Updated wrappers
This commit is contained in:
118
src/osgWrappers/osg/Hint.cpp
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118
src/osgWrappers/osg/Hint.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Hint>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::Hint)
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____Hint,
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"",
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"");
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I_Constructor2(IN, GLenum, target, IN, GLenum, mode,
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____Hint__GLenum__GLenum,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::Hint &, hint, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Hint__C5_Hint_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method0(unsigned int, getMember,
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Properties::VIRTUAL,
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__unsigned_int__getMember,
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"Return the member identifier within the attribute's class type. ",
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"Used for light number/clip plane number etc. ");
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I_Method1(void, setTarget, IN, GLenum, target,
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Properties::NON_VIRTUAL,
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__void__setTarget__GLenum,
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"",
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"");
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I_Method0(GLenum, getTarget,
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Properties::NON_VIRTUAL,
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__GLenum__getTarget,
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"",
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"");
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I_Method1(void, setMode, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__GLenum,
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"",
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"");
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I_Method0(GLenum, getMode,
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Properties::NON_VIRTUAL,
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__GLenum__getMode,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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I_SimpleProperty(unsigned int, Member,
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__unsigned_int__getMember,
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0);
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I_SimpleProperty(GLenum, Mode,
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__GLenum__getMode,
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__void__setMode__GLenum);
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I_SimpleProperty(GLenum, Target,
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__GLenum__getTarget,
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__void__setTarget__GLenum);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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@@ -82,6 +82,7 @@ BEGIN_ENUM_REFLECTOR(osg::StateAttribute::Type)
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I_EnumLabel(osg::StateAttribute::POINTSPRITE);
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I_EnumLabel(osg::StateAttribute::PROGRAM);
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I_EnumLabel(osg::StateAttribute::CLAMPCOLOR);
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I_EnumLabel(osg::StateAttribute::HINT);
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I_EnumLabel(osg::StateAttribute::VALIDATOR);
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I_EnumLabel(osg::StateAttribute::VIEWMATRIXEXTRACTOR);
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I_EnumLabel(osg::StateAttribute::OSGNV_PARAMETER_BLOCK);
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