Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers

This commit is contained in:
Robert Osfield
2009-10-25 11:52:01 +00:00
parent 488d108ae0
commit 37ee16403a
37 changed files with 538 additions and 209 deletions

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@@ -290,11 +290,13 @@ OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions
# SET(OSG_GL_DISPLAYLISTS_AVAILABLE ${OSG_GL1_AVAILABLE})
# SET(OSG_GL_MATRICES_AVAILABLE ${OSG_GL1_AVAILABLE})
# SET(OSG_GL_VERTEX_FUNCS_AVAILABLE ${OSG_GL1_AVAILABLE})
# SET(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE ${OSG_GL1_AVAILABLE})
# SET(OSG_GL_FIXED_FUNCTION_AVAILABLE ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ${OSG_GL1_AVAILABLE})
################################################################################

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@@ -16,6 +16,10 @@
#include <osg/StateAttribute>
#ifndef GL_ALPHA_TEST
#define GL_ALPHA_TEST 0x0BC0
#endif
namespace osg {
/** Encapsulates OpenGL glAlphaFunc.

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@@ -85,14 +85,22 @@ class OSG_EXPORT ArrayDispatchers : public osg::Referenced
void Begin(GLenum mode)
{
#ifdef OSG_GL1_AVAILABLE
if (_useGLBeginEndAdapter) _glBeginEndAdapter->Begin(mode);
else ::glBegin(mode);
#else
_glBeginEndAdapter->Begin(mode);
#endif
}
void End()
{
#ifdef OSG_GL1_AVAILABLE
if (_useGLBeginEndAdapter) _glBeginEndAdapter->End();
else ::glEnd();
#else
_glBeginEndAdapter->End();
#endif
}
protected:

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@@ -18,6 +18,10 @@
#include <osg/Plane>
#include <osg/StateAttribute>
#ifndef GL_CLIP_PLANE0
#define GL_CLIP_PLANE0 0x3000
#endif
namespace osg {
/** Encapsulates OpenGL glClipPlane().

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@@ -24,6 +24,12 @@
#define GL_FRAGMENT_DEPTH 0x8452
#endif
#ifndef GL_FOG
#define GL_FOG 0x0B60
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#endif
namespace osg {

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@@ -101,10 +101,69 @@
#ifdef OSG_GL_MATRICES_AVAILABLE
inline void glLoadMatrix(const float* mat) { glLoadMatrixf(static_cast<const GLfloat*>(mat)); }
inline void glLoadMatrix(const double* mat) { glLoadMatrixd(static_cast<const GLdouble*>(mat)); }
inline void glMultMatrix(const float* mat) { glMultMatrixf(static_cast<const GLfloat*>(mat)); }
inline void glMultMatrix(const double* mat) { glMultMatrixd(static_cast<const GLdouble*>(mat)); }
#ifdef OSG_GLES1_AVAILABLE
inline void glLoadMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glLoadMatrixf(flt_mat);
}
inline void glMultMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glMultMatrixf(flt_mat);
}
#else
inline void glLoadMatrix(const double* mat) { glLoadMatrixd(static_cast<const GLdouble*>(mat)); }
inline void glMultMatrix(const double* mat) { glMultMatrixd(static_cast<const GLdouble*>(mat)); }
#endif
#endif
// add defines for OpenGL targets that don't define them, just to ease compatibility across targets
#ifndef GL_DOUBLE
#define GL_DOUBLE 0x140A
typedef double GLdouble;
#endif
#ifndef GL_INT
#define GL_INT 0x1404
#endif
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
#ifndef GL_NONE
// OpenGL ES1 doesn't provide GL_NONE
#define GL_NONE 0x0
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_POLYGON 0x0009
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
void glDepthRange(double near_val, double far_val) { glDepthRangef(near_val, far_val); }
#endif
#ifdef OSG_GLES1_AVAILABLE
void glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2], c[3]); }
void glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
void glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], c[3]); }
void glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
void glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], c[3]); }
void glNormal3bv(const GLbyte* n) { const float div = 1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
void glNormal3sv(const GLshort* n) { const float div = 1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
void glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1], n[3]); }
void glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1], n[3]); }
#endif
#endif // __osgGL_h

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@@ -32,9 +32,12 @@
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#if !defined(GL_VERSION_2_0)
typedef char GLchar;
#endif
#if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0)
#define GL_VERSION_2_0 1
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623

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@@ -18,6 +18,14 @@
#include <osg/Vec3>
#include <osg/Vec4>
#ifndef GL_LIGHT0
#define GL_LIGHT0 0x4000
#endif
#ifndef GL_LIGHTING
#define GL_LIGHTING 0x0B50
#endif
namespace osg {
/** Light state class which encapsulates OpenGL glLight() functionality. */

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@@ -16,6 +16,10 @@
#include <osg/StateAttribute>
#ifndef GL_LINE_STIPPLE
#define GL_LINE_STIPPLE 0x0B24
#endif
namespace osg {
class OSG_EXPORT LineStipple : public StateAttribute

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@@ -16,6 +16,25 @@
#include <osg/StateAttribute>
#ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
#define GL_CLEAR 0x1500
#define GL_SET 0x150F
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_NOOP 0x1505
#define GL_AND 0x1501
#define GL_NAND 0x150E
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_XOR 0x1506
#define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D
#define GL_COLOR_LOGIC_OP 0x0BF2
#endif
namespace osg {
/** Encapsulates OpenGL LogicOp state. */

