ,float )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(float x,float y) not implemented"<<std::endl;
}
virtual void vertex(float ,float ,float )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(float x,float y,float z) not implemented"<<std::endl;
}
virtual void vertex(float ,float ,float ,float )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(float x,float y,float z,float w) not implemented"<<std::endl;
}
virtual void end()
{
notify(WARN)<<"TriangleIndexFunctor::end() not implemented"<<std::endl;
}
virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
{
switch(mode)
{
case(GL_TRIANGLES):
{
unsigned int pos=first;
for(GLsizei i=2;i<count;i+=3,pos+=3)
{
operator()(pos,pos+1,pos+2);
}
break;
}
case(GL_TRIANGLE_STRIP):
{
unsigned int pos=first;
for(GLsizei i=2;i<count;++i,++pos)
{
if ((i%2)) operator()(pos,pos+2,pos+1);
else operator()(pos,pos+1,pos+2);
}
break;
}
case(GL_QUADS):
{
unsigned int pos=first;
for(GLsizei i=3;i<count;i+=4,pos+=4)
{
operator()(pos,pos+1,pos+2);
operator()(pos,pos+2,pos+3);
}
break;
}
case(GL_QUAD_STRIP):
{
unsigned int pos=first;
for(GLsizei i=3;i<count;i+=2,pos+=2)
{
operator()(pos,pos+1,pos+2);
operator()(pos+1,pos+3,pos+2);
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
unsigned int pos=first+1;
for(GLsizei i=2;i<count;++i,++pos)
{
operator()(first,pos,pos+1);
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
{
if (indices==0 || count==0) return;
typedef const GLubyte* IndexPointer;
switch(mode)
{
case(GL_TRIANGLES):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
operator()(*iptr,*(iptr+1),*(iptr+2));
break;
}
case(GL_TRIANGLE_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) operator()(*(iptr),*(iptr+2),*(iptr+1));
else operator()(*(iptr),*(iptr+1),*(iptr+2));
}
break;
}
case(GL_QUADS):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
operator()(*(iptr),*(iptr+1),*(iptr+2));
operator()(*(iptr),*(iptr+2),*(iptr+3));
}
break;
}
case(GL_QUAD_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
operator()(*(iptr),*(iptr+1),*(iptr+2));
operator()(*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
IndexPointer iptr = indices;
unsigned int first = *iptr;
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
operator()(first,*(iptr),*(iptr+1));
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
{
if (indices==0 || count==0) return;
typedef const GLushort* IndexPointer;
switch(mode)
{
case(GL_TRIANGLES):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
operator()(*iptr,*(iptr+1),*(iptr+2));
break;
}
case(GL_TRIANGLE_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) operator()(*(iptr),*(iptr+2),*(iptr+1));
else operator()(*(iptr),*(iptr+1),*(iptr+2));
}
break;
}
case(GL_QUADS):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
operator()(*(iptr),*(iptr+1),*(iptr+2));
operator()(*(iptr),*(iptr+2),*(iptr+3));
}
break;
}
case(GL_QUAD_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
operator()(*(iptr),*(iptr+1),*(iptr+2));
operator()(*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
IndexPointer iptr = indices;
unsigned int first = *iptr;
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
operator()(first,*(iptr),*(iptr+1));
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
{
if (indices==0 || count==0) return;
typedef const GLuint* IndexPointer;
switch(mode)
{
case(GL_TRIANGLES):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
operator()(*iptr,*(iptr+1),*(iptr+2));
break;
}
case(GL_TRIANGLE_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) operator()(*(iptr),*(iptr+2),*(iptr+1));
else operator()(*(iptr),*(iptr+1),*(iptr+2));
}
break;
}
case(GL_QUADS):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
operator()(*(iptr),*(iptr+1),*(iptr+2));
operator()(*(iptr),*(iptr+2),*(iptr+3));
}
break;
}
case(GL_QUAD_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
operator()(*(iptr),*(iptr+1),*(iptr+2));
operator()(*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
IndexPointer iptr = indices;
unsigned int first = *iptr;
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
operator()(first,*(iptr),*(iptr+1));
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
};
}
#endif

View File

@@ -11,7 +11,7 @@
* OpenSceneGraph Public License for more details.
