Added the beginings of an osglight demo.
This commit is contained in:
95
VisualStudio/Demos/osglight/osglight.dsp
Normal file
95
VisualStudio/Demos/osglight/osglight.dsp
Normal file
@@ -0,0 +1,95 @@
|
||||
# Microsoft Developer Studio Project File - Name="Demo osglight" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=Demo osglight - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osglight.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osglight.mak" CFG="Demo osglight - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Demo osglight - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "Demo osglight - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Demo osglight - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglight.exe" /libpath:"../../../lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "Demo osglight - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightd.exe" /pdbtype:sept /libpath:"../../../lib"
|
||||
# SUBTRACT LINK32 /incremental:no
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Demo osglight - Win32 Release"
|
||||
# Name "Demo osglight - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\src\Demos\osglight\osglight.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Project
|
||||
@@ -1302,6 +1302,60 @@ Package=<4>
|
||||
|
||||
|
||||
|
||||
Project: "Demo osglight"=.\Demos\osglight\osglight.dsp - Package Owner=<4>
|
||||
|
||||
|
||||
|
||||
Package=<5>
|
||||
|
||||
{{{
|
||||
|
||||
}}}
|
||||
|
||||
|
||||
|
||||
Package=<4>
|
||||
|
||||
{{{
|
||||
|
||||
Begin Project Dependency
|
||||
|
||||
Project_Dep_Name Core osg
|
||||
|
||||
End Project Dependency
|
||||
|
||||
Begin Project Dependency
|
||||
|
||||
Project_Dep_Name Core osgDB
|
||||
|
||||
End Project Dependency
|
||||
|
||||
Begin Project Dependency
|
||||
|
||||
Project_Dep_Name Core osgGA
|
||||
|
||||
End Project Dependency
|
||||
|
||||
Begin Project Dependency
|
||||
|
||||
Project_Dep_Name Core osgGLUT
|
||||
|
||||
End Project Dependency
|
||||
|
||||
Begin Project Dependency
|
||||
|
||||
Project_Dep_Name Core osgUtil
|
||||
|
||||
End Project Dependency
|
||||
|
||||
}}}
|
||||
|
||||
|
||||
|
||||
###############################################################################
|
||||
|
||||
|
||||
|
||||
Project: "Demo osgviews"=.\Demos\osgviews\osgviews.dsp - Package Owner=<4>
|
||||
|
||||
|
||||
|
||||
16
src/Demos/osglight/Makefile
Normal file
16
src/Demos/osglight/Makefile
Normal file
@@ -0,0 +1,16 @@
|
||||
TOPDIR = ../../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osglight.cpp\
|
||||
|
||||
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
Makefile.inst=Makefile
|
||||
|
||||
EXEC = osglight
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
12
src/Demos/osglight/Makefile.inst
Normal file
12
src/Demos/osglight/Makefile.inst
Normal file
@@ -0,0 +1,12 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osglight.cpp\
|
||||
|
||||
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osglight
|
||||
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
246
src/Demos/osglight/osglight.cpp
Normal file
246
src/Demos/osglight/osglight.cpp
Normal file
@@ -0,0 +1,246 @@
|
||||
#include <osg/GL>
|
||||
#include <osgGLUT/glut>
|
||||
#include <osgGLUT/Viewer>
|
||||
|
||||
#include <osg/Group>
|
||||
#include <osg/Node>
|
||||
|
||||
#include <osg/Transform>
|
||||
#include <osg/Light>
|
||||
#include <osg/LightSource>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/Geometry>
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgUtil/SmoothingVisitor>
|
||||
|
||||
#include "stdio.h"
|
||||
|
||||
|
||||
|
||||
osg::Node* createLights(osg::BoundingBox& bb,osg::StateSet* rootStateSet)
|
||||
{
|
||||
osg::Group* lightGroup = new osg::Group;
|
||||
|
||||
float modelSize = bb.radius();
|
||||
|
||||
// create a spot light.