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@@ -17,6 +17,15 @@
#include <osg/Vec4>
#include <osg/StateAttribute>
#ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_EMISSION 0x1600
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_MATERIAL 0x0B57
#endif
namespace osg {
/** Material - encapsulates OpenGL glMaterial state.*/
class OSG_EXPORT Material : public StateAttribute

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@@ -17,6 +17,10 @@
#include <osg/Vec3>
#include <osg/StateAttribute>
#ifndef GL_POINT_SMOOTH
#define GL_POINT_SMOOTH 0x0B10
#endif
namespace osg {
/** Point - encapsulates the OpenGL point smoothing and size state.*/

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@@ -17,6 +17,12 @@
#include <osg/StateAttribute>
#include <osg/GL>
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#endif
namespace osg {
/** State Class for setting OpenGL's polygon culling mode.

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@@ -52,8 +52,10 @@ class OSG_EXPORT PolygonOffset : public StateAttribute
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_POLYGON_OFFSET_FILL);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
usage.usesMode(GL_POLYGON_OFFSET_LINE);
usage.usesMode(GL_POLYGON_OFFSET_POINT);
#endif
return true;
}

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@@ -17,6 +17,10 @@
#include <osg/StateAttribute>
#ifndef GL_POLYGON_STIPPLE
#define GL_POLYGON_STIPPLE 0x0B42
#endif
namespace osg
{

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@@ -19,6 +19,11 @@
namespace osg {
#ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#endif
/** Class which encapsulates glShadeModel(..).
*/
class OSG_EXPORT ShadeModel : public StateAttribute

