From Edmond Gheury, fixe and bug in the PrimitiveShapeVisitor.
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@@ -1378,7 +1378,7 @@ void PrimitiveShapeVisitor::apply(const Sphere& sphere)
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// do last point by hand to ensure no round off errors.
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_functor.vertex(tx+rTop,ty,tz+zTop);
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_functor.vertex(ty+rBase,ty,tz+zBase);
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_functor.vertex(tx+rBase,ty,tz+zBase);
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_functor.end();
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