From J.P Delport, game of life example that demonstrates ping pong render to texture rendering
This commit is contained in:
@@ -36,6 +36,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
|
||||
ADD_SUBDIRECTORY(osgfont)
|
||||
ADD_SUBDIRECTORY(osgforest)
|
||||
ADD_SUBDIRECTORY(osgfxbrowser)
|
||||
ADD_SUBDIRECTORY(osggameoflife)
|
||||
ADD_SUBDIRECTORY(osggeodemo)
|
||||
ADD_SUBDIRECTORY(osggeometry)
|
||||
ADD_SUBDIRECTORY(osggeometryshaders)
|
||||
|
||||
12
examples/osggameoflife/CMakeLists.txt
Normal file
12
examples/osggameoflife/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
SET(TARGET_SRC
|
||||
GameOfLifePass.cpp
|
||||
osggameoflife.cpp
|
||||
gameoflife_frag.cpp
|
||||
)
|
||||
|
||||
SET(TARGET_H
|
||||
GameOfLifePass.h
|
||||
)
|
||||
|
||||
#### end var setup ###
|
||||
SETUP_EXAMPLE(osggameoflife)
|
||||
204
examples/osggameoflife/GameOfLifePass.cpp
Normal file
204
examples/osggameoflife/GameOfLifePass.cpp
Normal file
@@ -0,0 +1,204 @@
|
||||
/* OpenSceneGraph example, osggameoflife.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "GameOfLifePass.h"
|
||||
#include <osgDB/FileUtils>
|
||||
#include <iostream>
|
||||
|
||||
ProcessPass::ProcessPass(osg::TextureRectangle *in_tex,
|
||||
osg::TextureRectangle *out_tex,
|
||||
int width, int height):
|
||||
_TextureWidth(width),
|
||||
_TextureHeight(height)
|
||||
{
|
||||
_RootGroup = new osg::Group;
|
||||
|
||||
_InTexture = in_tex;
|
||||
_OutTexture = out_tex;
|
||||
|
||||
_Camera = new osg::Camera;
|
||||
setupCamera();
|
||||
_Camera->addChild(createTexturedQuad().get());
|
||||
|
||||
_RootGroup->addChild(_Camera.get());
|
||||
|
||||
setShader("shaders/gameoflife.frag");
|
||||
}
|
||||
|
||||
ProcessPass::~ProcessPass()
|
||||
{
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Group> ProcessPass::createTexturedQuad()
|
||||
{
|
||||
osg::ref_ptr<osg::Group> top_group = new osg::Group;
|
||||
|
||||
osg::ref_ptr<osg::Geode> quad_geode = new osg::Geode;
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> quad_coords = new osg::Vec3Array; // vertex coords
|
||||
// counter-clockwise
|
||||
quad_coords->push_back(osg::Vec3d(0, 0, -1));
|
||||
quad_coords->push_back(osg::Vec3d(1, 0, -1));
|
||||
quad_coords->push_back(osg::Vec3d(1, 1, -1));
|
||||
quad_coords->push_back(osg::Vec3d(0, 1, -1));
|
||||
|
||||
osg::ref_ptr<osg::Vec2Array> quad_tcoords = new osg::Vec2Array; // texture coords
|
||||
quad_tcoords->push_back(osg::Vec2(0, 0));
|
||||
quad_tcoords->push_back(osg::Vec2(_TextureWidth, 0));
|
||||
quad_tcoords->push_back(osg::Vec2(_TextureWidth, _TextureHeight));
|
||||
quad_tcoords->push_back(osg::Vec2(0, _TextureHeight));
|
||||
|
||||
osg::ref_ptr<osg::Geometry> quad_geom = new osg::Geometry;
|
||||
osg::ref_ptr<osg::DrawArrays> quad_da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
|
||||
|
||||
osg::ref_ptr<osg::Vec4Array> quad_colors = new osg::Vec4Array;
|
||||
quad_colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
|
||||
|
||||
quad_geom->setVertexArray(quad_coords.get());
|
||||
quad_geom->setTexCoordArray(0, quad_tcoords.get());
|
||||
quad_geom->addPrimitiveSet(quad_da.get());
|
||||
quad_geom->setColorArray(quad_colors.get());
|
||||
quad_geom->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
|
||||
_StateSet = quad_geom->getOrCreateStateSet();
|
||||
_StateSet->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
||||
_StateSet->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
|
||||
|
||||