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@@ -33,10 +33,6 @@
#include <set>
#include <string>
#ifndef GL_TEXTURE0
#define GL_TEXTURE0 0x84C0
#endif
#ifndef GL_FOG_COORDINATE_ARRAY
#ifdef GL_FOG_COORDINATE_ARRAY_EXT
#define GL_FOG_COORDINATE_ARRAY GL_FOG_COORDINATE_ARRAY_EXT
@@ -497,32 +493,56 @@ class OSG_EXPORT State : public Referenced, public Observer
inline void Vertex(float x, float y, float z, float w=1.0f)
{
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _vertexAlias._location, x,y,z,w);
else glVertex4f(x,y,z,w);
#else
_glVertexAttrib4f( _vertexAlias._location, x,y,z,w);
#endif
}
inline void Color(float r, float g, float b, float a=1.0f)
{
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _colorAlias._location, r,g,b,a);
else glColor4f(r,g,b,a);
#else
_glVertexAttrib4f( _colorAlias._location, r,g,b,a);
#endif
}
void Normal(float x, float y, float z)
{
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _normalAlias._location, x,y,z,0.0);
else glNormal3f(x,y,z);
#else
_glVertexAttrib4f( _normalAlias._location, x,y,z,0.0);
#endif
}
void TexCoord(float x, float y=0.0f, float z=0.0f, float w=1.0f)
{
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[0]._location, x,y,z,w);
else glTexCoord4f(x,y,z,w);
#if !defined(OSG_GLES1_AVAILABLE)
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[0]._location, x,y,z,w);
else glTexCoord4f(x,y,z,w);
#else
_glVertexAttrib4f( _texCoordAliasList[0]._location, x,y,z,w);
#endif
#endif
}
void MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f)
{
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[unit]._location, x,y,z,w);
else _glMultiTexCoord4f(GL_TEXTURE0+unit,x,y,z,w);
#if !defined(OSG_GLES1_AVAILABLE)
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[unit]._location, x,y,z,w);
else _glMultiTexCoord4f(GL_TEXTURE0+unit,x,y,z,w);
#else
_glVertexAttrib4f( _texCoordAliasList[unit]._location, x,y,z,w);
#endif
#endif
}
void VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f)
@@ -531,19 +551,16 @@ class OSG_EXPORT State : public Referenced, public Observer
}
/** Wrapper around glInterleavedArrays(..).
* also resets the internal array points and modes within osg::State to keep the other
* vertex array operations consistent. */
void setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer);
/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
void lazyDisablingOfVertexAttributes();
/** Disable all the vertex attributes that have been marked as to be disabled.*/
void applyDisablingOfVertexAttributes();
/** Wrapper around glInterleavedArrays(..).
* also resets the internal array points and modes within osg::State to keep the other
* vertex array operations consistent. */
void setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer);
/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
inline void setVertexPointer(const Array* array)
@@ -569,6 +586,7 @@ class OSG_EXPORT State : public Referenced, public Observer
inline void setVertexPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_vertexAlias._location, size, type, GL_FALSE, stride, ptr);
@@ -588,12 +606,16 @@ class OSG_EXPORT State : public Referenced, public Observer
_vertexArray._lazy_disable = false;
_vertexArray._dirty = false;
}
#else
setVertexAttribPointer(_vertexAlias._location, size, type, GL_FALSE, stride, ptr);
#endif
}
/** wrapper around glDisableClientState(GL_VERTEX_ARRAY).
* note, only updates values that change.*/
inline void disableVertexPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_vertexAlias._location);
@@ -608,10 +630,14 @@ class OSG_EXPORT State : public Referenced, public Observer
glDisableClientState(GL_VERTEX_ARRAY);
}
}
#else
disableVertexAttribPointer(_vertexAlias._location);
#endif
}
inline void dirtyVertexPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_vertexAlias._location);
@@ -621,6 +647,9 @@ class OSG_EXPORT State : public Referenced, public Observer
_vertexArray._pointer = 0;
_vertexArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_vertexAlias._location);
#endif
}
@@ -648,6 +677,7 @@ class OSG_EXPORT State : public Referenced, public Observer
inline void setNormalPointer( GLenum type, GLsizei stride,
const GLvoid *ptr )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_normalAlias._location, 3, type, GL_FALSE, stride, ptr);
@@ -667,12 +697,16 @@ class OSG_EXPORT State : public Referenced, public Observer
_normalArray._lazy_disable = false;
_normalArray._dirty = false;
}
#else
setVertexAttribPointer(_normalAlias._location, 3, type, GL_FALSE, stride, ptr);
#endif
}
/** wrapper around glDisableClientState(GL_NORMAL_ARRAY);
* note, only updates values that change.*/
inline void disableNormalPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_normalAlias._location);
@@ -687,10 +721,14 @@ class OSG_EXPORT State : public Referenced, public Observer
glDisableClientState(GL_NORMAL_ARRAY);
}
}
#else
disableVertexAttribPointer(_normalAlias._location);
#endif
}
inline void dirtyNormalPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_normalAlias._location);
@@ -700,6 +738,9 @@ class OSG_EXPORT State : public Referenced, public Observer
_normalArray._pointer = 0;
_normalArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_normalAlias._location);
#endif
}
/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
@@ -727,6 +768,7 @@ class OSG_EXPORT State : public Referenced, public Observer
inline void setColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_colorAlias._location, size, type, GL_FALSE, stride, ptr);
@@ -746,12 +788,16 @@ class OSG_EXPORT State : public Referenced, public Observer
_colorArray._lazy_disable = false;
_colorArray._dirty = false;
}
#else
setVertexAttribPointer(_colorAlias._location, size, type, GL_FALSE, stride, ptr);
#endif
}
/** wrapper around glDisableClientState(GL_COLOR_ARRAY);
* note, only updates values that change.*/
inline void disableColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_colorAlias._location);
@@ -766,10 +812,14 @@ class OSG_EXPORT State : public Referenced, public Observer
glDisableClientState(GL_COLOR_ARRAY);
}
}
#else
disableVertexAttribPointer(_colorAlias._location);
#endif
}
inline void dirtyColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_colorAlias._location);
@@ -779,6 +829,9 @@ class OSG_EXPORT State : public Referenced, public Observer
_colorArray._pointer = 0;
_colorArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_colorAlias._location);
#endif
}
@@ -812,6 +865,7 @@ class OSG_EXPORT State : public Referenced, public Observer
* note, only updates values that change.*/
inline void disableSecondaryColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_secondaryColorAlias._location);
@@ -826,10 +880,14 @@ class OSG_EXPORT State : public Referenced, public Observer
if (isSecondaryColorSupported()) glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
}
}
#else
disableVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
inline void dirtySecondaryColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_secondaryColorAlias._location);
@@ -839,45 +897,11 @@ class OSG_EXPORT State : public Referenced, public Observer
_secondaryColorArray._pointer = 0;
_secondaryColorArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
/** wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer(..);
* note, only updates values that change.*/
inline void setIndexPointer( GLenum type, GLsizei stride,
const GLvoid *ptr )
{
if (!_indexArray._enabled || _indexArray._dirty)
{
_indexArray._enabled = true;
glEnableClientState(GL_INDEX_ARRAY);
}
//if (_indexArray._pointer!=ptr || _indexArray._dirty)
{
_indexArray._pointer=ptr;
glIndexPointer( type, stride, ptr );
}
_indexArray._dirty = false;
}
/** wrapper around glDisableClientState(GL_INDEX_ARRAY);
* note, only updates values that change.*/
inline void disableIndexPointer()
{
if (_indexArray._enabled || _indexArray._dirty)
{
_indexArray._enabled = false;
_indexArray._dirty = false;
glDisableClientState(GL_INDEX_ARRAY);
}
}
inline void dirtyIndexPointer()
{
_indexArray._pointer = 0;
_indexArray._dirty = true;
}
inline bool isFogCoordSupported() const { return _isFogCoordSupportResolved?_isFogCoordSupported:computeFogCoordSupported(); }
@@ -909,6 +933,7 @@ class OSG_EXPORT State : public Referenced, public Observer
* note, only updates values that change.*/
inline void disableFogCoordPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_fogCoordAlias._location);
@@ -923,10 +948,14 @@ class OSG_EXPORT State : public Referenced, public Observer
if (isFogCoordSupported()) glDisableClientState(GL_FOG_COORDINATE_ARRAY);
}
}
#else
disableVertexAttribPointer(_fogCoordAlias._location);
#endif
}
inline void dirtyFogCoordPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_fogCoordAlias._location);
@@ -936,6 +965,9 @@ class OSG_EXPORT State : public Referenced, public Observer
_fogArray._pointer = 0;
_fogArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_fogCoordAlias._location);
#endif
}
@@ -965,6 +997,7 @@ class OSG_EXPORT State : public Referenced, public Observer
GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_texCoordAliasList[unit]._location, size, type, GL_FALSE, stride, ptr);
@@ -990,12 +1023,16 @@ class OSG_EXPORT State : public Referenced, public Observer
eap._dirty = false;
}
}
#else
setVertexAttribPointer(_texCoordAliasList[unit]._location, size, type, GL_FALSE, stride, ptr);
#endif
}
/** wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
* note, only updates values that change.*/
inline void disableTexCoordPointer( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
@@ -1016,10 +1053,14 @@ class OSG_EXPORT State : public Referenced, public Observer
}
}
}
#else
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
#endif
}
inline void dirtyTexCoordPointer( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
@@ -1031,11 +1072,15 @@ class OSG_EXPORT State : public Referenced, public Observer
eap._pointer = 0;
eap._dirty = true;
}
#else
dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
#endif
}
inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
@@ -1058,10 +1103,14 @@ class OSG_EXPORT State : public Referenced, public Observer
++unit;
}
}
#else
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
@@ -1076,6 +1125,9 @@ class OSG_EXPORT State : public Referenced, public Observer
++unit;
}
}
#else
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
@@ -1483,7 +1535,6 @@ class OSG_EXPORT State : public Referenced, public Observer
EnabledArrayPair _normalArray;
EnabledArrayPair _colorArray;
EnabledArrayPair _secondaryColorArray;
EnabledArrayPair _indexArray;
EnabledArrayPair _fogArray;
EnabledTexCoordArrayList _texCoordArrayList;
EnabledVertexAttribArrayList _vertexAttribArrayList;

