Removal of rendundant characters from Camera and Camera.cpp.

Updated wrappers
This commit is contained in:
Robert Osfield
2009-01-15 10:44:52 +00:00
parent 2f7fb53ff7
commit 3be239bdb2
5 changed files with 119 additions and 103 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -74,10 +74,10 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Set the DsplaySettings object associated with this view.*/
void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
/** Set the DsplaySettings object associated with this view.*/
osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
/** Set the DsplaySettings object associated with this view.*/
const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
@@ -89,42 +89,42 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the clear mask.*/
inline GLbitfield getClearMask() const { return _clearMask; }
/** Set the clear color used in glClearColor(..).
/** Set the clear color used in glClearColor(..).
* glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true*/
void setClearColor(const osg::Vec4& color) { _clearColor=color; applyMaskAction(CLEAR_COLOR); }
/** Get the clear color.*/
const osg::Vec4& getClearColor() const { return _clearColor; }
/** Set the clear accum used in glClearAccum(..).
/** Set the clear accum used in glClearAccum(..).
* glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true. */
void setClearAccum(const osg::Vec4& color) { _clearAccum=color; }
/** Get the clear accum value.*/
const osg::Vec4& getClearAccum() const { return _clearAccum; }
/** Set the clear depth used in glClearDepth(..). Defaults to 1.0
* glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true. */
void setClearDepth(double depth) { _clearDepth=depth; }
/** Get the clear depth value.*/
double getClearDepth() const { return _clearDepth; }
/** Set the clear stencil value used in glClearStencil(). Defaults to 0;
* glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true*/
void setClearStencil(int stencil) { _clearStencil=stencil; }
/** Get the clear stencil value.*/
int getClearStencil() const { return _clearStencil; }
/** Set the color mask of the camera to use specified osg::ColorMask. */
void setColorMask(osg::ColorMask* colorMask);
/** Set the color mask of the camera to specified values. */
void setColorMask(bool red, bool green, bool blue, bool alpha);
/** Get the const ColorMask. */
const ColorMask* getColorMask() const { return _colorMask.get(); }
@@ -137,7 +137,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Set the viewport of the camera to specified dimensions. */
void setViewport(int x,int y,int width,int height);
/** Get the const viewport. */
const Viewport* getViewport() const { return _viewport.get(); }
@@ -148,22 +148,22 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
enum TransformOrder
{
PRE_MULTIPLY,
POST_MULTIPLY
POST_MULTIPLY
};
/** Set the transformation order for world-to-local and local-to-world transformation.*/
void setTransformOrder(TransformOrder order) { _transformOrder = order; }
/** Get the transformation order.*/
TransformOrder getTransformOrder() const { return _transformOrder; }
enum ProjectionResizePolicy
{
FIXED, /** Keep the projection matrix fixed, despite window resizes.*/
HORIZONTAL, /** Adjust the HORIZOTNAL field of view on window resizes.*/
VERTICAL /** Adjust the VERTICAL field of view on window resizes.*/
};
/** Set the policy used to determine if and how the projection matrix should be adjusted on window resizes. */
inline void setProjectionResizePolicy(ProjectionResizePolicy policy) { _projectionResizePolicy = policy; }
@@ -202,7 +202,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const projection matrix.*/
const osg::Matrixd& getProjectionMatrix() const { return _projectionMatrix; }
/** Get the orthographic settings of the orthographic projection matrix.
/** Get the orthographic settings of the orthographic projection matrix.
* Returns false if matrix is not an orthographic matrix, where parameter values are undefined.*/
bool getProjectionMatrixAsOrtho(double& left, double& right,
double& bottom, double& top,
@@ -215,7 +215,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
double& zNear, double& zFar) const;
/** Get the frustum setting of a symmetric perspective projection matrix.
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
* Note, if matrix is not a symmetric perspective matrix then the shear will be lost.
* Asymmetric matrices occur when stereo, power walls, caves and reality center display are used.
* In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.*/
@@ -226,7 +226,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
inline void setViewMatrix(const osg::Matrixf& matrix) { _viewMatrix.set(matrix); dirtyBound();}
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
inline void setViewMatrix(const osg::Matrixd& matrix) { _viewMatrix.set(matrix); dirtyBound();}
@@ -248,24 +248,24 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the inverse view matrix.*/
Matrixd getInverseViewMatrix() const;
enum RenderOrder
{
PRE_RENDER,
NESTED_RENDER,
POST_RENDER
};
/** Set the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within.
* For rendering to a texture, one typically uses PRE_RENDER.