_StateSet->setTextureAttributeAndModes(0, _InTexture.get(), osg::StateAttribute::ON);
|
||||
|
||||
_StateSet->addUniform(new osg::Uniform("textureIn", 0));
|
||||
|
||||
quad_geode->addDrawable(quad_geom.get());
|
||||
|
||||
top_group->addChild(quad_geode.get());
|
||||
|
||||
return top_group;
|
||||
}
|
||||
|
||||
void ProcessPass::setupCamera()
|
||||
{
|
||||
// clearing
|
||||
_Camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// projection and view
|
||||
_Camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1,0,1));
|
||||
_Camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
|
||||
_Camera->setViewMatrix(osg::Matrix::identity());
|
||||
|
||||
// viewport
|
||||
_Camera->setViewport(0, 0, _TextureWidth, _TextureHeight);
|
||||
|
||||
_Camera->setRenderOrder(osg::Camera::PRE_RENDER);
|
||||
_Camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
_Camera->attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER), _OutTexture.get());
|
||||
}
|
||||
|
||||
void ProcessPass::setShader(std::string filename)
|
||||
{
|
||||
std::string foundFile = osgDB::findDataFile(filename);
|
||||
if (foundFile.empty())
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Could not file shader file: "<<filename<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT );
|
||||
fshader->loadShaderSourceFromFile(foundFile);
|
||||
|
||||
_FragmentProgram = 0;
|
||||
_FragmentProgram = new osg::Program;
|
||||
|
||||
_FragmentProgram->addShader(fshader.get());
|
||||
|
||||
_StateSet->setAttributeAndModes(_FragmentProgram.get(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GameOfLifePass::GameOfLifePass(osg::Image *in_image)
|
||||
{
|
||||
_TextureWidth = in_image->s();
|
||||
_TextureHeight = in_image->t();
|
||||
|
||||
_RootGroup = new osg::Group;
|
||||
|
||||
_BranchSwith[0] = new osg::Switch;
|
||||
_BranchSwith[1] = new osg::Switch;
|
||||
|
||||
_RootGroup->addChild(_BranchSwith[0].get());
|
||||
_RootGroup->addChild(_BranchSwith[1].get());
|
||||
|
||||
_ActiveBranch = 0;
|
||||
activateBranch();
|
||||
|
||||
createOutputTextures();
|
||||
_InOutTextureLife[0]->setImage(in_image);
|
||||
|
||||
_ProcessPass[0] = new ProcessPass(_InOutTextureLife[0].get(),
|
||||
_InOutTextureLife[1].get(),
|
||||
_TextureWidth, _TextureHeight);
|
||||
|
||||
// For the other pass, the input/output textures are flipped
|
||||
_ProcessPass[1] = new ProcessPass(_InOutTextureLife[1].get(),
|
||||
_InOutTextureLife[0].get(),
|
||||
_TextureWidth, _TextureHeight);
|
||||
|
||||
_BranchSwith[0]->addChild(_ProcessPass[0]->getRoot().get());
|
||||
_BranchSwith[1]->addChild(_ProcessPass[1]->getRoot().get());
|
||||
}
|
||||
|
||||
GameOfLifePass::~GameOfLifePass()
|
||||
{
|
||||
delete _ProcessPass[0];
|
||||
delete _ProcessPass[1];
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::TextureRectangle> GameOfLifePass::getOutputTexture()
|
||||
{
|
||||
int out_tex = (_ActiveBranch == 0) ? 1 : 0;
|
||||
return _ProcessPass[out_tex]->getOutputTexture();
|
||||
}
|
||||
|
||||
void GameOfLifePass::activateBranch()
|
||||
{
|
||||
int onb = _ActiveBranch;
|
||||
int offb = (onb == 1) ? 0 : 1;
|
||||
|
||||
_BranchSwith[onb]->setAllChildrenOn();
|
||||
_BranchSwith[offb]->setAllChildrenOff();
|
||||
}
|
||||
|
||||
void GameOfLifePass::flip()
|
||||
{
|
||||
_ActiveBranch = (_ActiveBranch == 1) ? 0 : 1;
|
||||
activateBranch();
|
||||
}
|
||||
|
||||
void GameOfLifePass::createOutputTextures()
|
||||
{
|
||||
for (int i=0; i<2; i++) {
|
||||
_InOutTextureLife[i] = new osg::TextureRectangle;
|
||||
|
||||
