Quitened down debug info
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@@ -170,7 +170,7 @@ void GLBufferObject::compileBuffer()
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if (newTotalSize > _profile._size)
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{
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osg::notify(osg::NOTICE)<<"newTotalSize="<<newTotalSize<<", _profile._size="<<_profile._size<<std::endl;
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osg::notify(osg::INFO)<<"newTotalSize="<<newTotalSize<<", _profile._size="<<_profile._size<<std::endl;
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_profile._size = newTotalSize;
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@@ -392,7 +392,7 @@ GLBufferObjectSet::GLBufferObjectSet(GLBufferObjectManager* parent, const Buffer
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_head(0),
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_tail(0)
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{
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osg::notify(osg::NOTICE)<<"GLBufferObjectSet::GLBufferObjectSet _profile._size="<<_profile._size<<std::endl;
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osg::notify(osg::INFO)<<"GLBufferObjectSet::GLBufferObjectSet _profile._size="<<_profile._size<<std::endl;
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}
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GLBufferObjectSet::~GLBufferObjectSet()
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@@ -853,8 +853,6 @@ void GLBufferObjectSet::addToBack(GLBufferObject* to)
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void GLBufferObjectSet::orphan(GLBufferObject* to)
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{
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osg::notify(osg::NOTICE)<<"GLBufferObjectSet::orphan("<<to<<")"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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// disconnect from original texture
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@@ -866,11 +864,6 @@ void GLBufferObjectSet::orphan(GLBufferObject* to)
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// list. This double buffered approach to handling orphaned TO's is used
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// to avoid having to mutex the process of appling active TO's.
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_pendingOrphanedGLBufferObjects.push_back(to);
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#if 1
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osg::notify(osg::NOTICE)<<"GLBufferObjectSet::orphan("<<to<<") _pendingOrphanedGLBufferObjects.size()="<<_pendingOrphanedGLBufferObjects.size()<<std::endl;
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osg::notify(osg::NOTICE)<<" _orphanedGLBufferObjects.size()="<<_orphanedGLBufferObjects.size()<<std::endl;
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#endif
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}
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void GLBufferObjectSet::remove(GLBufferObject* to)
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