* For Head Up Displays, one would typically use POST_RENDER.*/
void setRenderOrder(RenderOrder order, int orderNum = 0) { _renderOrder = order; _renderOrderNum = orderNum; }
/** Get the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within.*/
RenderOrder getRenderOrder() const { return _renderOrder; }
/** Get the rendering order number of this camera relative to any sibling cameras in this subgraph.*/
int getRenderOrderNum() const { return _renderOrderNum; }
int getRenderOrderNum() const { return _renderOrderNum; }
/** Return true if this Camera is set up as a render to texture camera, i.e. it has textures assigned to it.*/
bool isRenderToTextureCamera() const;
@@ -292,14 +292,14 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
RenderTargetImplementation getRenderTargetFallback() const { return _renderTargetFallback; }
/** Set the draw buffer used at the start of each frame draw.
/** Set the draw buffer used at the start of each frame draw.
* Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.*/
void setDrawBuffer(GLenum buffer) { _drawBuffer = buffer; }
/** Get the draw buffer used at the start of each frame draw. */
GLenum getDrawBuffer() const { return _drawBuffer; }
/** Set the read buffer for any required copy operations to use.
/** Set the read buffer for any required copy operations to use.
* Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.*/
void setReadBuffer(GLenum buffer) { _readBuffer = buffer; }
@@ -333,9 +333,9 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Attach a buffer with specified OpenGL internal format.*/
void attach(BufferComponent buffer, GLenum internalFormat);
/** Attach a Texture to specified buffer component.
* The level parameter controls the mip map level of the texture that is attached.
* The face parameter controls the face of texture cube map or z level of 3d texture.
/** Attach a Texture to specified buffer component.
* The level parameter controls the mip map level of the texture that is attached.
* The face parameter controls the face of texture cube map or z level of 3d texture.
* The mipMapGeneration flag controls whether mipmap generation should be done for texture.*/
void attach(BufferComponent buffer, osg::Texture* texture, unsigned int level = 0, unsigned int face=0, bool mipMapGeneration=false,
unsigned int multisampleSamples = 0,
@@ -348,7 +348,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Detach specified buffer component.*/
void detach(BufferComponent buffer);
struct Attachment
{
Attachment():
@@ -358,24 +358,24 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
_mipMapGeneration(false),
_multisampleSamples(0),
_multisampleColorSamples(0) {}
int width() const
{
if (_texture.valid()) return _texture->getTextureWidth();
if (_texture.valid()) return _texture->getTextureWidth();
if (_image.valid()) return _image->s();
return 0;
};
int height() const
{
if (_texture.valid()) return _texture->getTextureHeight();
if (_texture.valid()) return _texture->getTextureHeight();
if (_image.valid()) return _image->t();
return 0;
};
int depth() const
{
if (_texture.valid()) return _texture->getTextureDepth();
if (_texture.valid()) return _texture->getTextureDepth();
if (_image.valid()) return _image->r();
return 0;
};
@@ -389,9 +389,9 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
unsigned int _multisampleSamples;
unsigned int _multisampleColorSamples;
};
typedef std::map< BufferComponent, Attachment> BufferAttachmentMap;
/** Get the BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.*/
BufferAttachmentMap& getBufferAttachmentMap() { return _bufferAttachmentMap; }
@@ -421,8 +421,8 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const GraphicsContext.*/
const GraphicsContext* getGraphicsContext() const { return _graphicsContext.get(); }
/** Set the Rendering object that is used to implement rendering of the subgraph.*/
void setRenderer(osg::GraphicsOperation* rc) { _renderer = rc; }
@@ -431,7 +431,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const Rendering object that is used to implement rendering of the subgraph.*/
const osg::GraphicsOperation* getRenderer() const { return _renderer.get(); }
/** Set the Rendering cache that is used for cached objects associated with rendering of subgraphs.*/
void setRenderingCache(osg::Object* rc) { _renderingCache = rc; }
@@ -441,7 +441,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const Rendering cache that is used for cached objects associated with rendering of subgraphs.*/
const osg::Object* getRenderingCache() const { return _renderingCache.get(); }
/** Draw callback for custom operations.*/
struct OSG_EXPORT DrawCallback : virtual public Object
