Added osg::StateSet::merge(const StateSet& rhs) merges merges the modes and

attributes of rhs into 'this' stateset.
This commit is contained in:
Robert Osfield
2001-10-14 09:58:49 +00:00
parent 72dc08cd9a
commit 39ea16aad7
2 changed files with 54 additions and 0 deletions

View File

@@ -46,6 +46,10 @@ class SG_EXPORT StateSet : public Object
/** set all the modes to inherit, typically used to signify
nodes which inherit all of their modes for the global state.*/
void setAllToInherit();
/** merge this stateset with stateset rhs, this overrides
* the rhs if OVERRIDE is specified, otherwise rhs takes precedence.*/
void merge(const StateSet& rhs);
/** a container to map GLModes to their respective GLModeValues.*/
typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> ModeList;

View File

@@ -118,6 +118,56 @@ void StateSet::setAllToInherit()
_attributeList.clear();
}
void StateSet::merge(const StateSet& rhs)
{
// merge the modes of rhs into this,
// this overrides rhs if OVERRIDE defined in this.
for(ModeList::const_iterator rhs_mitr = rhs._modeList.begin();
rhs_mitr != rhs._modeList.begin();
++rhs_mitr)
{
ModeList::iterator lhs_mitr = _modeList.find(rhs_mitr->first);
if (lhs_mitr!=_modeList.end())
{
if (!(lhs_mitr->second & StateAttribute::OVERRIDE))
{
// override isn't on in rhs, so overrite it with incomming
// value.
lhs_mitr->second = rhs_mitr->second;
}
}
else
{
// entry doesn't exist so insert it.
_modeList.insert(*rhs_mitr);
}
}
// merge the attributes of rhs into this,
// this overrides rhs if OVERRIDE defined in this.
for(AttributeList::const_iterator rhs_aitr = rhs._attributeList.begin();
rhs_aitr != rhs._attributeList.begin();
++rhs_aitr)
{
AttributeList::iterator lhs_aitr = _attributeList.find(rhs_aitr->first);
if (lhs_aitr!=_attributeList.end())
{
if (!(lhs_aitr->second.second & StateAttribute::OVERRIDE))
{
// override isn't on in rhs, so overrite it with incomming
// value.
lhs_aitr->second = rhs_aitr->second;
}
}
else
{
// entry doesn't exist so insert it.
_attributeList.insert(*rhs_aitr);
}
}
}
void StateSet::setMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
{
if ((value&StateAttribute::INHERIT)) setModeToInherit(mode);