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@@ -18,6 +18,13 @@
#include <osg/StateAttribute>
#include <osg/Vec4>
#ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
#define GL_MODULATE 0x2100
#define GL_ADD 0x0104
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#endif
namespace osg {
/** TexEnv encapsulates the OpenGL glTexEnv (texture environment) state.

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@@ -14,8 +14,7 @@
#ifndef OSG_TEXENVCOMBINE
#define OSG_TEXENVCOMBINE 1
#include <osg/GL>
#include <osg/StateAttribute>
#include <osg/TexEnv>
#include <osg/Vec3>
#include <osg/Vec4>

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@@ -17,12 +17,22 @@
#include <osg/Plane>
#include <osg/StateAttribute>
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_OBJECT_LINEAR 0x2401
#define GL_EYE_LINEAR 0x2400
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#endif
#ifndef GL_NORMAL_MAP_ARB
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_NORMAL_MAP_ARB 0x8511
#endif
#ifndef GL_REFLECTION_MAP_ARB
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_REFLECTION_MAP_ARB 0x8512
#endif
namespace osg {

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@@ -144,10 +144,20 @@
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_CLAMP
// OpenGL ES1 and ES2 doesn't provide GL_CLAMP but has GL_CLAMP_TO_EDGE
#define GL_CLAMP GL_CLAMP_TO_EDGE
#endif
#ifndef GL_CLAMP_TO_BORDER_ARB
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#ifndef GL_INTENSITY
// OpenGL ES1 and ES2 doesn't provide GL_INTENSITY
#define GL_INTENSITY 0x8049
#endif
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192

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@@ -18,6 +18,10 @@
#include <osg/Texture>
#ifndef GL_TEXTURE_1D
#define GL_TEXTURE_1D 0x0DE0
#endif
namespace osg {
/** Encapsulates OpenGl 1D texture functionality. Doesn't support cube maps,

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@@ -29,6 +29,15 @@
#include <string>
#include <vector>
#ifndef GL_SAMPLER_1D
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#endif
namespace osg {
// forward declare

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@@ -400,15 +400,19 @@ void ArrayDispatchers::init()
_secondaryColorDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_fogCoordDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
_glBeginEndAdapter = &(_state->getGLBeginEndAdapter());
_useGLBeginEndAdapter = false;
_vertexDispatchers->assign<GLfloat>(Array::Vec2ArrayType, glVertex2fv, 2);
_vertexDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glVertex3fv, 3);
_vertexDispatchers->assign<GLdouble>(Array::Vec2dArrayType, glVertex2dv, 2);
_vertexDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glVertex3dv, 3);
_vertexDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Vertex3fv, 3);
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
#ifndef OSG_GLES1_AVAILABLE
_vertexDispatchers->assign<GLfloat>(Array::Vec2ArrayType, glVertex2fv, 2);
_vertexDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glVertex3fv, 3);
_vertexDispatchers->assign<GLdouble>(Array::Vec2dArrayType, glVertex2dv, 2);
_vertexDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glVertex3dv, 3);
_vertexDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Vertex3fv, 3);
#endif
_normalDispatchers->assign<GLbyte>(Array::Vec3bArrayType, glNormal3bv, 3);
_normalDispatchers->assign<GLshort>(Array::Vec3sArrayType, glNormal3sv, 3);
@@ -427,6 +431,7 @@ void ArrayDispatchers::init()
_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, extensions->_glSecondaryColor3fv, 3);
_fogCoordDispatchers->assign<GLfloat>(Array::FloatArrayType, extensions->_glFogCoordfv, 1);
#endif
// pre allocate.
_activeDispatchList.resize(5);
@@ -483,8 +488,8 @@ AttributeDispatch* ArrayDispatchers::vertexAttribDispatcher(unsigned int unit, A
void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
{
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
{
_texCoordDispatchers.push_back(new AttributeDispatchMap(_glBeginEndAdapter));
@@ -512,6 +517,7 @@ void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, &GLBeginEndAdapter::MultiTexCoord4fv, 4);
}
}
#endif
}
void ArrayDispatchers::assignVertexAttribDispatchers(unsigned int unit)