@@ -452,13 +452,13 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
META_Object(osg, DrawCallback);
/** Functor method called by rendering thread. Users will typically override this method to carry tasks such as screen capture.*/
/** Functor method called by rendering thread. Users will typically override this method to carry tasks such as screen capture.*/
virtual void operator () (osg::RenderInfo& renderInfo) const;
/** Functor method, provided for backwards compatibility, called by operator() (osg::RenderInfo& renderInfo) method.*/
/** Functor method, provided for backwards compatibility, called by operator() (osg::RenderInfo& renderInfo) method.*/
virtual void operator () (const osg::Camera& /*camera*/) const {}
};
/** Set the initial draw callback for custom operations to be done before the drawing of the camera's subgraph and pre render stages.*/
void setInitialDrawCallback(DrawCallback* cb) { _initialDrawCallback = cb; }
@@ -467,7 +467,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const initial draw callback.*/
const DrawCallback* getInitialDrawCallback() const { return _initialDrawCallback.get(); }
/** Set the pre draw callback for custom operations to be done before the drawing of the camera's subgraph but after any pre render stages have been completed.*/
void setPreDrawCallback(DrawCallback* cb) { _preDrawCallback = cb; }
@@ -477,7 +477,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const pre draw callback.*/
const DrawCallback* getPreDrawCallback() const { return _preDrawCallback.get(); }
/** Set the post draw callback for custom operations to be done after the drawing of the camera's subgraph but before the any post render stages have been completed.*/
void setPostDrawCallback(DrawCallback* cb) { _postDrawCallback = cb; }
@@ -487,7 +487,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const post draw callback.*/
const DrawCallback* getPostDrawCallback() const { return _postDrawCallback.get(); }
/** Set the final draw callback for custom operations to be done after the drawing of the camera's subgraph and all of the post render stages has been completed.*/
void setFinalDrawCallback(DrawCallback* cb) { _finalDrawCallback = cb; }
@@ -498,7 +498,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Get the const final draw callback.*/
const DrawCallback* getFinalDrawCallback() const { return _finalDrawCallback.get(); }
OpenThreads::Mutex* getDataChangeMutex() const { return &_dataChangeMutex; }
/** Resize any per context GLObject buffers to specified size. */
@@ -521,9 +521,9 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
virtual void inheritCullSettings(const CullSettings& settings, unsigned int inheritanceMask);
protected :
virtual ~Camera();
mutable OpenThreads::Mutex _dataChangeMutex;
@@ -532,7 +532,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
osg::ref_ptr<osg::Stats> _stats;
bool _allowEventFocus;
osg::ref_ptr<osg::DisplaySettings> _displaySettings;
GLbitfield _clearMask;
@@ -540,7 +540,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
osg::Vec4 _clearAccum;
double _clearDepth;
int _clearStencil;
ref_ptr<ColorMask> _colorMask;
ref_ptr<Viewport> _viewport;
@@ -549,24 +549,24 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
Matrixd _projectionMatrix;
Matrixd _viewMatrix;
RenderOrder _renderOrder;
int _renderOrderNum;
GLenum _drawBuffer;
GLenum _readBuffer;
RenderTargetImplementation _renderTargetImplementation;
RenderTargetImplementation _renderTargetFallback;
BufferAttachmentMap _bufferAttachmentMap;
ref_ptr<OperationThread> _cameraThread;
ref_ptr<GraphicsContext> _graphicsContext;
ref_ptr<GraphicsOperation> _renderer;
ref_ptr<Object> _renderingCache;
ref_ptr<DrawCallback> _initialDrawCallback;
ref_ptr<DrawCallback> _preDrawCallback;
ref_ptr<DrawCallback> _postDrawCallback;

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Camera>
@@ -72,7 +72,7 @@ Camera::Camera(const Camera& camera,const CopyOp& copyop):
Camera::~Camera()
{
setCameraThread(0);
if (_graphicsContext.valid()) _graphicsContext->removeCamera(this);
}
@@ -89,12 +89,12 @@ void Camera::DrawCallback::operator () (osg::RenderInfo& renderInfo) const
}
void Camera::setGraphicsContext(GraphicsContext* context)
void Camera::setGraphicsContext(GraphicsContext* context)
{
if (_graphicsContext == context) return;
if (_graphicsContext.valid()) _graphicsContext->removeCamera(this);
_graphicsContext = context;
if (_graphicsContext.valid()) _graphicsContext->addCamera(this);
@@ -111,7 +111,7 @@ void Camera::setRenderTargetImplementation(RenderTargetImplementation impl)
_renderTargetImplementation = impl;
