Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers

This commit is contained in:
Robert Osfield
2009-10-25 11:52:01 +00:00
parent 488d108ae0
commit 37ee16403a
37 changed files with 538 additions and 209 deletions

View File

@@ -296,9 +296,12 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
if (useClientStorage)
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE);
glTexParameterf(target,GL_TEXTURE_PRIORITY,0.0f);
#ifdef GL_TEXTURE_STORAGE_HINT_APPLE
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
#endif
#ifdef GL_TEXTURE_STORAGE_HINT_APPLE
glTexParameteri(target, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
#endif
}