_InOutTextureLife[i]->setTextureSize(_TextureWidth, _TextureHeight);
|
||||
_InOutTextureLife[i]->setInternalFormat(GL_RGBA);
|
||||
_InOutTextureLife[i]->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::NEAREST);
|
||||
_InOutTextureLife[i]->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::NEAREST);
|
||||
}
|
||||
}
|
||||
|
||||
83
examples/osggameoflife/GameOfLifePass.h
Normal file
83
examples/osggameoflife/GameOfLifePass.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/* OpenSceneGraph example, osggameoflife.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef GAMEOFLIFEPASS_H
|
||||
#define GAMEOFLIFEPASS_H 1
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Group>
|
||||
#include <osg/Switch>
|
||||
#include <osg/Camera>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/TextureRectangle>
|
||||
|
||||
class ProcessPass {
|
||||
public:
|
||||
ProcessPass(osg::TextureRectangle *in_tex,
|
||||
osg::TextureRectangle *out_tex,
|
||||
int width, int height);
|
||||
~ProcessPass();
|
||||
osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
|
||||
osg::ref_ptr<osg::TextureRectangle> getOutputTexture() { return _OutTexture; }
|
||||
void setShader(std::string filename);
|
||||
|
||||
private:
|
||||
osg::ref_ptr<osg::Group> createTexturedQuad();
|
||||
void setupCamera();
|
||||
|
||||
osg::ref_ptr<osg::Group> _RootGroup;
|
||||
osg::ref_ptr<osg::Camera> _Camera;
|
||||
osg::ref_ptr<osg::TextureRectangle> _InTexture;
|
||||
osg::ref_ptr<osg::TextureRectangle> _OutTexture;
|
||||
int _TextureWidth;
|
||||
int _TextureHeight;
|
||||
osg::ref_ptr<osg::Program> _FragmentProgram;
|
||||
osg::ref_ptr<osg::StateSet> _StateSet;
|
||||
};
|
||||
|
||||
class GameOfLifePass {
|
||||
public:
|
||||
GameOfLifePass(osg::Image *in_image);
|
||||
~GameOfLifePass();
|
||||
osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
|
||||
osg::ref_ptr<osg::TextureRectangle> getOutputTexture();
|
||||
void setShader(std::string filename);
|
||||
// Switch branches so we flip textures
|
||||
void flip();
|
||||
|
||||
private:
|
||||
osg::ref_ptr<osg::Group> createTexturedQuad();
|
||||
void setupCamera();
|
||||
void createOutputTextures();
|
||||
void activateBranch();
|
||||
|
||||
osg::ref_ptr<osg::Group> _RootGroup;
|
||||
osg::ref_ptr<osg::Camera> _Camera;
|
||||
osg::ref_ptr<osg::TextureRectangle> _InOutTextureLife[2];
|
||||
int _TextureWidth;
|
||||
int _TextureHeight;
|
||||
int _ActiveBranch;
|
||||
osg::ref_ptr<osg::Program> _FragmentProgram;
|
||||
osg::ref_ptr<osg::StateSet> _StateSet;
|
||||
osg::ref_ptr<osg::Switch> _BranchSwith[2];
|
||||
ProcessPass *_ProcessPass[2];
|
||||
};
|
||||
|
||||
#endif //GAMEOFLIFEPASS_H
|
||||
154
examples/osggameoflife/osggameoflife.cpp
Normal file
154
examples/osggameoflife/osggameoflife.cpp
Normal file
@@ -0,0 +1,154 @@
|
||||
/* OpenSceneGraph example, osggameoflife.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <osg/Vec3>
|
||||
#include <osg/Vec4>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Geode>
|
||||
#include <osg/TextureRectangle>
|
||||
|
||||
#include <osgDB/FileUtils>
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
|
||||
#include <osgGA/TrackballManipulator>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "GameOfLifePass.h"
|
||||
|
||||
GameOfLifePass *golpass;
|
||||
osg::ref_ptr<osg::StateSet> geomss; // stateset where we can attach textures
|
||||
|
||||
osg::Node* createScene(osg::Image *start_im)
|
||||
{
|
||||
int width = start_im->s();
|
||||
int height = start_im->t();