if (impl<FRAME_BUFFER) _renderTargetFallback = (RenderTargetImplementation)(impl+1);
else _renderTargetFallback = impl;
}
}
void Camera::setRenderTargetImplementation(RenderTargetImplementation impl, RenderTargetImplementation fallback)
{
@@ -120,7 +120,7 @@ void Camera::setRenderTargetImplementation(RenderTargetImplementation impl, Rend
_renderTargetImplementation = impl;
_renderTargetFallback = fallback;
}
else
else
{
osg::notify(osg::NOTICE)<<"Warning: Camera::setRenderTargetImplementation(impl,fallback) must have a lower rated fallback than the main target implementation."<<std::endl;
setRenderTargetImplementation(impl);
@@ -136,9 +136,9 @@ void Camera::setColorMask(osg::ColorMask* colorMask)
{
stateset->removeAttribute(_colorMask.get());
}
_colorMask = colorMask;
if (_colorMask.valid() && stateset)
{
stateset->setAttribute(_colorMask.get());
@@ -160,9 +160,9 @@ void Camera::setViewport(osg::Viewport* viewport)
{
stateset->removeAttribute(_viewport.get());
}
_viewport = viewport;
if (_viewport.valid() && stateset)
{
stateset->setAttribute(_viewport.get());
@@ -188,7 +188,7 @@ void Camera::setProjectionMatrixAsOrtho(double left, double right,
setProjectionMatrix(osg::Matrixd::ortho(left, right,
bottom, top,
zNear, zFar));
}
}
void Camera::setProjectionMatrixAsOrtho2D(double left, double right,
double bottom, double top)
@@ -211,7 +211,7 @@ void Camera::setProjectionMatrixAsPerspective(double fovy,double aspectRatio,
{
setProjectionMatrix(osg::Matrixd::perspective(fovy,aspectRatio,
zNear, zFar));
}
}
bool Camera::getProjectionMatrixAsOrtho(double& left, double& right,
double& bottom, double& top,
@@ -229,13 +229,13 @@ bool Camera::getProjectionMatrixAsFrustum(double& left, double& right,
return _projectionMatrix.getFrustum(left, right,
bottom, top,
zNear, zFar);
}
}
bool Camera::getProjectionMatrixAsPerspective(double& fovy,double& aspectRatio,
double& zNear, double& zFar) const
{
return _projectionMatrix.getPerspective(fovy, aspectRatio, zNear, zFar);
}
}
void Camera::setViewMatrixAsLookAt(const Vec3d& eye,const Vec3d& center,const Vec3d& up)
{
@@ -260,8 +260,8 @@ void Camera::attach(BufferComponent buffer, GLenum internalFormat)
case DEPTH_BUFFER:
if(_bufferAttachmentMap.find(PACKED_DEPTH_STENCIL_BUFFER) != _bufferAttachmentMap.end())
{
notify(WARN)
<< "Camera: DEPTH_BUFFER already attached as PACKED_DEPTH_STENCIL_BUFFER !"
notify(WARN)
<< "Camera: DEPTH_BUFFER already attached as PACKED_DEPTH_STENCIL_BUFFER !"
<< std::endl;
}
break;
@@ -269,8 +269,8 @@ void Camera::attach(BufferComponent buffer, GLenum internalFormat)
case STENCIL_BUFFER:
if(_bufferAttachmentMap.find(PACKED_DEPTH_STENCIL_BUFFER) != _bufferAttachmentMap.end())
{
notify(WARN)
<< "Camera: STENCIL_BUFFER already attached as PACKED_DEPTH_STENCIL_BUFFER !"
notify(WARN)
<< "Camera: STENCIL_BUFFER already attached as PACKED_DEPTH_STENCIL_BUFFER !"
<< std::endl;
}
break;
@@ -292,7 +292,7 @@ void Camera::attach(BufferComponent buffer, GLenum internalFormat)
}
void Camera::attach(BufferComponent buffer, osg::Texture* texture, unsigned int level, unsigned int face, bool mipMapGeneration,
unsigned int multisampleSamples,
unsigned int multisampleSamples,
unsigned int multisampleColorSamples)
{
_bufferAttachmentMap[buffer]._texture = texture;
@@ -304,7 +304,7 @@ void Camera::attach(BufferComponent buffer, osg::Texture* texture, unsigned int
}
void Camera::attach(BufferComponent buffer, osg::Image* image,
unsigned int multisampleSamples,
unsigned int multisampleSamples,
unsigned int multisampleColorSamples)
{
_bufferAttachmentMap[buffer]._image = image;
@@ -323,7 +323,7 @@ void Camera::resizeGLObjectBuffers(unsigned int maxSize)
{
const_cast<Camera*>(this)->_renderingCache->resizeGLObjectBuffers(maxSize);
}
Transform::resizeGLObjectBuffers(maxSize);
}
@@ -333,7 +333,7 @@ void Camera::releaseGLObjects(osg::State* state) const
{
const_cast<Camera*>(this)->_renderingCache->releaseGLObjects(state);
}
Transform::releaseGLObjects(state);
}
@@ -385,8 +385,8 @@ bool Camera::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
void Camera::inheritCullSettings(const CullSettings& settings, unsigned int inheritanceMask)
{
CullSettings::inheritCullSettings(settings, inheritanceMask);
if (inheritanceMask & CLEAR_COLOR)
if (inheritanceMask & CLEAR_COLOR)
{
//osg::notify(osg::NOTICE)<<"Inheriting slave Camera"<<std::endl;
const Camera* camera = dynamic_cast<const Camera*>(&settings);
@@ -404,9 +404,9 @@ void Camera::createCameraThread()
void Camera::setCameraThread(OperationThread* gt)
{
if (_cameraThread==gt) return;
if (_cameraThread==gt) return;
if (_cameraThread.valid())
if (_cameraThread.valid())
{
// need to kill the thread in some way...