*/
#include <osg/Notify>
#include <osg/TriangleFunctor>
#include <osg/TriangleIndexFunctor>
#include <osgUtil/TriStripVisitor>
#include <osgUtil/SmoothingVisitor>
@@ -164,15 +164,13 @@ class RemapArray : public osg::ArrayVisitor
virtual void apply(osg::Vec4Array& array) { remap(array); }
};
class TriangleIndexFunctor : public osg::Drawable::PrimitiveFunctor
struct MyTriangleOperator
{
public:
IndexList _remapIndices;
triangle_stripper::tri_stripper::indices _in_indices;
inline void triangle(unsigned int p1, unsigned int p2, unsigned int p3)
inline void operator()(unsigned int p1, unsigned int p2, unsigned int p3)
{
if (_remapIndices.empty())
{
@@ -188,320 +186,8 @@ public:
}
}
virtual void setVertexArray(unsigned int,const Vec2*)
{
notify(WARN)<<"TriangleIndexFunctor does not support Vec2* vertex arrays"<<std::endl;
}
virtual void setVertexArray(unsigned int ,const Vec3* )
{
notify(WARN)<<"TriangleIndexFunctor does not support Vec4* vertex arrays"<<std::endl;
}
virtual void setVertexArray(unsigned int,const Vec4* )
{
notify(WARN)<<"TriangleIndexFunctor does not support Vec4* vertex arrays"<<std::endl;
}
virtual void begin(GLenum )
{
notify(WARN)<<"TriangleIndexFunctor::begin(GLenum mode) not implemented"<<std::endl;
}
virtual void vertex(const Vec2& )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(const Vec2& vert) not implemented"<<std::endl;
}
virtual void vertex(const Vec3& )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(const Vec3& vert) not implemented"<<std::endl;
}
virtual void vertex(const Vec4& )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(const Vec4& vert) not implemented"<<std::endl;
}
virtual void vertex(float ,float )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(float x,float y) not implemented"<<std::endl;
}
virtual void vertex(float ,float ,float )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(float x,float y,float z) not implemented"<<std::endl;
}
virtual void vertex(float ,float ,float ,float )
{
notify(WARN)<<"TriangleIndexFunctor::vertex(float x,float y,float z,float w) not implemented"<<std::endl;
}
virtual void end()
{
notify(WARN)<<"TriangleIndexFunctor::end() not implemented"<<std::endl;
}
virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
{
switch(mode)
{
case(GL_TRIANGLES):
{
unsigned int pos=first;
for(GLsizei i=2;i<count;i+=3,pos+=3)
{
triangle(pos,pos+1,pos+2);
}
break;
}
case(GL_TRIANGLE_STRIP):
{
unsigned int pos=first;
for(GLsizei i=2;i<count;++i,++pos)
{
if ((i%2)) triangle(pos,pos+2,pos+1);
else triangle(pos,pos+1,pos+2);
}
break;
}
case(GL_QUADS):
{
unsigned int pos=first;
for(GLsizei i=3;i<count;i+=4,pos+=4)
{
triangle(pos,pos+1,pos+2);
triangle(pos,pos+2,pos+3);
}
break;
}
case(GL_QUAD_STRIP):
{
unsigned int pos=first;
for(GLsizei i=3;i<count;i+=2,pos+=2)
{
triangle(pos,pos+1,pos+2);
triangle(pos+1,pos+3,pos+2);
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
unsigned int pos=first+1;
for(GLsizei i=2;i<count;++i,++pos)
{
triangle(first,pos,pos+1);
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
{
if (indices==0 || count==0) return;
typedef const GLubyte* IndexPointer;
switch(mode)
{
case(GL_TRIANGLES):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
triangle(*iptr,*(iptr+1),*(iptr+2));
break;
}
case(GL_TRIANGLE_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) triangle(*(iptr),*(iptr+2),*(iptr+1));
else triangle(*(iptr),*(iptr+1),*(iptr+2));
}
break;
}
case(GL_QUADS):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
triangle(*(iptr),*(iptr+1),*(iptr+2));
triangle(*(iptr),*(iptr+2),*(iptr+3));
}
break;
}
case(GL_QUAD_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
triangle(*(iptr),*(iptr+1),*(iptr+2));
triangle(*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
IndexPointer iptr = indices;
unsigned int first = *iptr;
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
triangle(first,*(iptr),*(iptr+1));
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
{
if (indices==0 || count==0) return;
typedef const GLushort* IndexPointer;
switch(mode)
{
case(GL_TRIANGLES):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
triangle(*iptr,*(iptr+1),*(iptr+2));
break;
}
case(GL_TRIANGLE_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) triangle(*(iptr),*(iptr+2),*(iptr+1));
else triangle(*(iptr),*(iptr+1),*(iptr+2));
}
break;
}
case(GL_QUADS):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
triangle(*(iptr),*(iptr+1),*(iptr+2));
triangle(*(iptr),*(iptr+2),*(iptr+3));
}
break;
}
case(GL_QUAD_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
triangle(*(iptr),*(iptr+1),*(iptr+2));
triangle(*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
IndexPointer iptr = indices;
unsigned int first = *iptr;
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
triangle(first,*(iptr),*(iptr+1));
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
{
if (indices==0 || count==0) return;
typedef const GLuint* IndexPointer;
switch(mode)
{
case(GL_TRIANGLES):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
triangle(*iptr,*(iptr+1),*(iptr+2));
break;
}
case(GL_TRIANGLE_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) triangle(*(iptr),*(iptr+2),*(iptr+1));
else triangle(*(iptr),*(iptr+1),*(iptr+2));
}
break;
}
case(GL_QUADS):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
triangle(*(iptr),*(iptr+1),*(iptr+2));
triangle(*(iptr),*(iptr+2),*(iptr+3));
}
break;
}
case(GL_QUAD_STRIP):
{
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
triangle(*(iptr),*(iptr+1),*(iptr+2));
triangle(*(iptr+1),*(iptr+3),*(iptr+2));
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
IndexPointer iptr = indices;
unsigned int first = *iptr;
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
triangle(first,*(iptr),*(iptr+1));
}
break;
}
case(GL_POINTS):
case(GL_LINES):
case(GL_LINE_STRIP):
case(GL_LINE_LOOP):
default:
// can't be converted into to triangles.
break;
}
}
};
typedef osg::TriangleIndexFunctor<MyTriangleOperator> MyTriangleIndexFunctor;
void TriStripVisitor::stripify(Geometry& geom)
{
@@ -653,7 +339,7 @@ void TriStripVisitor::stripify(Geometry& geom)
}
TriangleIndexFunctor taf;
MyTriangleIndexFunctor taf;
taf._remapIndices.swap(finalMapping);
Geometry::PrimitiveSetList new_primitives;