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@@ -75,7 +75,7 @@ unsigned int ClipPlane::getClipPlaneNum() const
void ClipPlane::apply(State&) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
glClipPlane((GLenum)(GL_CLIP_PLANE0+_clipPlaneNum),_clipPlane.ptr());
#else
osg::notify(osg::NOTICE)<<"Warning: ClipPlane::apply(State&) - not supported."<<std::endl;

View File

@@ -28,7 +28,7 @@ ColorMatrix::~ColorMatrix()
void ColorMatrix::apply(State& state) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
unsigned int contextID = state.getContextID();
static bool s_ARB_imaging = isGLExtensionSupported(contextID,"GL_ARB_imaging");

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@@ -40,6 +40,7 @@
#cmakedefine OSG_GL_DISPLAYLISTS_AVAILABLE
#cmakedefine OSG_GL_MATRICES_AVAILABLE
#cmakedefine OSG_GL_VERTEX_FUNCS_AVAILABLE
#cmakedefine OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
#cmakedefine OSG_GL_FIXED_FUNCTION_AVAILABLE
#endif

View File

@@ -38,7 +38,13 @@ Fog::~Fog()
void Fog::apply(State& state) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
#ifdef OSG_GLES1_AVAILABLE
#define glFogi glFogx
#endif
glFogi( GL_FOG_MODE, _mode );
glFogf( GL_FOG_DENSITY, _density );
glFogf( GL_FOG_START, _start );
glFogf( GL_FOG_END, _end );

View File

@@ -19,12 +19,12 @@ using namespace osg;
void Hint::apply(State& /*state*/) const
{
if (_target==GL_NONE || _mode==GL_NONE) return;
glHint(_target, _mode);
}
void Hint::setTarget(GLenum target)
{
{
if (_target==target) return;
if (_parents.empty())

