From Mourad Boufarguine, "This is a small fix to osg::createGeodeForImage to adapt Tex coords to image origin.

"
This commit is contained in:
Robert Osfield
2010-11-10 12:50:06 +00:00
parent 5868022ca1
commit 40c6d99c15

View File

@@ -1360,6 +1360,9 @@ Geode* osg::createGeodeForImage(osg::Image* image,float s,float t)
float y = 1.0;
float x = y*(s/t);
float texcoord_y_b = (image->getOrigin() == osg::Image::BOTTOM_LEFT) ? 0.0f : 1.0f;
float texcoord_y_t = (image->getOrigin() == osg::Image::BOTTOM_LEFT) ? 1.0f : 0.0f;
// set up the texture.
#if 0
@@ -1368,14 +1371,14 @@ Geode* osg::createGeodeForImage(osg::Image* image,float s,float t)
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
//texture->setResizeNonPowerOfTwoHint(false);
float texcoord_x = image->s();
float texcoord_y = image->t();
texcoord_y_b *= image->t();
texcoord_y_t *= image->t();
#else
osg::Texture2D* texture = new osg::Texture2D;
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setResizeNonPowerOfTwoHint(false);
float texcoord_x = 1.0f;
float texcoord_y = 1.0f;
#endif
texture->setImage(image);
@@ -1397,10 +1400,10 @@ Geode* osg::createGeodeForImage(osg::Image* image,float s,float t)
geom->setVertexArray(coords);
Vec2Array* tcoords = new Vec2Array(4);
(*tcoords)[0].set(0.0f*texcoord_x,1.0f*texcoord_y);
(*tcoords)[1].set(0.0f*texcoord_x,0.0f*texcoord_y);
(*tcoords)[2].set(1.0f*texcoord_x,0.0f*texcoord_y);
(*tcoords)[3].set(1.0f*texcoord_x,1.0f*texcoord_y);
(*tcoords)[0].set(0.0f*texcoord_x,texcoord_y_t);
(*tcoords)[1].set(0.0f*texcoord_x,texcoord_y_b);
(*tcoords)[2].set(1.0f*texcoord_x,texcoord_y_b);
(*tcoords)[3].set(1.0f*texcoord_x,texcoord_y_t);
geom->setTexCoordArray(0,tcoords);
osg::Vec4Array* colours = new osg::Vec4Array(1);