Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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@@ -739,7 +739,6 @@ void State::disableAllVertexArrays()
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disableVertexAttribPointersAboveAndIncluding(0);
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disableColorPointer();
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disableFogCoordPointer();
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disableIndexPointer();
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disableNormalPointer();
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disableSecondaryColorPointer();
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}
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@@ -751,7 +750,6 @@ void State::dirtyAllVertexArrays()
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dirtyVertexAttribPointersAboveAndIncluding(0);
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dirtyColorPointer();
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dirtyFogCoordPointer();
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dirtyIndexPointer();
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dirtyNormalPointer();
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dirtySecondaryColorPointer();
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}
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@@ -760,8 +758,12 @@ void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* p
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{
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disableAllVertexArrays();
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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glInterleavedArrays( format, stride, pointer);
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#endif
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// the crude way, assume that all arrays have been effected so dirty them and
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// disable them...
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dirtyAllVertexArrays();
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@@ -848,6 +850,7 @@ bool State::setActiveTextureUnit( unsigned int unit )
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void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
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@@ -871,11 +874,15 @@ void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
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_fogArray._dirty = false;
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}
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}
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#else
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setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
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#endif
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}
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void State::setSecondaryColorPointer( GLint size, GLenum type,
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GLsizei stride, const GLvoid *ptr )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
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@@ -898,6 +905,9 @@ void State::setSecondaryColorPointer( GLint size, GLenum type,
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_secondaryColorArray._dirty = false;
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}
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}
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#else
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setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
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#endif
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}
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/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
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@@ -978,7 +988,6 @@ void State::lazyDisablingOfVertexAttributes()
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_normalArray._lazy_disable = true;
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_colorArray._lazy_disable = true;
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_secondaryColorArray._lazy_disable = true;
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_indexArray._lazy_disable = true;
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_fogArray._lazy_disable = true;
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for(EnabledTexCoordArrayList::iterator itr = _texCoordArrayList.begin();
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itr != _texCoordArrayList.end();
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@@ -1005,7 +1014,6 @@ void State::applyDisablingOfVertexAttributes()
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if (_normalArray._lazy_disable) disableNormalPointer();
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if (_colorArray._lazy_disable) disableColorPointer();
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if (_secondaryColorArray._lazy_disable) disableSecondaryColorPointer();
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if (_indexArray._lazy_disable) disableIndexPointer();
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if (_fogArray._lazy_disable) disableFogCoordPointer();
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for(unsigned int i=0; i<_texCoordArrayList.size(); ++i)
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{
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@@ -1202,10 +1210,11 @@ void State::applyProjectionMatrix(const osg::RefMatrix* matrix)
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if (_projectionMatrixUniform.valid()) _projectionMatrixUniform->set(*_projection);
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updateModelViewAndProjectionMatrixUniforms();
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}
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#ifdef OSG_GL_MATRICES_AVAILABLE
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glMatrixMode( GL_PROJECTION );
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glLoadMatrix(_projection->ptr());
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glMatrixMode( GL_MODELVIEW );
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#endif
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}
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}
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@@ -1228,7 +1237,9 @@ void State::applyModelViewMatrix(const osg::RefMatrix* matrix)
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updateModelViewAndProjectionMatrixUniforms();
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}
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#ifdef OSG_GL_MATRICES_AVAILABLE
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glLoadMatrix(_modelView->ptr());
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#endif
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}
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}
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