Changed .png files to .jpg to help save space in OpenSceneGraph-Data.
This commit is contained in:
@@ -1038,7 +1038,7 @@ osg::Node* GameEventHandler::createScene()
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
|
||||
// set up the background
|
||||
osg::Image* image = osgDB::readImageFile("Catch/Welcome.png");
|
||||
osg::Image* image = osgDB::readImageFile("Catch/Welcome.jpg");
|
||||
if (image)
|
||||
{
|
||||
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
|
||||
@@ -1113,7 +1113,7 @@ osg::Node* GameEventHandler::createScene()
|
||||
{
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
|
||||
osg::Image* image = osgDB::readImageFile("Catch/YouLost.png");
|
||||
osg::Image* image = osgDB::readImageFile("Catch/YouLost.jpg");
|
||||
if (image)
|
||||
{
|
||||
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
|
||||
@@ -1175,7 +1175,7 @@ osg::Node* GameEventHandler::createScene()
|
||||
{
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
|
||||
osg::Image* image = osgDB::readImageFile("Catch/YouWon.png");
|
||||
osg::Image* image = osgDB::readImageFile("Catch/YouWon.jpg");
|
||||
if (image)
|
||||
{
|
||||
osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height);
|
||||
|
||||
Reference in New Issue
Block a user