|
||||
osg::Light* myLight1 = new osg::Light;
|
||||
myLight1->setLightNum(0);
|
||||
myLight1->setPosition(osg::Vec4(bb.corner(4),1.0f));
|
||||
myLight1->setAmbient(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
|
||||
myLight1->setDiffuse(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
|
||||
myLight1->setSpotCutoff(20.0f);
|
||||
myLight1->setDirection(osg::Vec3(1.0f,1.0f,-1.0f));
|
||||
|
||||
osg::LightSource* lightS1 = new osg::LightSource;
|
||||
lightS1->setLight(myLight1);
|
||||
lightS1->setLocalStateSetModes(osg::StateAttribute::ON);
|
||||
|
||||
lightS1->setStateSetModes(*rootStateSet,osg::StateAttribute::ON);
|
||||
lightGroup->addChild(lightS1);
|
||||
|
||||
|
||||
// create a local light.
|
||||
osg::Light* myLight2 = new osg::Light;
|
||||
myLight2->setLightNum(1);
|
||||
myLight2->setPosition(osg::Vec4(bb.corner(1),1.0f));
|
||||
myLight2->setAmbient(osg::Vec4(0.0f,1.0f,1.0f,1.0f));
|
||||
myLight2->setDiffuse(osg::Vec4(0.0f,1.0f,1.0f,1.0f));
|
||||
myLight2->setConstantAttenuation(1.0f);
|
||||
myLight2->setLinearAttenuation(2.0f/modelSize);
|
||||
myLight2->setQuadraticAttenuation(2.0f/osg::square(modelSize));
|
||||
|
||||
osg::LightSource* lightS2 = new osg::LightSource;
|
||||
lightS2->setLight(myLight2);
|
||||
lightS2->setLocalStateSetModes(osg::StateAttribute::ON);
|
||||
|
||||
lightS2->setStateSetModes(*rootStateSet,osg::StateAttribute::ON);
|
||||
lightGroup->addChild(lightS2);
|
||||
|
||||
|
||||
return lightGroup;
|
||||
}
|
||||
|
||||
osg::Geometry* createWall(const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3,osg::StateSet* stateset)
|
||||
{
|
||||
|
||||
// create a drawable for occluder.
|
||||
osg::Geometry* geom = osgNew osg::Geometry;
|
||||
|
||||
geom->setStateSet(stateset);
|
||||
|
||||
unsigned int noXSteps = 100;
|
||||
unsigned int noYSteps = 100;
|
||||
|
||||
osg::Vec3Array* coords = osgNew osg::Vec3Array;
|
||||
coords->reserve(noXSteps*noYSteps);
|
||||
|
||||
|
||||
osg::Vec3 dx = (v2-v1)/((float)noXSteps-1.0f);
|
||||
osg::Vec3 dy = (v3-v1)/((float)noYSteps-1.0f);
|
||||
|
||||
unsigned int row;
|
||||
osg::Vec3 vRowStart = v1;
|
||||
for(row=0;row<noYSteps;++row)
|
||||
{
|
||||
osg::Vec3 v = vRowStart;
|
||||
for(unsigned int col=0;col<noXSteps;++col)
|
||||
{
|
||||
coords->push_back(v);
|
||||
v += dx;
|
||||
}
|
||||
vRowStart+=dy;
|
||||
}
|
||||
|
||||
geom->setVertexArray(coords);
|
||||
|
||||
osg::Vec4Array* colors = osgNew osg::Vec4Array(1);
|
||||
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
|
||||
geom->setColorArray(colors);
|
||||
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
|
||||
|
||||
for(row=0;row<noYSteps-1;++row)
|
||||
{
|
||||
osg::DrawElementsUShort* quadstrip = new osg::DrawElementsUShort(osg::Primitive::QUAD_STRIP);
|
||||
quadstrip->reserve(noXSteps*2);
|
||||
for(unsigned int col=0;col<noXSteps;++col)
|
||||
{
|
||||
quadstrip->push_back((row+1)*noXSteps+col);
|
||||
quadstrip->push_back(row*noXSteps+col);
|
||||
}
|
||||
geom->addPrimitive(quadstrip);
|
||||
}
|
||||
|
||||
// create the normals.