View File

@@ -20,15 +20,42 @@
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osg/Texture1D>
#include <osg/Texture2D>
#include <osg/Texture3D>
#include <osg/Texture2DArray>
#include <osg/Light>
#include <string.h>
#include <stdlib.h>
#include "dxtctool.h"
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_BITMAP 0x1A00
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_COLOR_INDEX 0x1900
#define GL_DEPTH_COMPONENT 0x1902
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_STENCIL_INDEX 0x1901
#define GL_RGBA8 0x8058
#endif
using namespace osg;
using namespace std;
@@ -682,6 +709,7 @@ void Image::readPixels(int x,int y,int width,int height,
void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMapsIfAvailable, GLenum type)
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
// osg::notify(osg::NOTICE)<<"Image::readImageFromCurrentTexture()"<<std::endl;
const osg::Texture::Extensions* extensions = osg::Texture::getExtensions(contextID,true);
@@ -689,20 +717,16 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
const osg::Texture2DArray::Extensions* extensions2DArray = osg::Texture2DArray::getExtensions(contextID,true);
GLboolean binding1D, binding2D, binding3D, binding2DArray;
GLboolean binding1D = GL_FALSE, binding2D = GL_FALSE, binding3D = GL_FALSE, binding2DArray = GL_FALSE;
glGetBooleanv(GL_TEXTURE_BINDING_1D, &binding1D);
glGetBooleanv(GL_TEXTURE_BINDING_2D, &binding2D);
glGetBooleanv(GL_TEXTURE_BINDING_3D, &binding3D);
if (extensions2DArray->isTexture2DArraySupported())
{
glGetBooleanv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &binding2DArray);
}
else
{
binding2DArray = GL_FALSE;
}
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY_EXT : 0;
@@ -873,137 +897,134 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
dirty();
}
#else
osg::notify(osg::NOTICE)<<"Warning: Image::readImageFromCurrentTexture() not supported."<<std::endl;
#endif
}
void Image::scaleImage(int s,int t,int r, GLenum newDataType)
{
#ifdef OSG_GLU_AVAILABLE
void Image::scaleImage(int s,int t,int r, GLenum newDataType)
if (_s==s && _t==t && _r==r) return;
if (_data==NULL)
{
if (_s==s && _t==t && _r==r) return;
notify(WARN) << "Error Image::scaleImage() do not succeed : cannot scale NULL image."<<std::endl;
return;
}
if (_data==NULL)
{
notify(WARN) << "Error Image::scaleImage() do not succeed : cannot scale NULL image."<<std::endl;
return;
}
if (_r!=1 || r!=1)
{
notify(WARN) << "Error Image::scaleImage() do not succeed : scaling of volumes not implemented."<<std::endl;
return;
}
if (_r!=1 || r!=1)
{
notify(WARN) << "Error Image::scaleImage() do not succeed : scaling of volumes not implemented."<<std::endl;
return;
}
unsigned int newTotalSize = computeRowWidthInBytes(s,_pixelFormat,newDataType,_packing)*t;
unsigned int newTotalSize = computeRowWidthInBytes(s,_pixelFormat,newDataType,_packing)*t;
// need to sort out what size to really use...
unsigned char* newData = new unsigned char [newTotalSize];
if (!newData)
{
// should we throw an exception??? Just return for time being.
notify(FATAL) << "Error Image::scaleImage() do not succeed : out of memory."<<newTotalSize<<std::endl;
return;
}
// need to sort out what size to really use...
unsigned char* newData = new unsigned char [newTotalSize];
if (!newData)
{
// should we throw an exception??? Just return for time being.
notify(FATAL) << "Error Image::scaleImage() do not succeed : out of memory."<<newTotalSize<<std::endl;
return;
}
glPixelStorei(GL_PACK_ALIGNMENT,_packing);
glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
glPixelStorei(GL_PACK_ALIGNMENT,_packing);
glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
GLint status = gluScaleImage(_pixelFormat,
_s,
_t,
_dataType,
_data,
s,
t,
newDataType,
newData);
GLint status = gluScaleImage(_pixelFormat,
_s,
_t,
_dataType,
_data,
s,
t,
newDataType,
newData);
if (status==0)
{
if (status==0)
{
// free old image.
_s = s;
_t = t;
_dataType = newDataType;
setData(newData,USE_NEW_DELETE);
}
else
{
delete [] newData;
// free old image.
_s = s;
_t = t;
_dataType = newDataType;
setData(newData,USE_NEW_DELETE);
}
else
{
delete [] newData;
notify(WARN) << "Error Image::scaleImage() did not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
}
notify(WARN) << "Error Image::scaleImage() did not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
}
dirty();
dirty();
#else
osg::notify(osg::NOTICE)<<"Warning: Image::scaleImage(int s,int t,int r, GLenum newDataType) not supported."<<std::endl;
#endif
}
void Image::copySubImage(int s_offset, int t_offset, int r_offset, const osg::Image* source)
{
#ifdef OSG_GLU_AVAILABLE
if (!source) return;
if (s_offset<0 || t_offset<0 || r_offset<0)
{
notify(WARN)<<"Warning: negative offsets passed to Image::copySubImage(..) not supported, operation ignored."<<std::endl;
return;
}
if (!_data)
{
notify(INFO)<<"allocating image"<<endl;
allocateImage(s_offset+source->s(),t_offset+source->t(),r_offset+source->r(),
source->getPixelFormat(),source->getDataType(),
source->getPacking());
}
if (s_offset>=_s || t_offset>=_t || r_offset>=_r)
{
notify(WARN)<<"Warning: offsets passed to Image::copySubImage(..) outside destination image, operation ignored."<<std::endl;
return;
}
if (_pixelFormat != source->getPixelFormat())
{
notify(WARN)<<"Warning: image with an incompatible pixel formats passed to Image::copySubImage(..), operation ignored."<<std::endl;
return;
}
void* data_destination = data(s_offset,t_offset,r_offset);
glPixelStorei(GL_PACK_ALIGNMENT,source->getPacking());
glPixelStorei(GL_PACK_ROW_LENGTH,_s);
glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
GLint status = gluScaleImage(_pixelFormat,
source->s(),
source->t(),
source->getDataType(),
source->data(),
source->s(),
source->t(),
_dataType,
data_destination);
glPixelStorei(GL_PACK_ROW_LENGTH,0);
if (status!=0)
{
notify(WARN) << "Error Image::scaleImage() do not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
}
#else
void Image::scaleImage(int,int,int, GLenum)
{
osg::notify(osg::NOTICE)<<"Warning: Image::scaleImage(int s,int t,int r, GLenum newDataType) not supported."<<std::endl;
}
#endif
#ifdef OSG_GLU_AVAILABLE
void Image::copySubImage(int s_offset, int t_offset, int r_offset, const osg::Image* source)
{
if (!source) return;
if (s_offset<0 || t_offset<0 || r_offset<0)
{
notify(WARN)<<"Warning: negative offsets passed to Image::copySubImage(..) not supported, operation ignored."<<std::endl;
return;
}
if (!_data)
{
notify(INFO)<<"allocating image"<<endl;
allocateImage(s_offset+source->s(),t_offset+source->t(),r_offset+source->r(),
source->getPixelFormat(),source->getDataType(),
source->getPacking());
}
if (s_offset>=_s || t_offset>=_t || r_offset>=_r)
{
notify(WARN)<<"Warning: offsets passed to Image::copySubImage(..) outside destination image, operation ignored."<<std::endl;
return;
}
if (_pixelFormat != source->getPixelFormat())
{
notify(WARN)<<"Warning: image with an incompatible pixel formats passed to Image::copySubImage(..), operation ignored."<<std::endl;
return;
}
void* data_destination = data(s_offset,t_offset,r_offset);
glPixelStorei(GL_PACK_ALIGNMENT,source->getPacking());
glPixelStorei(GL_PACK_ROW_LENGTH,_s);
glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
GLint status = gluScaleImage(_pixelFormat,
source->s(),
source->t(),
source->getDataType(),
source->data(),
source->s(),
source->t(),
_dataType,
data_destination);
glPixelStorei(GL_PACK_ROW_LENGTH,0);
if (status!=0)
{
notify(WARN) << "Error Image::scaleImage() do not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
}
}
#else
void Image::copySubImage(int, int, int, const osg::Image*)
{
osg::notify(osg::NOTICE)<<"Warning: Image::copySubImage(int, int, int, const osg::Image*)) not supported."<<std::endl;
}
osg::notify(osg::NOTICE)<<"Warning: Image::copySubImage(int, int, int, const osg::Image*)) not supported."<<std::endl;
#endif
}
void Image::flipHorizontal()
{

