Added the beginings of an osglight demo.
This commit is contained in:
16
src/Demos/osglight/Makefile
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16
src/Demos/osglight/Makefile
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TOPDIR = ../../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osglight.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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Makefile.inst=Makefile
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EXEC = osglight
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include $(TOPDIR)/Make/makerules
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12
src/Demos/osglight/Makefile.inst
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12
src/Demos/osglight/Makefile.inst
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@@ -0,0 +1,12 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osglight.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osglight
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include $(TOPDIR)/Make/makerules
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246
src/Demos/osglight/osglight.cpp
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246
src/Demos/osglight/osglight.cpp
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#include <osg/GL>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/Group>
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#include <osg/Node>
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#include <osg/Transform>
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#include <osg/Light>
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#include <osg/LightSource>
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#include <osg/StateAttribute>
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#include <osg/Geometry>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgUtil/SmoothingVisitor>
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#include "stdio.h"
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osg::Node* createLights(osg::BoundingBox& bb,osg::StateSet* rootStateSet)
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{
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osg::Group* lightGroup = new osg::Group;
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float modelSize = bb.radius();
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// create a spot light.
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osg::Light* myLight1 = new osg::Light;
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myLight1->setLightNum(0);
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myLight1->setPosition(osg::Vec4(bb.corner(4),1.0f));
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myLight1->setAmbient(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
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myLight1->setDiffuse(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
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myLight1->setSpotCutoff(20.0f);
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myLight1->setDirection(osg::Vec3(1.0f,1.0f,-1.0f));
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osg::LightSource* lightS1 = new osg::LightSource;
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lightS1->setLight(myLight1);
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lightS1->setLocalStateSetModes(osg::StateAttribute::ON);
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lightS1->setStateSetModes(*rootStateSet,osg::StateAttribute::ON);
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lightGroup->addChild(lightS1);
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// create a local light.
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osg::Light* myLight2 = new osg::Light;
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myLight2->setLightNum(1);
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myLight2->setPosition(osg::Vec4(bb.corner(1),1.0f));
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myLight2->setAmbient(osg::Vec4(0.0f,1.0f,1.0f,1.0f));
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myLight2->setDiffuse(osg::Vec4(0.0f,1.0f,1.0f,1.0f));
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myLight2->setConstantAttenuation(1.0f);
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myLight2->setLinearAttenuation(2.0f/modelSize);
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myLight2->setQuadraticAttenuation(2.0f/osg::square(modelSize));
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osg::LightSource* lightS2 = new osg::LightSource;
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lightS2->setLight(myLight2);
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lightS2->setLocalStateSetModes(osg::StateAttribute::ON);
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lightS2->setStateSetModes(*rootStateSet,osg::StateAttribute::ON);
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lightGroup->addChild(lightS2);
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return lightGroup;
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}
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osg::Geometry* createWall(const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3,osg::StateSet* stateset)
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{
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// create a drawable for occluder.
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osg::Geometry* geom = osgNew osg::Geometry;
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geom->setStateSet(stateset);
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unsigned int noXSteps = 100;
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unsigned int noYSteps = 100;
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osg::Vec3Array* coords = osgNew osg::Vec3Array;
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coords->reserve(noXSteps*noYSteps);
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osg::Vec3 dx = (v2-v1)/((float)noXSteps-1.0f);
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osg::Vec3 dy = (v3-v1)/((float)noYSteps-1.0f);
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unsigned int row;
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osg::Vec3 vRowStart = v1;
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for(row=0;row<noYSteps;++row)
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{
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osg::Vec3 v = vRowStart;
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for(unsigned int col=0;col<noXSteps;++col)
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{
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coords->push_back(v);
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v += dx;
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}
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vRowStart+=dy;
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}
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geom->setVertexArray(coords);
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osg::Vec4Array* colors = osgNew osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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geom->setColorArray(colors);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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for(row=0;row<noYSteps-1;++row)
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{
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osg::DrawElementsUShort* quadstrip = new osg::DrawElementsUShort(osg::Primitive::QUAD_STRIP);
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quadstrip->reserve(noXSteps*2);
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for(unsigned int col=0;col<noXSteps;++col)
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{
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quadstrip->push_back((row+1)*noXSteps+col);
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quadstrip->push_back(row*noXSteps+col);
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}
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geom->addPrimitive(quadstrip);
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}
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// create the normals.
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osgUtil::SmoothingVisitor::smooth(*geom);
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return geom;
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}
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osg::Node* createRoom(osg::Node* loadedModel)
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{
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// default scale for this model.
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osg::BoundingSphere bs(osg::Vec3(0.0f,0.0f,0.0f),1.0f);
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osg::Group* root = new osg::Group;
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if (loadedModel)
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{
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root->addChild(loadedModel);
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bs = loadedModel->getBound();
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}
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// create a bounding box, which we'll use to size the room.
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osg::BoundingBox bb;
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bb.expandBy(bs);
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// create statesets.
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osg::StateSet* rootStateSet = new osg::StateSet;
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root->setStateSet(rootStateSet);
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osg::StateSet* wall = new osg::StateSet;
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wall->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
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osg::StateSet* floor = new osg::StateSet;
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floor->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
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osg::StateSet* roof = new osg::StateSet;
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roof->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
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osg::Geode* geode = new osg::Geode;
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// create front side.
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geode->addDrawable(createWall(bb.corner(0),
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bb.corner(4),
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bb.corner(1),
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wall));
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// right side
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geode->addDrawable(createWall(bb.corner(1),
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bb.corner(5),
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bb.corner(3),
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wall));
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// left side
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geode->addDrawable(createWall(bb.corner(2),
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bb.corner(6),
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bb.corner(0),
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wall));
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// back side
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geode->addDrawable(createWall(bb.corner(3),
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bb.corner(7),
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bb.corner(2),
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wall));
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// floor
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geode->addDrawable(createWall(bb.corner(0),
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bb.corner(1),
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bb.corner(2),
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floor));
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// roof
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geode->addDrawable(createWall(bb.corner(6),
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bb.corner(7),
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bb.corner(4),
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roof));
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root->addChild(geode);
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root->addChild(createLights(bb,rootStateSet));
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return root;
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}
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int main( int argc, char **argv )
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* loadedModel = osgDB::readNodeFiles(commandLine);
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// create a room made of foor walls, a floor, a roof, and swinging light fitting.
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osg::Node* rootnode = createRoom(loadedModel);
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.addViewport( rootnode );
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// open the viewer window.
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viewer.open();
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// fire up the event loop.
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viewer.run();
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return 0;
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}
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