_cameraThread->cancel();
@@ -414,8 +414,8 @@ void Camera::setCameraThread(OperationThread* gt)
}
_cameraThread = gt;
if (_cameraThread.valid())
if (_cameraThread.valid())
{
_cameraThread->setParent(this);
}

View File

@@ -103,7 +103,7 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
I_Method1(void, setTerrainTechniquePrototype, IN, osgTerrain::TerrainTechnique *, technique,
Properties::NON_VIRTUAL,
__void__setTerrainTechniquePrototype__TerrainTechnique_P1,
"Set the TerrainTechnique cprototype from which TerrainTiles can clone the techniques from. ",
"Set the TerrainTechnique prototype from which TerrainTiles can clone the techniques from. ",
"");
I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechniquePrototype,
Properties::NON_VIRTUAL,

View File

@@ -14,6 +14,7 @@
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgVolume/Volume>
#include <osgVolume/VolumeTechnique>
#include <osgVolume/VolumeTile>
// Must undefine IN and OUT macros defined in Windows headers
@@ -79,6 +80,21 @@ BEGIN_OBJECT_REFLECTOR(osgVolume::Volume)
__C5_VolumeTile_P1__getVolumeTile__C5_TileID_R1,
"Get the const VolumeTile for a given VolumeTileID. ",
"");
I_Method1(void, setVolumeTechniquePrototype, IN, osgVolume::VolumeTechnique *, volumeTechnique,
Properties::NON_VIRTUAL,
__void__setVolumeTechniquePrototype__VolumeTechnique_P1,
"Set the VolumeTechnique prototype that nested VolumeTile should clone if they haven't already been assigned a volume rendering technique. ",
"");
I_Method0(osgVolume::VolumeTechnique *, getVolumeTechniquePrototype,
Properties::NON_VIRTUAL,
__VolumeTechnique_P1__getVolumeTechniquePrototype,
"Get the VolumeTechnique prototype. ",
"");
I_Method0(const osgVolume::VolumeTechnique *, getVolumeTechniquePrototype,
Properties::NON_VIRTUAL,
__C5_VolumeTechnique_P1__getVolumeTechniquePrototype,
"Get the const VolumeTechnique prototype. ",
"");
I_ProtectedMethod0(void, dirtyRegisteredVolumeTiles,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
@@ -97,5 +113,8 @@ BEGIN_OBJECT_REFLECTOR(osgVolume::Volume)
__void__unregisterVolumeTile__VolumeTile_P1,
"",
"");
I_SimpleProperty(osgVolume::VolumeTechnique *, VolumeTechniquePrototype,
__VolumeTechnique_P1__getVolumeTechniquePrototype,
__void__setVolumeTechniquePrototype__VolumeTechnique_P1);
END_REFLECTOR

View File

@@ -148,9 +148,9 @@ BEGIN_OBJECT_REFLECTOR(osgVolume::VolumeTile)
__Layer_P1__getLayer,
"",
"");
I_Method0(const osgVolume::Layer *, getImage,
I_Method0(const osgVolume::Layer *, getLayer,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getImage,
__C5_Layer_P1__getLayer,
"",
"");
I_Method1(void, setVolumeTechnique, IN, osgVolume::VolumeTechnique *, VolumeTechnique,
@@ -186,9 +186,6 @@ BEGIN_OBJECT_REFLECTOR(osgVolume::VolumeTile)
I_SimpleProperty(bool, Dirty,
__bool__getDirty,
__void__setDirty__bool);
I_SimpleProperty(const osgVolume::Layer *, Image,
__C5_Layer_P1__getImage,
0);
I_SimpleProperty(osgVolume::Layer *, Layer,
__Layer_P1__getLayer,
__void__setLayer__Layer_P1);