Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers

This commit is contained in:
Robert Osfield
2009-10-25 11:52:01 +00:00
parent 488d108ae0
commit 37ee16403a
37 changed files with 538 additions and 209 deletions

View File

@@ -19,6 +19,11 @@
namespace osg {
#ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#endif
/** Class which encapsulates glShadeModel(..).
*/
class OSG_EXPORT ShadeModel : public StateAttribute