From Stephan Huber, fix for OSX build
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@@ -523,7 +523,7 @@ ENDIF()
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# Map the OSG_GL*_AVAILABLE settings to OpenGL header settings
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IF (OSG_GL3_AVAILABLE)
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IF (APPLE)
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SET(OPENGL_HEADER1 "#include <OpenGL/OpenGL.h>" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER1 "#include <OpenGL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER2 "#include <OpenGL/gl3.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
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ELSE()
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@@ -549,7 +549,7 @@ ELSEIF(OSG_GLES1_AVAILABLE)
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ENDIF()
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ELSEIF(OSG_GLES2_AVAILABLE)
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IF (APPLE)
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SET(OPENGL_HEADER1 "#include \"TargetConditiona2s.h\"" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER1 "#include \"TargetConditionals.h\"" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER2 "#include <OpenGLES/ES2/gl.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
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ELSE()
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SET(OPENGL_HEADER1 "#include <GLES2/gl2.h>" CACHE STRING "#include<> line for OpenGL Header")
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@@ -557,7 +557,7 @@ ELSEIF(OSG_GLES2_AVAILABLE)
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ENDIF()
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ELSE()
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IF (APPLE)
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SET(OPENGL_HEADER1 "#include <OpenGL/OpenGL.h>" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER1 "#include <OpenGL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
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SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
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ELSE()
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SET(OPENGL_HEADER1 "#include <GL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
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