Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers

This commit is contained in:
Robert Osfield
2009-10-25 11:52:01 +00:00
parent 488d108ae0
commit 37ee16403a
37 changed files with 538 additions and 209 deletions

View File

@@ -19,12 +19,12 @@ using namespace osg;
void Hint::apply(State& /*state*/) const
{
if (_target==GL_NONE || _mode==GL_NONE) return;
glHint(_target, _mode);
}
void Hint::setTarget(GLenum target)
{
{
if (_target==target) return;
if (_parents.empty())