View File

@@ -51,6 +51,11 @@ LightModel::~LightModel()
void LightModel::apply(State&) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
#ifdef OSG_GLES1_AVAILABLE
#define glLightModeli glLightModelx
#endif
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,_ambient.ptr());
static bool s_separateSpecularSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0;
@@ -66,7 +71,10 @@ void LightModel::apply(State&) const
}
}
#ifndef OSG_GLES1_AVAILABLE
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,_localViewer);
#endif
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,_twoSided);
#else
osg::notify(osg::NOTICE)<<"Warning: LightModel::apply(State&) - not supported."<<std::endl;

View File

@@ -353,9 +353,12 @@ void Material::setAlpha(Face face,float alpha)
void Material::apply(State&) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
#ifdef OSG_GL1_AVAILABLE
if (_colorMode==OFF)
{
glDisable(GL_COLOR_MATERIAL);
glColor4fv(_diffuseFront.ptr());
}
else
@@ -372,6 +375,7 @@ void Material::apply(State&) const
case(OFF): break;
}
}
#endif
if (_colorMode!=AMBIENT && _colorMode!=AMBIENT_AND_DIFFUSE)
{

View File

@@ -739,7 +739,6 @@ void State::disableAllVertexArrays()
disableVertexAttribPointersAboveAndIncluding(0);
disableColorPointer();
disableFogCoordPointer();
disableIndexPointer();
disableNormalPointer();
disableSecondaryColorPointer();
}
@@ -751,7 +750,6 @@ void State::dirtyAllVertexArrays()
dirtyVertexAttribPointersAboveAndIncluding(0);
dirtyColorPointer();
dirtyFogCoordPointer();
dirtyIndexPointer();
dirtyNormalPointer();
dirtySecondaryColorPointer();
}
@@ -760,8 +758,12 @@ void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* p
{
disableAllVertexArrays();
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
glInterleavedArrays( format, stride, pointer);
#endif
// the crude way, assume that all arrays have been effected so dirty them and
// disable them...
dirtyAllVertexArrays();
@@ -848,6 +850,7 @@ bool State::setActiveTextureUnit( unsigned int unit )
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
@@ -871,11 +874,15 @@ void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
_fogArray._dirty = false;
}
}
#else
setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
#endif
}
void State::setSecondaryColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
@@ -898,6 +905,9 @@ void State::setSecondaryColorPointer( GLint size, GLenum type,
_secondaryColorArray._dirty = false;
}
}
#else
setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
#endif
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
@@ -978,7 +988,6 @@ void State::lazyDisablingOfVertexAttributes()
_normalArray._lazy_disable = true;
_colorArray._lazy_disable = true;
_secondaryColorArray._lazy_disable = true;
_indexArray._lazy_disable = true;
_fogArray._lazy_disable = true;
for(EnabledTexCoordArrayList::iterator itr = _texCoordArrayList.begin();
itr != _texCoordArrayList.end();
@@ -1005,7 +1014,6 @@ void State::applyDisablingOfVertexAttributes()
if (_normalArray._lazy_disable) disableNormalPointer();
if (_colorArray._lazy_disable) disableColorPointer();
if (_secondaryColorArray._lazy_disable) disableSecondaryColorPointer();
if (_indexArray._lazy_disable) disableIndexPointer();
if (_fogArray._lazy_disable) disableFogCoordPointer();
for(unsigned int i=0; i<_texCoordArrayList.size(); ++i)
{
@@ -1202,10 +1210,11 @@ void State::applyProjectionMatrix(const osg::RefMatrix* matrix)
if (_projectionMatrixUniform.valid()) _projectionMatrixUniform->set(*_projection);
updateModelViewAndProjectionMatrixUniforms();
}
#ifdef OSG_GL_MATRICES_AVAILABLE
glMatrixMode( GL_PROJECTION );
glLoadMatrix(_projection->ptr());
glMatrixMode( GL_MODELVIEW );
#endif
}
}
@@ -1228,7 +1237,9 @@ void State::applyModelViewMatrix(const osg::RefMatrix* matrix)
updateModelViewAndProjectionMatrixUniforms();
}
#ifdef OSG_GL_MATRICES_AVAILABLE
glLoadMatrix(_modelView->ptr());
#endif
}
}

