From Guillaume Millet, "When using the texture Atlas builder, it will convert from REPEAT to
CLAMP all textures using only texcoord between [-0.001 1.001] to give a chance to create an Atlas. If the atlas creation failed for other reason (texture size, only one compatible texture, ...) the texture remain modified in CLAMP mode. But if you use texcoords between [0.0 1.0] using CLAMP mode instead REPEAT it is not safe because you will have a blend to the border color at extremities. If we want to have exactly the same rendering after changing mode from REPEAT to CLAMP we should use the CLAMP_TO_EDGE mode instead of CLAMP to avoid blending to border color at extremities. Please find as attachment the proposed patch against latest svn version. "
This commit is contained in:
@@ -4390,8 +4390,8 @@ void Optimizer::TextureAtlasVisitor::optimize()
|
||||
{
|
||||
// safe to convert into CLAMP wrap mode.
|
||||
OSG_INFO<<"Changing wrap mode to CLAMP"<<std::endl;
|
||||
texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP);
|
||||
texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture::CLAMP);
|
||||
texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
}
|
||||
}
|
||||
//typedef std::list<osg::Texture2D *> SourceListTmp;
|
||||
|
||||
Reference in New Issue
Block a user