When the "ZUp" option was added to the fbx loader, it broke the previous behavior of converting to the OpenGL axis system. I'm referencing the following commit:
c168887e5e
This commit inverted the value of the "fSign" variable, but did not update the previous code that used the variable. I've attached the change that restores the original behavior when not using the "ZUp"
This commit is contained in:
committed by
Robert Osfield
parent
d9b62b39e1
commit
420d3065f4
@@ -409,13 +409,13 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
|
||||
switch (eUp)
|
||||
{
|
||||
case FbxAxisSystem::eXAxis:
|
||||
mat.set(0,fSign,0,0,-fSign,0,0,0,0,0,HorizSign,0,0,0,0,1);
|
||||
mat.set(0,-fSign,0,0,fSign,0,0,0,0,0,HorizSign,0,0,0,0,1);
|
||||
break;
|
||||
case FbxAxisSystem::eYAxis:
|
||||
mat.set(1,0,0,0,0,fSign,0,0,0,0,fSign*HorizSign,0,0,0,0,1);
|
||||
mat.set(1,0,0,0,0,-fSign,0,0,0,0,-fSign*HorizSign,0,0,0,0,1);
|
||||
break;
|
||||
case FbxAxisSystem::eZAxis:
|
||||
mat.set(1,0,0,0,0,0,-fSign*HorizSign,0,0,fSign,0,0,0,0,0,1);
|
||||
mat.set(1,0,0,0,0,0,fSign*HorizSign,0,0,-fSign,0,0,0,0,0,1);
|
||||
break;
|
||||
}
|
||||
refCoordSysChange = true;
|
||||
|
||||
Reference in New Issue
Block a user