|
||||
|
||||
osg::Group* topnode = new osg::Group;
|
||||
|
||||
// create quad to display image on
|
||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
|
||||
|
||||
// each geom will contain a quad
|
||||
osg::ref_ptr<osg::DrawArrays> da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
|
||||
|
||||
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
|
||||
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
|
||||
|
||||
osg::ref_ptr<osg::Vec2Array> tcoords = new osg::Vec2Array; // texture coords
|
||||
tcoords->push_back(osg::Vec2(0, 0));
|
||||
tcoords->push_back(osg::Vec2(width, 0));
|
||||
tcoords->push_back(osg::Vec2(width, height));
|
||||
tcoords->push_back(osg::Vec2(0, height));
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> vcoords = new osg::Vec3Array; // vertex coords
|
||||
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
|
||||
|
||||
// initial viewer camera looks along y
|
||||
vcoords->push_back(osg::Vec3d(0, 0, 0));
|
||||
vcoords->push_back(osg::Vec3d(width, 0, 0));
|
||||
vcoords->push_back(osg::Vec3d(width, 0, height));
|
||||
vcoords->push_back(osg::Vec3d(0, 0, height));
|
||||
|
||||
geom->setVertexArray(vcoords.get());
|
||||
geom->setTexCoordArray(0,tcoords.get());
|
||||
geom->addPrimitiveSet(da.get());
|
||||
geom->setColorArray(colors.get());
|
||||
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
geomss = geom->getOrCreateStateSet();
|
||||
geomss->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
|
||||
geode->addDrawable(geom.get());
|
||||
|
||||
topnode->addChild(geode.get());
|
||||
|
||||
// create the ping pong processing passes
|
||||
golpass = new GameOfLifePass(start_im);
|
||||
topnode->addChild(golpass->getRoot().get());
|
||||
|
||||
// attach the output of the processing to the geom
|
||||
geomss->setTextureAttributeAndModes(0,
|
||||
golpass->getOutputTexture().get(),
|
||||
osg::StateAttribute::ON);
|
||||
return topnode;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates ping pong rendering with FBOs and mutliple rendering branches. It uses Conway's Game of Life to illustrate the concept.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --startim start_image");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("--startim","The initial image to seed the game of life with.");
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::string startName("");
|
||||
while(arguments.read("--startim", startName)) {}
|
||||
|
||||
if (startName == "") {
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// load the image
|
||||
osg::ref_ptr<osg::Image> startIm = osgDB::readImageFile(startName);
|
||||
|
||||
if (!startIm) {
|
||||
std::cout << "Could not load start image.\n";
|
||||
return(1);
|
||||
}
|
||||
|
||||
osg::Node* scene = createScene(startIm.get());
|
||||
|
||||
// construct the viewer.
|
||||
osgViewer::Viewer viewer;
|
||||
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
|
||||
|
||||
// add the stats handler
|
||||
viewer.addEventHandler(new osgViewer::StatsHandler);
|
||||
|
||||
viewer.setSceneData(scene);
|
||||
|
||||
viewer.realize();
|
||||
viewer.setCameraManipulator( new osgGA::TrackballManipulator );
|
||||
|
||||
while(!viewer.done())
|
||||
{
|
||||
viewer.frame();
|
||||
// flip the textures after we've completed a frame
|
||||
golpass->flip();
|
||||
// attach the proper output to view
|
||||
geomss->setTextureAttributeAndModes(0,
|
||||
golpass->getOutputTexture().get(),
|
||||
osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user