|
||||
osgUtil::SmoothingVisitor::smooth(*geom);
|
||||
|
||||
return geom;
|
||||
|
||||
}
|
||||
|
||||
|
||||
osg::Node* createRoom(osg::Node* loadedModel)
|
||||
{
|
||||
// default scale for this model.
|
||||
osg::BoundingSphere bs(osg::Vec3(0.0f,0.0f,0.0f),1.0f);
|
||||
|
||||
osg::Group* root = new osg::Group;
|
||||
|
||||
if (loadedModel)
|
||||
{
|
||||
root->addChild(loadedModel);
|
||||
bs = loadedModel->getBound();
|
||||
}
|
||||
|
||||
// create a bounding box, which we'll use to size the room.
|
||||
osg::BoundingBox bb;
|
||||
bb.expandBy(bs);
|
||||
|
||||
|
||||
// create statesets.
|
||||
osg::StateSet* rootStateSet = new osg::StateSet;
|
||||
root->setStateSet(rootStateSet);
|
||||
|
||||
osg::StateSet* wall = new osg::StateSet;
|
||||
wall->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
|
||||
|
||||
osg::StateSet* floor = new osg::StateSet;
|
||||
floor->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
|
||||
|
||||
osg::StateSet* roof = new osg::StateSet;
|
||||
roof->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
|
||||
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
|
||||
// create front side.
|
||||
geode->addDrawable(createWall(bb.corner(0),
|
||||
bb.corner(4),
|
||||
bb.corner(1),
|
||||
wall));
|
||||
|
||||
// right side
|
||||
geode->addDrawable(createWall(bb.corner(1),
|
||||
bb.corner(5),
|
||||
bb.corner(3),
|
||||
wall));
|
||||
|
||||
// left side
|
||||
geode->addDrawable(createWall(bb.corner(2),
|
||||
bb.corner(6),
|
||||
bb.corner(0),
|
||||
wall));
|
||||
// back side
|
||||
geode->addDrawable(createWall(bb.corner(3),
|
||||
bb.corner(7),
|
||||
bb.corner(2),
|
||||
wall));
|
||||
|
||||
// floor
|
||||
geode->addDrawable(createWall(bb.corner(0),
|
||||
bb.corner(1),
|
||||
bb.corner(2),
|
||||
floor));
|
||||
|
||||
// roof
|
||||
geode->addDrawable(createWall(bb.corner(6),
|
||||
bb.corner(7),
|
||||
bb.corner(4),
|
||||
roof));
|
||||
|
||||
root->addChild(geode);
|
||||
|
||||
root->addChild(createLights(bb,rootStateSet));
|
||||
|
||||
return root;
|
||||
|
||||
}
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
|
||||
// initialize the GLUT
|
||||
glutInit( &argc, argv );
|
||||
|
||||
// create the commandline args.
|
||||
std::vector<std::string> commandLine;
|
||||
for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
|
||||
|
||||
|
||||
// initialize the viewer.
|
||||
osgGLUT::Viewer viewer;
|
||||
viewer.setWindowTitle(argv[0]);
|
||||
|
||||
// configure the viewer from the commandline arguments, and eat any
|
||||
// parameters that have been matched.
|
||||
viewer.readCommandLine(commandLine);
|
||||
|
||||
// configure the plugin registry from the commandline arguments, and
|
||||
// eat any parameters that have been matched.
|
||||
osgDB::readCommandLine(commandLine);
|
||||
|
||||
// load the nodes from the commandline arguments.
|
||||
osg::Node* loadedModel = osgDB::readNodeFiles(commandLine);
|
||||
|
||||
// create a room made of foor walls, a floor, a roof, and swinging light fitting.
|
||||
osg::Node* rootnode = createRoom(loadedModel);
|
||||
|
||||
// run optimization over the scene graph
|
||||
osgUtil::Optimizer optimzer;
|
||||
optimzer.optimize(rootnode);
|
||||
|
||||
// add a viewport to the viewer and attach the scene graph.
|
||||
viewer.addViewport( rootnode );
|
||||
|
||||
// open the viewer window.
|
||||
viewer.open();
|
||||
|
||||
// fire up the event loop.
|
||||
viewer.run();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user