Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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@@ -17,6 +17,10 @@
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#include <osg/Vec3>
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#include <osg/StateAttribute>
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#ifndef GL_POINT_SMOOTH
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#define GL_POINT_SMOOTH 0x0B10
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#endif
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namespace osg {
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/** Point - encapsulates the OpenGL point smoothing and size state.*/
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