Changed .png files to .jpg to help save space in OpenSceneGraph-Data.

This commit is contained in:
Robert Osfield
2005-05-22 20:30:30 +00:00
parent f1ef59b757
commit 3ac091bb25

View File

@@ -1038,7 +1038,7 @@ osg::Node* GameEventHandler::createScene()
osg::Geode* geode = new osg::Geode;
// set up the background
osg::Image* image = osgDB::readImageFile("Catch/Welcome.png");
osg::Image* image = osgDB::readImageFile("Catch/Welcome.jpg");
if (image)
{
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
@@ -1113,7 +1113,7 @@ osg::Node* GameEventHandler::createScene()
{
osg::Geode* geode = new osg::Geode;
osg::Image* image = osgDB::readImageFile("Catch/YouLost.png");
osg::Image* image = osgDB::readImageFile("Catch/YouLost.jpg");
if (image)
{
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
@@ -1175,7 +1175,7 @@ osg::Node* GameEventHandler::createScene()
{
osg::Geode* geode = new osg::Geode;
osg::Image* image = osgDB::readImageFile("Catch/YouWon.png");
osg::Image* image = osgDB::readImageFile("Catch/YouWon.jpg");
if (image)
{
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);