View File

@@ -21,11 +21,14 @@
#include <osg/CullFace>
#include <osg/FrontFace>
#include <osg/PolygonMode>
#include <osg/Material>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Drawable>
#include <osg/Node>
#include <osg/TexGen>
#include <osg/Texture1D>
#include <osg/TextureCubeMap>
#include <osg/TextureRectangle>
#include <osg/Texture2DArray>
@@ -789,7 +792,7 @@ void StateSet::setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue
{
notify(NOTICE)<<"Error: Setting mode 'GL_COLOR_MATERIAL' via osg::StateSet::setMode(mode,value) ignored.\n";
notify(NOTICE)<<" The mode 'GL_COLOR_MATERIAL' is set by the osg::Material StateAttribute.\n";
notify(NOTICE)<<" Setting this as a mode fools osg's State tracking."<<std::endl;
notify(NOTICE)<<" Setting this mode would confuse osg's State tracking."<<std::endl;
}
else
{
@@ -811,7 +814,7 @@ void StateSet::removeMode(StateAttribute::GLMode mode)
{
notify(NOTICE)<<"Error: Setting mode 'GL_COLOR_MATERIAL' via osg::StateSet::removeMode(mode) ignored.\n";
notify(NOTICE)<<" The mode 'GL_COLOR_MATERIAL' is set by the osg::Material StateAttribute.\n";
notify(NOTICE)<<" Setting this as a mode fools osg's State tracking."<<std::endl;
notify(NOTICE)<<" Setting this mode would confuse osg's State tracking."<<std::endl;
}
else
{

View File

@@ -20,6 +20,7 @@
#include <osg/ApplicationUsage>
#include <osg/FrameBufferObject>
#include <osg/TextureRectangle>
#include <osg/Texture1D>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
@@ -1589,6 +1590,12 @@ void Texture::applyTexParameters(GLenum target, State& state) const
if (extensions->isTextureBorderClampSupported())
{
#ifndef GL_TEXTURE_BORDER_COLOR
#define GL_TEXTURE_BORDER_COLOR 0x1004
#endif
if (_internalFormatType == SIGNED_INTEGER)
{
GLint color[4] = {(GLint)_borderColor.r(), (GLint)_borderColor.g(), (GLint)_borderColor.b(), (GLint)_borderColor.a()};
@@ -1726,22 +1733,25 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
case GL_COMPRESSED_INTENSITY: _internalFormat = GL_INTENSITY; break;
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
bool useClientStorage = extensions->isClientStorageSupported() && getClientStorageHint();
if (useClientStorage)
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
#endif
#ifdef GL_TEXTURE_STORAGE_HINT_APPLE
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
#endif
}
unsigned char* dataPtr = (unsigned char*)image->data();
// osg::notify(osg::NOTICE)<<"inwidth="<<inwidth<<" inheight="<<inheight<<" image->getFileName()"<<image->getFileName()<<std::endl;
bool needImageRescale = inwidth!=image->s() || inheight!=image->t();

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@@ -119,7 +119,7 @@ void Texture1D::setImage(Image* image)
void Texture1D::apply(State& state) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
@@ -229,6 +229,9 @@ void Texture1D::apply(State& state) const
{
generateMipmap(state);
}
#else
osg::notify(osg::NOTICE)<<"Warning: Texture1D::apply(State& state) not supported."<<std::endl;
#endif
}
void Texture1D::computeInternalFormat() const
@@ -239,6 +242,7 @@ void Texture1D::computeInternalFormat() const
void Texture1D::applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& numMipmapLevels) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
@@ -348,10 +352,14 @@ void Texture1D::applyTexImage1D(GLenum target, Image* image, State& state, GLsiz
}
inwidth = image->s();
#else
osg::notify(osg::NOTICE)<<"Warning: Texture1D::applyTexImage1D(State& state) not supported."<<std::endl;
#endif
}
void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
const unsigned int contextID = state.getContextID();
// get the texture object for the current contextID.
@@ -401,10 +409,14 @@ void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
// inform state that this texture is the current one bound.
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
#else
osg::notify(osg::NOTICE)<<"Warning: Texture1D::copyTexImage1D(..) not supported."<<std::endl;
#endif
}
void Texture1D::copyTexSubImage1D(State& state, int xoffset, int x, int y, int width)
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
const unsigned int contextID = state.getContextID();
// get the texture object for the current contextID.
@@ -429,10 +441,14 @@ void Texture1D::copyTexSubImage1D(State& state, int xoffset, int x, int y, int w
// create it upfront - simply call copyTexImage1D.
copyTexImage1D(state,x,y,width);
}
#else
osg::notify(osg::NOTICE)<<"Warning: Texture1D::copyTexSubImage1D(..) not supported."<<std::endl;
#endif
}
void Texture1D::allocateMipmap(State& state) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
const unsigned int contextID = state.getContextID();
// get the texture object for the current contextID.
@@ -466,4 +482,7 @@ void Texture1D::allocateMipmap(State& state) const
// inform state that this texture is the current one bound.
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
}
#else
osg::notify(osg::NOTICE)<<"Warning: Texture1D::allocateMipmap(..) not supported."<<std::endl;
#endif
}

View File

@@ -296,9 +296,12 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
if (useClientStorage)
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE);
glTexParameterf(target,GL_TEXTURE_PRIORITY,0.0f);
#ifdef GL_TEXTURE_STORAGE_HINT_APPLE
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
#endif
#ifdef GL_TEXTURE_STORAGE_HINT_APPLE
glTexParameteri(target, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
#endif
}