Updated doxgen docs.

This commit is contained in:
Robert Osfield
2005-05-25 11:45:02 +00:00
parent 59be8c19f3
commit 40ef0026df
4 changed files with 20 additions and 3 deletions

View File

@@ -7,7 +7,7 @@ OSG News (most significant items from ChangeLog)
Introduction to the OpenSceneGraph:
The OpenSceneGraph is an Open Source, high performance real-time graphics graphics toolkit, written for developers of vis-sim applications, virtual reality, scientific visualisation, education through to games. The toolkit is based on OpenGL and Standard C++ and most portable toolkit of its kind, supporting Windows, Linux, OSX, Irix, Solaris, FreeBSD and HP-UX and Aix. The OpenSceneGraph is now established as one of the worlds most popular scene graph technologies, and is used and developed by community of over a thousand developers.
The OpenSceneGraph is an Open Source, high performance real-time graphics graphics toolkit, written for developers of vis-sim applications, virtual reality, scientific visualisation, education through to games. The toolkit is based on OpenGL and Standard C++ and most portable toolkit of its kind, supporting Windows, Linux, OSX, Irix, Solaris, FreeBSD and HP-UX and Aix, including 64 bit support on all platforms where available. OpenGL version from 1.1 through to 2.0 are all seemlessly supported, including many of the latest extensions. The OpenSceneGraph is now established as one of the worlds most popular scene graph technologies, and is used and developed by community of over a thousand developers.
The OpenSceneGraph 0.9.9 release:

View File

@@ -395,7 +395,7 @@ INPUT = $(OSGHOME)/include/osg \
$(OSGHOME)/include/osgDB \
$(OSGHOME)/include/osgFX \
$(OSGHOME)/include/osgGA \
$(OSGHOME)/include/osgIntropsection \
$(OSGHOME)/include/osgIntrospection \
$(OSGHOME)/include/osgParticle \
$(OSGHOME)/include/osgProducer \
$(OSGHOME)/include/osgSim \

View File

@@ -41,4 +41,21 @@
# endif
#endif
/**
\namespace osgIntrospection
The osgIntrospection library provides the an introspection/reflection framework for non intrusive
run-time querying and calling of class properties and methods.
osgIntrospection is ideal for providing non native language binding to the OpenSceneGraph, convenient means
for editing properties in a generic way, such as required in scene graph editors,
and also facilitates the automatic serealization of objects.
osgIntrospection can be used to provide introspection support to 3rd Party libraries without the need to
modify them to add this support, the wrappers providing the actual binding can be
automatically generated by parsing header files via gen_wrapper utility. All the
core OpenSceneGraph libraries have pre built wrappers available for you use.
*/
#endif

View File

@@ -220,7 +220,7 @@ END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgTerrain::DataSet::CompositeSource::DefaultSourceAdvancer)
I_Constructor0();
I_Method2(bool, isActive, IN, const osgTerrain::DataSet::CompositeSource &, composite, IN, int, index);
I_Method2(bool, isActive, IN, const osgTerrain::DataSet::CompositeSource &, x, IN, int, x);
I_Method2(bool, advanceToNextSource, IN, const osgTerrain::DataSet::CompositeSource &, composite, IN, int &, index);
END_REFLECTOR